We've decided to go to a requirement of 100 points to switch to the next generation
If you are currently playing a Ten-Gen Townie Dynasty Challenge, don't worry that your previous generations completed only 50 points. Just try to earn 100 points on forthcoming generations. Getting those 100 points will be a little easier because we've lifted the restriction on earning points on a free day, and we've added a couple of new ways to get points. Be warned: you can also lose points on a free day. There are 2 reasons for increasing the points required. The first is that 50 points is easy. Several players have had the problem of reaching the 50-point mark when the next heir was still a toddler. Ideally, your heir should be a teen or young adult. The second is that there are more ways to score points. When we first developed this challenge, there weren't any toddlers. Cats & Dogs hadn't come out yet, nor had Seasons, etc.
Below is the new point system. I've put additions in bold and crossed out things we're omitting. If you are currently doing this dynasty, I suggest that you study it as the bolding and strike-outs will be removed in the new version. Again, if you are currently doing this, your previous work is fine. You do not have to start a new dynasty to get into the Hall of Fame. I'd suggest that if your current heir has less than 25 points, you give them a goal of 100; if more than 25 already, you stick with 50, but it's up to your discretion.
Point System
Positive
1 point for each level gained in a unique designated skill (cooking, handiness, and
parenting not allowed) by the controlled Sim.
20 points maximum. Your Sim must max this skill before gaining points from another skill, and no other controlled Sim may choose this as the skill to gain points from.
1 point for each job, school, or scouting or drama club promotion earned by any household member.
1 point for each 1000 satisfaction points gained by the controlled Sim. Note # of satisfaction points immediately upon moving in.
1 point for each good friend made by the controlled Sim.
10 points maximum, and you can count a friend only once.
1 point for each enemy made by the controlled Sim.
5 points maximum, and you can count an enemy only once.
1 point for each different gold party (a date can count) thrown by the controlled Sim. 5 points maximum. (A gold medal wedding for the controlled Sim can also count even though it happens before the Sim moves in with the spouse.)
1 point for each $10,000 in profit (household funds excluded) earned by a retail store, vet clinic, or restaurant.
10 points maximum.
2 points for every $30,000 added to the initial household fund.
10 points maximum. Note household income immediately upon moving in.
1 point for every wish made by the controlled Sim at the Wishing Well. 3 points maximum.
1 point for each character trait achieved by a Sim aging up from teen to YA.
1 point for every trick learned by a dog.
1 point for every trophy -- these include scouting, bowling, and career reward trophies.2 points for every skill or job maxed or aspiration completed by any Sim in the household. Child aspirations and skills can count and so can toddler skills.
2 points for any column of fame perks completed.2 points for every completed collection.
1 point for every visit to a different community lot for 2 or more hours.
1 point for every fame level.
1 point for every A in a university course.
2 points for a university degree.
3 points for a university distinguished degree.Negative
-1 point for every bladder failure. (Toddlers and pets exempt)
-1 point for every pass out.
(Toddlers and pets exempt)-1 point for every demotion or job firing.
-1 point for every NPC hire. (Each day that a maid works is counted as a separate NPC hire. Each day that Patchy works in the garden counts as an NPC hire.)
-1 point for every Satisfaction Reward bought.
(Note: Satisfaction rewards bought upon completion of an aspiration are free.)-2 points for every club perk.
-2 points for every fire.
-2 points for every fight between household members.
-5 points for every child or pet taken by the Social Worker (automatic fail if the child is the heir).
-5 points for every death from anything other than old age.
-10 points for controlled Sim that is a vampire.
-10 points for controlled Sim that is a spellcaster.You'll get a free day every 10 points. If your Sim is at 9 points and gets awarded 2 points, you can carry the 11th point over. If your Sim takes the free day at 10 points and then loses a point or two the next day, you'll have to wait till you get to 20 points before taking another free day.
Points can be gained and also lost on free days now.It may be a few days before
@LenaLJ makes changes to the spreadsheet, so please be patient.