Author Topic: Annoying NPC's?  (Read 12903 times)

Offline SharksAreCool

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Re: Annoying NPC's?
« Reply #15 on: August 02, 2017, 03:27:29 AM »
@SharksAreCool  MarianT has a great thread about playing in rotation.

Yeah that pretty much confirms it, inactive households aren't safe like in The Sims 2.

I've found a mod that prevents them from changing skills, anything like that for relationships, jobs, etc?

Offline Playalot

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Re: Annoying NPC's?
« Reply #16 on: August 02, 2017, 07:29:39 AM »
I think there are a few mods that you could try like the the ones Candyd posts here but also that MC Command Center is one mod that does a lot. I haven't tried it but a lot of simmers say it's great.
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Offline SharksAreCool

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Re: Annoying NPC's?
« Reply #17 on: August 03, 2017, 10:13:45 AM »
I think there are a few mods that you could try like the the ones Candyd posts here but also that MC Command Center is one mod that does a lot. I haven't tried it but a lot of simmers say it's great.

MCCC doesn't have any options for that, none that I can find.

Offline commasplice

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Re: Annoying NPC's?
« Reply #18 on: August 03, 2017, 03:20:40 PM »
Everytime I do that Runaway Teen challenge, and my sim cannot interact with adults, when I send the teen to the park to use the bathroom, grill, or whatever there's Jacques Villareal, looking absolutely filthy in his wifebeater shirt trying to talk to my sim. Without fail.

Offline Playalot

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Re: Annoying NPC's?
« Reply #19 on: August 03, 2017, 09:19:23 PM »
@SharksAreCool I think MCCC has setting for story progression. But, like I said I haven't actually tried it. I think you can set it so there is no story progression i.e. your played sims will not be placed into jobs/careers etc by the game or get new relationships etc when you are not playing them.

@commasplice it's almost impossible to cancel those interactions too so when I play the teenchallenges I just cancel what I can and ignore any passive gains as it is a limitation with the game, not your skill as a player.  :)
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Offline SharksAreCool

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Re: Annoying NPC's?
« Reply #20 on: August 04, 2017, 01:15:51 AM »
@SharksAreCool I think MCCC has setting for story progression. But, like I said I haven't actually tried it. I think you can set it so there is no story progression i.e. your played sims will not be placed into jobs/careers etc by the game or get new relationships etc when you are not playing them.

AFAIK Sims 4 doesn't have any Story Progression, just a broadened autonomy for inactive sims.

Either way, I couldn't find any option for it.

Offline Nindigo

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Re: Annoying NPC's?
« Reply #21 on: August 04, 2017, 06:23:23 AM »
@SharksAreCool  MCCC comes with its own custom population setting which is the equivalent of TS3's story progression (as it was supposed to work) and NPCs will start getting pregnant and such. In MCCC settings, you can choose to use this custom setting or EA's default (no story progression). Check under 'population'.
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Offline SharksAreCool

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Re: Annoying NPC's?
« Reply #22 on: August 04, 2017, 10:35:26 AM »
So what settings do I have to use for the Played households to stay unchanged?

Offline Nindigo

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Re: Annoying NPC's?
« Reply #23 on: August 04, 2017, 07:48:12 PM »
With MCCC, I believe the settings for a specific family stays the same whether you play it or not. I don't see my uncontrolled families do stuff like change partner, change weight, have kids, or change jobs. I'm no sure about skills though. You can test it, if you like.
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Offline Playalot

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Re: Annoying NPC's?
« Reply #24 on: August 04, 2017, 11:53:34 PM »
Hey thanks @Nindigo  I forgot you use MCCC, should have just tagged you!
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Offline Nindigo

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Re: Annoying NPC's?
« Reply #25 on: August 06, 2017, 04:32:44 PM »
No problem, @Playalot ;) I still need to test some of its features myself. For instance, why it lets a lady Sim give birth to a child that her twin was pregnant with... ::)
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Offline CynKuy

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Re: Annoying NPC's?
« Reply #26 on: September 26, 2017, 02:41:22 PM »
For Dates I send my Sims to The Bluffs in Windenberg that way they are undisturbed by NPCs.
Cynthia

Offline CuriousSim

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Re: Annoying NPC's?
« Reply #27 on: October 27, 2017, 03:15:43 PM »
For player initiated dates, I sometimes build a date spot. It consists of a fancy table & chairs & a wall, with a residential speaker & flirty paintings. It's located on an unoccupied lot. So far, I have had no problems, with intrusions on to unoccupied lots. As long as the wall is open & there are no doors, you can access everything on the lot, except a chessboard, possibly.

Offline CuriousSim

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Re: Annoying NPC's?
« Reply #28 on: November 02, 2017, 05:51:23 AM »
I just don't understand...

Why, my Sim can be talking to a friend, on a lot, and from miles away, a stranger will be able to see him, from the beam down point, and will want to introduce him/herself, even though it takes 2-3 minutes, to even walk to get there.

Offline Nindigo

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Re: Annoying NPC's?
« Reply #29 on: November 05, 2017, 02:15:15 PM »
I know, it makes no sense. The AI is far from perfect. I assume that creating NPC (or NPS) diversity has been the goal. It's just bothersome when you don't want your Sim to be disturbed.
A smile is the prettiest thing you can wear
Time enjoyed is never time wasted