Much as I love and adore carl's guide, the answers I need simply aren't there. In fact, looking for details about certain questions often seems to lead me nowhere and so while I am sure that someone must have asked, and answered, these questions before... well im stuck repeating them.
1) what is the actual best item in each "motive" category? (i.e. best bed, best fridge, etc) see, im interested in some of the stuff packs, and am not completely averse to downloading a purchased item... but what is the point when I will gravitate towards the one that gives me the highest numbers? If the sleep slave and Doran are the best beds in terms of energy, and the tub noveau the best tub... well I simply have no need of downloading something. but the problem is, I cant tell, the packs don't really have full explanations of what they have compared to what is available to me now.
2) are there any residential "beautiful lots" in isla paradise? im having a heck of a time finding one.
3) how does the game regulate the motives of sims not part of my household? i.e. if a sim is moved into a house without certain amenities, will they still act as if they had them? (i.e. a sim without a bed or a plumbot without a charging station)
4) does the "fear of humans" trait chip have any purpose whatsoever?
5) do masterful time machines and masterful miners have additional affects? I know that masterful floor hygenators don't ever backfire, is there something similar for other master inventions?
6) does writing count as "working" for a workaholic?
7) with the introduction of comic books in writing, is there any point to writing anything else? furthermore, since they appear to raise three skills (writing, painting, and street art) does the actual royalties you receive relate to these three skills?
for some reason the oryx stereo from into the future, even one without the "wire house with speakers" upgrade, can be heard by a sleeping sim on the 4th floor (who is not a light sleeper) from its location on the basements second floor. is this a bug, or is it just naturally able to fill a house with music?
9) how are the value of vip rooms in a resort calculated? is just the amount of beds (and for that matter does a double bed count as 2 beds?) or do the amount of amenties matter?
10) after quite a long time, my "world reknowned surgeon" sim read through all of the medical journals, near as I can tell rereading them has no affect on job performance. is this accurate or a bug?
11) I noticed that the sim I raised in the science career can still perform experiments on things, what other careers give bonuses that carry on after you leave a career?
12) the sims has a lot of moodlets. and a lot of moodlets it took me forever to discover. is there anything like the bubble bath mix and the rubber ducky for other items? or are they unique?
and I think that about covers it, sorry for the huge stream of questions >.<