Low Tech Era
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Goal
Congratulations! Your Sims have survived their first era. The next era brings an awareness of other people -- enemies mostly. Your Sims will want to have fortifications, not only against beasts but also against strangers...
Set-Up
Options: Lifespan -- short. Autonomy -- full. Do not check Fill Empty Homes. Aging on for everyone.
Holidays: One scheduled holiday is allowed. The only pop-up holidays allowed are Neighborhood Brawl Day, New Skill Day, and Prank Day.
Clothing: Your Sims are allowed one formal outfit. Otherwise, only one outfit allowed (i.e. everyday, formal, athletic, etc. are all the same). Tattoos are allowed.
Travel: You may add a park in your Sims' town, which they may travel to.
Build/Buy mode items allowed: One 8x8 square hut with flat roof. You must build a wall around this hut as money is made. You may put things on the roof. If you need more indoor space, you may put more square huts inside your wall to form a compound. No electrical items allowed, but you may have toilet, bathtub, and sink. Only the grill is allowed for cooking, but you may have the flower arranging table, guitar, violin, yoga mat, meditation stool, and wood-working table. You may use furniture that you've built. You may use the fish trap and canoe, but not the Aqua Zip from Island Living. You may have chickens, llamas, and cows, all of which must be kept inside your walled compound. You must have the Off-the-Grid Lot Challenge and the Wild Foxes Challenge if you have Cottage Living.
General Rules
Addition to household: by birth and marriage. Your Sims must choose try for baby unless they are elders or in a same sex relationship. Babies must be born at home. Elopement marriages only. Alien babies must be kept. No aging up early. No NPCs can be hired.
Travel: Travel only within your town and to Granite Falls. Rental buildings in Granite Falls should be bulldozed, but you can keep what's in the National Park and the Hermit's house. No careers. No school or scouting for children and teens.
If anything anachronistic (skating rink, for example) is placed in your Sims' public area, they must ignore it. They should also ignore other Sims except when the heir is seeking a mate. They may pick fights with Sims dressed as Bears, Raccoons, Gladiators or Aliens.
Requirements to move to Mid Tech Era
Max 5 of these skills: cooking, gardening, fabrications (candles only), flower arranging, guitar, herbalism, knitting, violin, wellness, or any previous unclaimed skill.
Complete 5 of the following 7 aspirations: Angling Ace, Freelance Botanist, Friend of the World, Outdoor Enthusiast, Serial Romantic, Soulmate, The Curator