In this episode, we don't quite get to Ariadne as a teen, because there's been a distraction, a side plot if you will, of making a man for her.
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One summer evening, young Ariadne, asks mother if she can marry a prince.
Mother assures her that it is legal. She can marry a prince. She will find* a prince for her daughter!
Dennis just carries on eating in silence. Thing is, Scarlet is a magical Father Winter's Baby, and it's just in her nature to want to grant wishes.
*she totally wont. I mean, there's a mod for that, but we're not going there. She will however "find" -- eventually -- a Lord Humphrey Shalott growing in the garden. I might think of a worse name (or you might!) (the kid isn't born yet!) in due course.
Meanwhile...
... Ariadne's education continues apace. That's a handmade violin. I wasn't sure she'd be able to use it there with the bed raised, but it's great that she can.
For the weekend in summer, Ariadne had scout badges to do and social butterfly to complete. The only aspiration she can't complete right now is Whiz Kid, but she'll be an A student as soon as school starts again in autumn. Though, for the Americans, I'll grant that there's some poetry in saying "in the fall".
Scarlet's weekend is spent leveling up in magic. The plot to dedeathify Lord and Lady Shalott, and have their spawn (lovely prose in it's own right! all Charm!) needs to happen.
While Scarlet was bothering every sage for every potion and spell, Ariadne was greeting people to earn the sociability badge and tick some boxes for Social Butterfly.
That's the fun of this save, right there. All that gen 1 effort to preserve people! The blonde one is Dina?
Scarlet lost. Every. Single. Duel. But she did get to rank 4 magic, and learned almost all spells and potions. She knows all the important ones for immortality and un-deading sims.
Yes, we're disappointed to not get more artifacts, but I'm sure she did her best, and it's okay. The main goal of the visit was achieved.
Now Ariadne needed to check off more scout badges and complete Social Butterfly, and the family visited the park. There was a struggle last time to find three children to be friends with, and there were only two other kids in the game. This time was better. I wouldn't document every triviality were it not for the fact this white-haired lass is Norma Champagne.
Were it not a dynasty of Original Townies Dynasty, she would totally be maneuvered into the family tree. I think I'll preserve her anyway. Norma Champagne. Too good. Two other children did arrive, and this time there is no trouble with the aspiration.
On a completely unnecessary tangent, I added a camping area to the lot (probably during the great Child Crisis of long ago).
With all badges except the fitness one done, all children befriended, all paparazzi pictures taken, the next adventure was to go to the haunted chalet.
Bernard immediately spawned outside. What luck. I had never seen this handsome (not really) sim before!
Yeah Bernard, you're a fancy aristocrat, but come on, Scarlet is the big cheese wherever she goes. Not even Lord Ghost can hide his excitement.
That's Wolfie Munch looking older than I expected. Had I only done a rejuvenation on him? Anywho, I had seen him as an elder in the visit to the Magic Realm and traveled here with him to feed the dear man a bottle of pink sparkly Joy. Strategically, this is a rejuvenation potion to reset him to the start of elder. Immortality has a much higher fail rate. It worked, it was the good animation, but shortly after he disappeared off-lot.
Mimsy was there too, just hiding.
The last day of summer, week 19, was a heatwave. That's why we see Lord Ghost and Mimsy in hot weather outfits. I guess summers weren't as hot in 1898 and they've had to steal some lighter, modern clothes.
Bernie just... looks like a pirate. (No, don't go there. I might even agree with you. But, not here. Right? Cool.)
Lady Ghost was dedeathified next.
I had to cheat to add them to the household. Scarlet can insta-friend anyone, so reaching the threshold to invite them to move in is trivially easy but the option never showed up. Also, I can't ask them to join the family club. They both have the same scripted response in declining my kind offer, that their "soul is already spoken for". And I can't forcibly add them. They don't show up on the list. It's almost like the game doesn't want us to play these sims at all.
But here is everyone, plus Wolfgang who needs immortality. The evening light was very pretty.
Dennis is the swimming sim. He swims a lot.
Bernard and Mimsy seem to be permanently flirty, and they put that energy toward trying for a baby in the bush. Which didn't work.
Such is my great Planning that as night closed in, I realised our newest premade sims had nowhere to sleep. So, this is that.
Once Mimsy is sure to have a son (the carrot plant started growing again on the first day of autumn, so the next morning) I could move them out. But I can't move them back to their original house, and this tent might be a semi-permanent solution. Ariadne is very nearly at a point where she can be aged to teen, and very shortly after that can be a YA at university. So the inconvenience the sims might experience living here isn't something I'll have to deal with directly.
Another important step was to make them immortal. Why does it always fail first time?
Yes, Mimsy was designed for corsets. Clearly. I like how she's watching a black and white movie. They are immortal now, and not as ghosts! So I hope they're grateful... despite living in a tent for the moment.
Because y'all are so keen to see this:
With the New Plan, we'll get those two lovely, odd, sims in the family tree --not just one. It's obviously more of a lottery for dear Ariadne as to what sort of shape man she'll have.
Even Marcus Flex, vampire, visited that evening to taunt the family with his superior genetics.