Thanks MarianT! I’m super excited!! And now I will try to explain my strategy... It’s all pretty complicated, so I apologize for the post length in advance.
1 - I joined the Paragons first and didn’t disband them until finishing the 17 other groups. Why? Because they have a club perk that gives increased relationships with all Sims (i.e. much easier and faster to convince leaders to step down).
2 - Took a page out of Nutella’s book from the Writing challenge and focused on building Charisma and getting LOTS of aspiration points before focusing on the joining/leading/disbanding clubs cycle. I remembered that she did this with cooking, so I thought... why not charisma? Thanks Nutella
3 - This allowed me to purchase the Never Weary trait by Tuesday. More clubbing if you don’t have to sleep! I later got the Hardly Hungry trait as well, but that took a little longer.
4 - Also, during the first couple of days, I focused on meeting and building relationships with Sims who were leaders of other groups. That way when I later joined their group I could immediately convince them to step down.
5 - ALWAYS have a group gathering going. Especially when you are meeting new people/building charisma. And even when you’re asleep. Groups like the Upper Crusts and Mixing Crew are great for this because they will hang out at your house and garner lots of points while you sleep!
6 - On Tuesday of the first week after purchasing Never Weary, I dove full on into the formulaic cycle of Join Group > Convince Leader to Step Down > Get Group Points > Buy Banner > Disband > Repeat. Since I already had at least some relationship with every leader (a little from the Paragons perk, and often more from prior interaction over the past couple of days), I could often convince a leader step down immediately.
7 - After I had disbanded 17 clubs, I finally disbanded Paragons. No more use for them because I am automatically the leader of all future groups. I think I disbanded Paragons on the 2nd Tuesday, giving me 11 days left for new groups.
8 - Created groups with three activities. Activity #1 = something easy to achieve (Eat, Swim Watch TV, etc). Activity #2 = something it would be hard to do or my Sim really can’t do (Look for Frogs, Fix Objects, Do Homework, etc). Activity #3 = a middle-of-the-road activity, something you can do but it’s a little inconvenient (Write, Use Microscope, Wander Maze, etc.). This way, you can cycle through all the unique activities without getting stuck with a really bad grouping that takes forever to finish.
9 - Groups with smaller memberships (like the one lone townie who knew Gourmet Cooking) get easier activities. Like Sleeping. Sleeping accrues points remarkably fast. Who knew?
10 - As I started running out of unique group requirements, I would use a related activity in my current group to get to the skill level need to form the next group. For example, if I wanted my next group to require Programming Level 2, one of my current group’s activities would be programming.
After disbanding the 18th game-spawned club, I was able to continuously form and disband clubs in about 6-8 hours, depending on the club activities selected. I don’t think I could have done more than 55 very easily because I had used up all the unique requirements except those associated with age/money/traits/marital status that I did not qualify for and careers/skills that my townie friends did not have. I probably would have had to go meet more townies to try to find someone (anyone?!) with the Herbalism skill, Doctor career, or something like that. But I finished group #55 at 6 AM on the last Sunday and she aged up at 8 AM, so no worries there.
I think that’s it. Hopefully that all makes sense. Sorry for the length. Like I said… kind of complex. But I’m really excited to have tied for 1st! Congrats to thekatie0409. I can’t wait to hear if your strategy was similar to mine or very different.