Chapter 20 - All That Is Gold Is Not Living
Let us begin with Zinnia's child birthday. Hickory takes his granddaughter to the cake.
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Even though she learned MOST of her toddler skills (two out of three), it apparently wasn’t enough to let me roll Zinnia's trait instead of the game. She gets the Inappropriate trait. Lovely.
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In any case, she’s a beauty. Zinnia’s first popped wish is to learn the fishing skill. Perfecto! The next morning, off she goes to the nearest fishing hole. This will be a great skill for her to learn with her Loves the Outdoors trait, and plus it will keep her out of potentially compromising social situations.
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Hickory finally passes away at the age of 37. He lived three days longer than his mother did, breaking the record for long life in this dynasty. I realized fairly late that it was due to his Vegetarian trait. Duh.
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RIP Hickory! You were awesome. You may be the only Honeyheart to ever max two skills. And no one will ever match your hairdo. Be good up there!
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After spending much of the day at This Old Fishing Hole or whatever it’s called, Zinnia heads over to one of the bigger houses in town to meet her future husband. (See, I told you I was going to start spouse-hunting early!)
Check out this kid. Remember that girl I wanted Alfie to marry because of her blue-haired mother and awesome genes? Well, that girl has a...I want to say half-nephew? I’m not exactly sure how she’s related to this kid. But she is. He comes from some of the same genetics. Can you tell? He’s descended from, well, a lot of families, but primarily the Ivy and Goodfellow clans. I remember noticing his grandmother when she was alive––she had that blonde hair with hot pink tips, and if she’d lined up with an heir, I’d have nabbed her as a spouse (or tried to). Also, this boy’s mother is a ghost, who inherited her ghostliness from Violet Slymer, the original townie ghost. I think that’s where the blue skin is from? But I’m not sure.
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Anyway! This is Raymond Goodfellow, and not only does he have fascinating genetics, he is also the only male townie who is in the correct age range to be Zinnia’s spouse. Zinnia starts getting to know him a little bit, in preparation for dating him as a teen and marrying him as an adult, assuming nothing horrible happens to him and his traits remain tolerable. *crosses fingers*
Aha! There’s Raymond’s mother. Can she sense the presence of a dynasty heir? Does she approve?
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Fun fact: one of Raymond’s traits is Coward. I’m very curious to know how that works out when his own mother is a ghost. It’s certainly not going to work out well when he lives with a skeleton maid and a jelly bean ghost.
Back home, Cedar becomes a toddler. (I miss the sparkles. Oops.) His traits are Clumsy and Absent-Minded, the poor dear. He continues the line of Gladsten Incarnate, with a healthy dash of Ida thrown in.
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And Ida has her adult birthday. (Her two pregnancies extended her life quite a bit, so now she’s more than a whole life stage younger than Alfie.)
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Zinnia has something of her mother’s oddness when it comes to sleeping preferences. On her first full night as a child, Zinnia selects the treehouse in the backyard as her bed of choice. It’s probably that Loves the Outdoors trait, but I can’t help smiling and thinking it’s an inherited thing. (Ida's first choice of bed was an igloo, you may remember.)
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I didn’t get a lot of pictures of Cedar as a toddler. This one I only took because I wanted to capture Alfie’s elder outfit. I tend to forget to update elders’ outfits when they age up, and Alfie was blessed with a smashing explorer-wearing-sneakers ensemble.
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I think they look somewhat alike. That hair color is very persistent. I think it originated with Gino, way back in Generation Two.
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The days fly by (all two of them), and soon it’s time for both kiddos to age up.
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Cedar ages up to child and acquires the Kleptomaniac trait. He’s turning into a very cute kid––even though, yes, he could be called something of a Gladsten clone (what is this, four generations later?!), he’s a bit different somehow. He has some color in his cheeks and a twinkle in his eye. Or something.
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Zinnia has her birthday while fishing at That Old Fishing Hole, which is quickly becoming her favorite haunt (largely because it’s so close to the house, and because I send her there for every spare hour she has).
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Zinnia ages up with the Born Saleswoman trait. Oh...kay. Not sure how helpful that will be, if she’s selling fish. I don’t know if it applies to sales directly from the inventory. Here’s hoping.
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Koi gets promoted to CEO in the Business career and becomes the first Honeyheart in quite a while to max his Lifetime Wish. Congrats, Koi!
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He also gets to meet his daughter for the first time. Yes, he and his boss had a lovechild. Her name is Dixie (she belongs in my Middlemiss Random Legacy with that name), and she is not as evil as she looks, I swear. (I think her traits are...Heavy Sleeper and Virtuoso? Maybe? In any case, they’re not bad.)
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Meanwhile, now that Zinnia is a teenager, it’s time for her to swoop in and nab her future spouse. She heads over to the Goodfellow house and reintroduces herself to Raymond.
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She also explains the dynasty to him and asks him if he’s down to spend the rest of his life furiously trying to max a skill, or whatever.
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He is down.
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There’s no immediate attraction between Zinnia and Raymond, but Zinnia does roll a wish to kiss him as soon as they become friends. That’s enough for me. It’s not like we have a lot of choices here. They start going steady and Zinnia races home before curfew. And Zinnia's spouse is in the bag. Phew! That’s a big load off my chest.
Some more fun facts about Raymond, because you're toootally interested: His mother, Jodi Goodfellow, is the half-sister of Gino Goodfellow, our generation two spouse. That makes Raymond, technically, Gino’s nephew. What’s more, Raymond’s father, Graham Goodfellow, is the grandson of Gino’s sister Fawn. So he is also, like, the nephew AND the great-grand-nephew of the same woman. I’m getting confused just thinking about this. But basically, since Gino still has three living siblings and half-siblings (because fairies), a lot of the town Goodfellows are more closely related to the Honeyhearts than even the game itself realizes! Raymond also has a few half-siblings of his own, and some nieces and nephews. This family is humongous and interconnected and overlappy and impossible to comprehend. And yet I try! Because it’s fascinating!
While Zinnia is at the Goodfellows’, Koi has his elder birthday. I drag the camera away from him and focus on Zinnia instead because I’m a mean watcher who shamelessly plays favorites. So I don’t even have a picture. Sorry, Koi.
Alfie is feeling well-rested that night thanks to the rocking chair, so I decide to put him to work transmuting things into gold. I forgot that Gabe received the Philosopher’s Stone way back when, and I haven’t even tried it yet.
Whoa, that’s funny! You can accidentally turn yourself into gold! Haha!
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Wait…Alfie? Are you okay? Say something if you’re okay.
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NO! ALFIE!
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Okay, come on. Glen’s spontaneous jelly bean death was sort of funny. But THIS IS NOT. Alfie has become one of my favorite sims ever. I practically hated him as a teen. I didn’t want him to be the heir at all. But then he grew up and grew his hair out and became attractive, and then he found the most perfect spouse who has made him a better person, and then he became my favorite heir, possibly, and now he’s dead from transmutation?! I didn’t even know that was possible! (I should have known. Raymond’s mother is a transmutation ghost, as was her mother before her. For some reason I didn’t think this kind of death could happen in-game.)
Welp. Nothing I can do now. (Also, excuse the poorly set up screenshots. The upstairs is a bit cramped and not good for death scenes. Particularly those that AREN’T SUPPOSED TO HAPPEN.)
Yeah, that’s it, Alfie! Beg for your life! You deserve another chance!
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*sigh*
I am really not happy about this. I should probably be laughing. Two spontaneous, rare deaths in the span of two generations. I’ve struck gold! (Heh...) But actually, I’m just sad to have lost Alfie before his time. (Granted, only a day before his time...but still. A day is a long time in a short dynasty!)
Anyway. I shall now go console myself. Next time, there will be no freak accidents. Did you hear that, game? NO MORE FREAK ACCIDENTS.