Author Topic: Detective Career - Interrogation  (Read 30315 times)

Offline Sonshine

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Detective Career - Interrogation
« on: December 11, 2015, 12:29:39 AM »
Hi, I'm trying this career for the first time. He is at level 2 and is trying to interrogate a suspect (one of his assignments) and it is taking forever (5 sim hrs so far)! The interrogation assignment is not being fulfilled. How long is it supposed to last? What will happen if I just cancel it and do other things?

Offline Playalot

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Re: Detective Career - Interrogation
« Reply #1 on: December 11, 2015, 01:44:55 AM »
It's been a while since I've played the detective career but it shouldn't be taking you that long. I had thought that you weren't able to interrogate a subject until you were at L4! Are you able to ask the perp questions using the interrogation table?

@ClayMask  Any ideas?
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Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #2 on: December 11, 2015, 09:30:52 AM »
Hmmmm, I didn't think about clicking on the suspect and asking questions. I thought it was automatic. That might be the problem of why it took so long although, I was not prompted to ask anything. I finally just locked her up and then she disappeared (all arrested sims do). I'll try that next time if I get that option before Lev 4.

I'm with you on your fav career being scientist though. That one seems far better put together than the others. I thought I'd try it though. I'd like to also try the secret agent and see how that one goes.

Offline Playalot

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Re: Detective Career - Interrogation
« Reply #3 on: December 11, 2015, 03:28:34 PM »
Oh yes, you totally need to click on the perp and ask questions. There are a whole range of questions you can ask and depending on the response you get from the perp (these show in the in-game notices I think from memory) you can then decide what type of question to ask next. A progression meter will show you how close you are to 'breaking' the perp too. If your sim is focused then there are special questions you can ask that will move the progression along the meter a little further than ordinary questions.

Carl wrote a great guide about this here if you do want to check it out.

Hmm, somehow the scientist career seems less like a time-related mini game. I suppose it is because you are able to order your co-workers around to your benefit and because the at work tasks generally can be completed early enough to leave you time to do what you want. The gadgets are great too.
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Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #4 on: December 12, 2015, 12:25:56 PM »
One little question; once the meter is full, does doing more tasks increase performance value or money earned or can I just have my sim do miscellaneous things?

Offline reggikko

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Re: Detective Career - Interrogation
« Reply #5 on: December 12, 2015, 12:43:10 PM »
You can stop tasks once the bar is full. You don't get anything extra beyond that. Just don't leave work early or you'll take a big performance hit. @Playalot has reported getting a one-day promotion in the Science career when completing all tasks, though.

Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #6 on: December 12, 2015, 01:38:10 PM »
Thanks reggikko!



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Offline Playalot

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Re: Detective Career - Interrogation
« Reply #7 on: December 12, 2015, 02:14:00 PM »
Having the Entrepreneurial reward trait will help in getting faster promotions but it doesn't guarantee them. This trait seems to give an end of day boost that when it happens you can actually see the performance meter fill up and if you're lucky fill up completely. Mostly it takes me two days to get a promotion. I have noticed that completing all the daily tasks does seem to up the chances of a one day promotion but other than that, it doesn't seem to do anything for your sim.
I'm a firm believer in being the correct emotion in the 'very' state also leads to faster promotions but @dodi90  would disagree. :)
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Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #8 on: December 16, 2015, 01:05:54 AM »
Yeah, he's coming along nicely now. He's lev 6 detective. I'm learning how to go w/the suspect's emotions. If they're shy, then the "bad cop" maneuver doesn't work. I have a couple of the ITF lights in his living room and have him stay there, but often when he gets to work, he's back in a previous mood. 

I'll just combine this in this thread. This same sim, since the patch is constantly wanting to use the toilet regardless if his bladder is full or not. This especially happens when he's eating. He'll take a few bites, then off to the bathroom, then I'll make him eat a bit more, and a couple bites later, he's off again. The bar is completely green. He's not sick (to my knowledge), but I have to keep a hawk eye on him. Do any of you have this?

Offline Playalot

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Re: Detective Career - Interrogation
« Reply #9 on: December 16, 2015, 01:34:20 AM »
This is the 'toilet bug' lol. SimGuruDaniel is looking into this so hopefully a fix is on the cards soon. Meanwhile try repairing your game, it can help. You can also give you sim the Steel Bladder reward and delete all the toilets on your lot.
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Offline reggikko

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Re: Detective Career - Interrogation
« Reply #10 on: December 16, 2015, 01:36:09 AM »
Almost everyone seems to have the toilet bug. I noticed tonight that if my Sims didn't have a table to sit at, they didn't go as often while eating. They either stand or sit on the couch and almost always finish their meals.

Sometimes, I stick the toilet in household inventory and pull it out a couple of times a day.

Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #11 on: December 16, 2015, 02:02:46 AM »
Now there's an idea  reggikko!! lol

About the lights and the mood for work, I'll have him focused when he leaves for work, but the moment he lands there, it's back to a previous mood. : /  I have some mathmatical paintings that I keep at the  station and it helps a little.

Offline Playalot

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Re: Detective Career - Interrogation
« Reply #12 on: December 16, 2015, 04:15:22 AM »
The items that give off an emotional aura will only effect the sim when they are physically near the item. (eg focused lamp=focused sim while near).
Pondering chess board (action) will make the sim focused until the moodlet wears off regardless where they are.

So to keep your sim focused for as long as possible you have to get him(?) to do something to become focused, not just be near a focused aura. Ponder moves on the chess board, view a focused painting (painted on an easel while focused), bath with citrus soak, yoga, etc etc.

This link will take you to a list to get you started. It is a little out of date now but the game has become so huge it's pretty hard to list everything!

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Offline Sonshine

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Re: Detective Career - Interrogation
« Reply #13 on: December 19, 2015, 02:36:09 PM »
Ok, I didn't realize that the aura was only while he was in its range. That explains it. I'll have him do other things then before work.

About the "toilet bug," that seems to be fixed w/the latest patch. :)

Offline Playalot

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Re: Detective Career - Interrogation
« Reply #14 on: December 19, 2015, 02:43:15 PM »
If you have Spa Day the easiest way is to light some incense in the bathroom (saffron flavour) while your sim takes a citrus bath. The incense increases the duration of the moodlet from 8hrs to 12 hrs.

I'm pleased EA patched the toilet bug asap.
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