AlienationJemima gave birth three days after her wedding –an alienboo at the first attempt
.
Or I suppose he could have been a green-skinned IF. However, as a toddler, Jaxx had big dark eyes and Rommich's greyed-out interactions confirmed that his son was an alien.
Jaxx showed his superior powers almost immediately, by using the baby walker remotely (although it did look worryingly as though his right arm had been amputated).
Just after this, the game crashed to desktop again and I decided it might be wiser to go back to the old tried-and-tested ways of teaching toddler skills.
Rommich developed an odd new bug where he suddenly needed to sleep at least as much as the other members of the household. Of course, as an alien, he didn't have an energy meter - and he didn't seem to have negative moodlets appearing either. He just kept sneaking off to bed whenever he got the chance. I'd got used to having him around at night to tend the garden, fix stuff and amuse me
.
(Also, suntanned aliens look nearly as incongruous as suntanned vampires.)
Jaxx completed his toddler requirements and became a child…
…and qualified for tutoring from Jafar. (I swear he looks more puzzled by each generation's homework. Modern maths and such, no doubt
.)
Jaxx aged up to teen and decided to fully embrace his alien heritage. (In more ways than one: unlike my previous half-alien offspring, he seemed to have inherited all of Rommich's abilities, including not having to sleep.)
He had a rather stylish black version of the outfit for formalwear but never got to wear it – as usual, the cemetery job got in the way of going to Prom. His work outfit was also quite memorable in its own way:
That was Jaxx celebrating reaching level 3. I was cheering, too – that job is definitely my least favourite Life States requirement. He packed in his part-time career and registered as a self-employed gardener instead.
On the subject of careers, Rommich became a five-Star Chef, earning the family's second fancy fridge and completing his lifetime wish. Since he was now in his late eighties according to his in-game age (or something like 340 in reality), it wasn't before time.
As a hopeless romantic, Jaxx didn't find the teen romantic interest requirement too taxing – and they didn't have to break up afterwards.
Nice manly pose there, Jaxx
.
He graduated as Valedictorian (of course) and Most Likely to Get Married. Nope, don't think so – although Jemima was hopeful.
Even before he'd graduated, Jaxx as registered as a firefighter. He still shared gardening duties with his father but otherwise concentrated on handiness (and especially on repeated upgrades to that poor, long-suffering umbrella).
Sadly, he was soon left to look after the garden on his own.
He completed his six challenges nearly as fast as Jemima (and had done another three before he'd finished off the other requirements). His opps were also fairly straightforward – fittingly for a would-be Renaissance Sim, one each from three different skills. Wishes were the big problem. I was very glad I'd held off on the property investments until this point but it was still frustrating that he didn't roll the wish to max gardening – what kind of a Renaissance Sim was he?
Jaxx invited Ami, his romantic interest, over. After all, there was now space in the household. Why not get him to propose? Hopefully he'd pop a wish to get married in a day or two.
I don't quite know what went wrong. They'd been great together as teens and their traits seemed compatible but the dreaded 'rude guest' moodlet popped up almost as soon as she'd set foot on the lot and they were soon very displeased with each other
.
Jaxx carried on with his third skill, charisma, undeterred by the loss of Ami's friendship. A night-time visit to the graveyard secured his occult best friend. (Well, I had to get a ghost in there somewhere
.)
And this time he did wish to max the skill. On week 42, day 3, with just under a week of young adulthood left, Jaxx completed both his lifetime wish and his dynasty requirements.
And that's it. I'd originally planned to do an eighth generation, even though it doesn't fit with all the sevens in the rules, to play with all of the non-human, non-ghost life states. As it is, the game had become so incredibly buggy that I didn't really feel all that involved with poor Jaxx - hence the chapter title - and certainly didn't want to struggle on any further
.
JaxxLife state: alien
Traits: athletic, disciplined, slob, hopeless romantic, vegetarian
Lifetime wish: Renaissance Sim
Toddler requirements: best friends with both parents, reached level 3 in two skills (xylophone, peg box)
Child requirements: on honour roll, one opportunity completed (Pile of Permission Slips)
Teenager requirements: on honour roll, reached level 3 in mausoleum clerk part-time job, had a romantic interest (Ami Skinner)
Occult best friend: Ophelia Piece (ghost)
Two career rewards: Firefighter of the Year Trophy, Firefighter's Coat
Three unique opportunities: Bring Back the Jams, Perfect Produce, Keep It Up
Four unique Lifetime Happiness Rewards: Super Green Thumb, Simmunity (he was the only member of the family to suffer from the sniffles), Never Dull, Food Replicator
Five unique 5000+ point wishes: Master Handiness Skill, Upgrade 50 objects, Own 5 Venues, Own 7 Venues, Master Charisma Skill
Six unique skill challenges: Master Planter, Plumber, Tinkerer, Electrician, Celebrity, Personable
Seven items for museum: garden produce
The family graveyard:
Jake; Juliet, Jadis and Jamal; Luisa; Dude, Jamuna and Jyoti; Josh; Rommich.
Jim, Jasper and Jade were still alive at the end, as was Crypta To'Vedachot, the other alien. Weirdly, so was Jafar's teen romantic interest, Jill Simons, who was an entirely normal human Sim in all other respects.