I initially wanted to make a graveyard with some spooky effects later on, stuff possible for a future scenario for my current story. Though I haven't actually thought beyond acquiring tombstones. Now that you mention it
@Playalot , it would be awesome to see the ghosts themselves show up often in the cemetery. Another idea for a story.
I was also bothered about the culling. I thought it is merely for ghosts without tombstones. My couple's death was still a bit recent. I'll have to get their ghosts appear and invited back into the house. Then moved in a separate household somewhere. Will they need furniture and items for needs? I've not played ghosts in my family before. I'll have to read up Carl's guide on them. Quick question: Can the ghosts carry their own gravestone and stay in inventory when saved as household in the gallery?
@JulianneALee That idea of a death house sounds doable. I think I might do that on a separate game file. Gather a mix of people of different ages and traits. Provide a few dozen cow plants. Gym for the elderly. And lots of pools instead of ground area and a wide outdoor kitchen without fire alarms. Hmmm... And save their ghost family in the gallery for future use. I can share them on the gallery if others are interested to see them again. I'm mostly interested in the EA-created residents like the Goths, Landgraabs, etc.
I wish there was an easier way of doing this like make ghosts in CAS.
I'll take my time with the graveyard. It feels horrible every time an elderly pass away.