Author Topic: The Waverly Immortal Dynasty: A Restrospective (9/28)  (Read 7830 times)

Offline Trip

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The Waverly Immortal Dynasty: A Restrospective (9/28)
« on: September 22, 2015, 10:30:56 PM »
A place to keep some records.

Contents

Intro
Annette
Franco, Pt. 1
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Offline Trip

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Re: The Waverly Immortal Dynasty: A Restrospective (Intro)
« Reply #1 on: September 22, 2015, 10:36:41 PM »
Intro





I look at the person I was only a year ago, and it’s amazing how much can change. Just a year ago, I was single (for about a month), had long hair, and worked fruitlessly on a story called Eight Ways to Live Forever. Chances are, you remember it.



So things have changed, as they tend to do. Ignoring the new girlfriend, the radical new haircut, my fancy new desktop, going vegan, and a host of other things, my approaches to storytelling changed too. They have been for a while. I don’t particularly want any of you to remember my past stuff (except when I do), but I went from “run-of-the-mill telling of dynasty events” to adding a little more plot with each try, to what I at least attempted in Eight Ways to Live Forever. Which was making sure that most events actually did follow a plot, or one of several plots. That later evolved into my current project.

My current project is not a concern here...in fact, it really shouldn’t be. While I once tried advertising it on this forum, I got some sense and realized that this place doesn’t exist to host links to an excessively vulgar, violent story. I can use almost every other Sims community for that. And if someone wants to use that as a strike against me as a moderator, so be it. It was one of my worst moves.

(Though: if you are 18 or older and want a link to the gritty Waverly reboot, shoot me a PM. I send out PMs for every update too)

But what is a concern? Records, and two things related to that:

1. The current off-site Waverly story does not adhere to how I played the dynasty. It does not even loosely adhere to it. The lack of rule-following in the current story probably made Metro weep over his breakfast today. But while playing it over a year ago, I followed the rules to the letter and have a Hall of Fame entry for my struggles. Therefore, what I have elsewhere is not a good look into how I completed this challenge, nor does it give a good preview of what gameplay is like.

2. At the moment, anyways, I currently have the highest museum value in the Hall of Fame for an Immortal Dynasty. And, as far as I’m concerned, I finished it with my actual goal: have the most original townies in the family tree. The final total was 21 unique individuals, which I’ll elaborate on later. I think it is only fair that I share an insight as to how I got there. Funny enough, I’d be thrilled if someone beat either record.

So let’s dive into the Original Story of the Weird and Wild Waverly Family. Or, at least, my abridged re-telling.
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Offline Trip

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Re: The Waverly Immortal Dynasty: A Restrospective (Annette)
« Reply #2 on: September 22, 2015, 10:42:43 PM »
Annette





Bless that goofy demon face of hers. <3

We’ve been through this before (my mantra for the first half of this).

Let’s get her stats out of the way:

Founder: Annette Waverly
Traits: Brave, Ambitious, Kleptomaniac, Inappropriate, Schmoozer + Green Thumb (Degree), Family-Oriented (Group Influence)
Spouse: Bill Racket
Supermax: Cooking
Career: Culinary
LTW: Living in the Lap of Luxury
LTRs: Motive Mobile, Food Replicator, Fireproof Homestead
Ops: Just Business, Super Stir-Fry, Chinese Stir-Fry, Spying on the Cuisine, Swim Into the Grill, Catfish for the Chef
Building: River Demons Diner (previously Brunton’s Boxcar Diner)
Property: Chapel Hill (previously Hollowlog Springs)
Best Friends: Bill Racket, Julienne Knack, Rosy Whelohff (fairy), Penny Pincher, Jenni Jones-Brown, Sinbad Rotter
Museum Pieces: Portrait/Sculpture/Photo for YA/Adult/Elder
Immortalized at 78 Days
Played in real-time from October 23rd, 2013 to November 3rd, 2013


Annette was a character with absolute tons of story potential for her journey to immortality. She was not afraid to be a criminal, or to act underhanded. She spoke her mind, had a way with people while pushing all their buttons at the same time. Heck, she married into the town’s top crime family. Annette started her journey in Twinbrook, a town brimming with story potential.



And, lo and behold, I did absolutely nothing with it. Instead, she had tactical goals of mine to fulfill.

Both the Museum Score and Original Townie Scores start at the same place: first day of the dynasty, with the most talented man you can find. But instead of a boring recap of moving in a startup crew, let me break out a general template. By the end of Day 4, I had a team of:

  • My founder
  • A hunting dog
  • Older gentleman who could contribute to the museum in one select way.
  • Young adult woman who could contribute to the museum in the other two ways.
  • Founder’s spouse.
  • A freshly-aged up young adult man who could take over the older one’s specific task.
  • Room for an heir!

Which, when you apply names, is:

  • Annette.
  • Sagebear, her hunting dog.
  • Harwood Clay, elderly original townie man with the double benefits of pre-existing skills in sculpting (level 7 of the skill + the Savvy Sculptor trait), and a...mixed bag of genes.
  • Amy Bull, young and cheerful woman who knew a little bit about painting. Nobody in Twinbrook has a huge advantage with the painting skill, so in previous attempts, I tended to be flexible with this spot.
  • Bill Racket, an older adult who was pretty dang useless. He ended up tending to an indoor garden and raising his son.
  • Shark Racket, Bill’s nephew, and a choice that was influenced entirely by the benign influence of the woman I now know as “BABE. <3” Without going into that story, Shark had youth on his side and plenty of time to fill Harwood’s shoes as the family’s sculptor. Plus, moving him in was as easy to tacking him on when Bill moved in.
  • Franco, an heir.

Do I have a group shot of these guys all together? That’s hilarious. But I’ll do my best:



(Annette and Amy in a failed attempt shortly before this one. Now that's a twist I would've welcomed again!)



(Harwood dying, while Bill and Shark react. This was the extent of Shark and Harwood interacting, which for readers of my current story, might be hilarious and ironic)



(Sagebear being an absolute perfect doggie. <3)

(Franco gets his own post after this)

Anyways, let’s talk about skill-building. It is time-consuming, but a simple concept: do your absolute best to have your dynasty artists complete the Skill Journal challenges. And then...have them keep working at their skill. Amy and Shark did very little other than paint all the time, or sculpt all the time. And it helped their artworks’ values a ton.

I’ll probably emphasize its importance for sculptures. Sculptures will almost always constitute a bulk of your museum value. And while they’re optional for the rules, they are most certainly not optional if you’re looking for a high score.

My most valuable paintings struggled to reach past $15,000, appreciated value included. My most valuable sculpture was just shy of being worth $100,000 at the end, and there were at least three others with similar values. This is because sculptures get a bigger death bonus and a higher appreciation rate than paintings do, even if they have somewhat similar starting values. Heck, my immortal painter consistently made portraits with a higher base value than my immortal sculptor’s ice statues had.

(Photos are kind of in the middle of those two for value, but I made a lot of mistakes with them that cost me in the end. More on that when it’s relevant)

But the funny thing is that while I was trying for a high museum score, I put a lot more effort in impregnating willing townswomen. I love the list format:

  • Harwood, in the span of less than two weeks, had nine children with four different mothers. Most were...beyond useless. Just remember that he had a daughter with Blaise Kindle, and another daughter with Sofia Carlton. They matter.
  • Shark did not get started until much later in his life, but for someone who largely preferred men (to the point of getting re-written as 100% gay in the reboot), he choked it up and fathered twelve kids. Twelve! With only three mothers. Gala Ball (who was turned into a vampire pretty early) bore seven of them. Give her a medal too.
  • After Harwood’s death, his spot in the house went to any elderly man on the verge of death. They could still father children, but I wouldn’t have to deal with them for long...usually. That only became a problem with two later down the line. But the four I remember holding this spot before Annette’s immortality were, roughly in order: DeAndre Wolf, Shamus Drudge (widowed beforehand, I think), Wei Keane, and Marc Brandt. They did what they needed to. Not much else to say.

On the other side of things, Amy’s uterus did not go barren. She forged a steady relationship with Sinbad Rotter, and towards the end of her adulthood, they produced a little cutie pie named Julian.

Going back to Annette. As I mentioned, she was one of my most interesting characters made intensely boring by my fear of failure. So she worked. She worked a lot at the diner, and then went home to cook meals for her hungry housemates. I used to dread the Cooking skill, but Annette breezed through it. And her traits are listed up in those stats, but as you might notice, she was not a Natural Cook.

This was actually a strategic move of its own. I didn’t want anyone turning to the Cooking Channel autonomously, not even Annette. Without that trait, she wanted to watch literally anything else. And all I had to pay for that was her burning her food sometimes.

Actually, she wasn’t too busy for everything:



Other misc. notes:
  • Marrying a Racket seems like a decent move for securing money early on, but all I got was $10,000 and a mediocre car from Bill alone. I got 96% of my starting riches by having Sagebear hunt for gems. I think “forget men and get a dog instead” is always sound advice, but double it for dynasties.
  • I don’t mention fishing or gardening because I held both off for a while. I tend not to worry about these much. It almost did bite me in the back when Annette was an elder and there were no life plants in the garden. However, I made it. Overall, I needed approximately three deathfish and life fruits throughout the dynasty because of the magic of Food Replicators.
  • Photography was also not my biggest priority in the beginning. All I did was have Amy listen to tabcasts until she topped the skill. No further effort put in. Maybe you can see the problem there.

I can complain all I want to about things, but the thing that mattered the most was how it ended:





I'll update with another immortal's section...when I feel like it. Funny enough, mere reporting of facts is HARD. :(
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Offline Malley

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Re: The Waverly Immortal Dynasty: A Restrospective
« Reply #3 on: September 23, 2015, 03:58:57 PM »
Quote
“forget men and get a dog instead” is always sound advice

Works for me! I have two puppies so I'm set for life  ;D

Looking forward to more summaries, Trip!

Offline KRae

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Re: The Waverly Immortal Dynasty: A Restrospective
« Reply #4 on: September 23, 2015, 05:18:32 PM »
I'm glad that you're doing this. It will be a helpful tutorial for those just starting out with dynasties. I started reading stories here about 3 years ago. That's what developed my interest in trying dynasties myself. The rest is just a very twisted history.

Offline Magpie2012

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Re: The Waverly Immortal Dynasty: A Restrospective
« Reply #5 on: September 24, 2015, 06:51:29 AM »
I read the original and I'm reading the reboot! I love them both for different reasons. You are an amazing author! Thanks for putting up this "how-to" it will definitely assist future dynasty players. Oh and I have 5 dogs so I agree with your statement lol
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Offline hazelnut

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Re: The Waverly Immortal Dynasty: A Restrospective
« Reply #6 on: September 26, 2015, 03:11:10 AM »
It's interesting to see how you actually played the dynasty, since it comes over rather differently in the story.  Juggling all of those extra men must have been a real challenge.



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Offline CeresIn

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Re: The Waverly Immortal Dynasty: A Restrospective
« Reply #7 on: September 27, 2015, 01:31:23 AM »
I'm glad you're doing this record of your work in the dynasty, I am very interested in your strategy, especially in the townies genetics. I'm taking notes!


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Re: The Waverly Immortal Dynasty: A Restrospective (Franco, Pt. 1)
« Reply #9 on: September 28, 2015, 11:10:46 PM »
Quote
“forget men and get a dog instead” is always sound advice

Works for me! I have two puppies so I'm set for life  ;D

Looking forward to more summaries, Trip!

I just have my ancient spaniel (he's going on 14 and still...living), but I hope to one day add to that.

Though I nabbed a dog person for myself, so I win in all ways!

I'm glad that you're doing this. It will be a helpful tutorial for those just starting out with dynasties. I started reading stories here about 3 years ago. That's what developed my interest in trying dynasties myself. The rest is just a very twisted history.

Who didn't start that way? I know I did, anyways.

We're glad to have you!

I read the original and I'm reading the reboot! I love them both for different reasons. You are an amazing author! Thanks for putting up this "how-to" it will definitely assist future dynasty players. Oh and I have 5 dogs so I agree with your statement lol

Thank you. :)

It's interesting to see how you actually played the dynasty, since it comes over rather differently in the story.  Juggling all of those extra men must have been a real challenge.

I hated it a lot of the time because there was a lot of waiting involved, and I hate waiting in dynasties. Though the worst waiting stretch...you'll see that one later. Or read about it in my HoF entry.

I'm glad you're doing this record of your work in the dynasty, I am very interested in your strategy, especially in the townies genetics. I'm taking notes!

I hope to be of use. :)

*cough*PM sent*cough*

;)

This one's split into parts. Part two should come...sometime?





Why the grumpy face? You’re the immortal I was happiest with.

Generation Two: Franco Waverly
Traits: Artistic, Grumpy, Snob, Perfectionist, Hopeless Romantic + Proper (Group Influence), Photographer’s Eye (Degree)
Spouse: Pansy Prudence, Hannah Carlton (daughter of Sofia and Harwood Clay)
Supermax: Painting
Career: Stylist
LTW: Fashion Phenomenon
LTRs: Opportunistic, Extra Creative, Fertility Treatment
Ops: Deliver a Painting to France, The Complete Circuit, Business of Decor, Interior Decor, Deliver a Painting to Egypt, Paparazzi!
Building: Franco’s Foot Massages (previously Sharma Day Spa)
Property: Grey Chiffon Lounge (previously Red Velvet Lounge)
Best Friends: Hannah Carlton, Carmen Kindle, Parker Castor, Emerald Greenwood, Mark Sargeant (half-brother), Robert Castor (fairy)
Museum Pieces: Done!
Immortalized at 75 Days
Played in real-time from November 3rd, 2013 to November 23rd, 2013


Before we look at our chubby-cheeked hero/my journey through building a story during playtime, let’s have a discussion on painters.

You can’t avoid having them in an Immortal Dynasty, considering the rules about portraits. And eventually, someone immortal has to take up the job, due to household space constraints. For those who are going for a good museum score, I think there are two equally-valid extremes:

1. Go for the death bonuses. You have six generations that will inevitably have a mortal spouse living in the household. Might as well make them useful, and make mortal housemates paint until you literally cannot fit in any more mortals.

2. Start an immortal on the skill early-on. Switch over as soon as you see their artworks’ values eclipse those of the mortals (or when the thought of training yet another person in the trade makes you vomit).

Granted, these methods can overlap...and probably should overlap. You better be prepared for when your mortal talent pool dries up, or when emergency strikes otherwise, should you go for the former. I leaned much towards the latter, though. Especially when it came to painting.

Paintings are important to the rules, but for your museum scores? Not really. My values for photos were all over the place, but the death bonus + appreciation for photographs is actually similar to sculptures. It’s just that sculptures, at least with higher materials, have a larger base value than a lot of photos do. But paintings have just a fraction of that, even if they have high base values. They weren’t much of a concern to me.

Going back to Franco, Painting was decided as his supermax early-on. All he needed was a younger minion to get his portraits and maybe some others, and that’s where Julian (Amy’s son) came into play:





Julian also sculpted, as you can see, but we didn’t have an immortal sculptor until a little later.

So! After I was too busy starting a dynasty to care about Annette having much of a plot to her life, I wanted to dip my toes into it for Franco. Funny enough, this was my first time really trying to plan something bigger to play by for a dynasty, even if it was simple.

There’s nothing wrong with simple, at least as a base. Though Franco’s was about as basic as I could make it. Franco yearns for a lost love. His lost love also turns out to be a utility girl for me. And meanwhile, he gets himself into a bad marriage with someone else.

So let’s introduce our players here, which make Franco’s life look like one nice harem at first glance.

There was Hannah, the love of his life:



Hannah Carlton got a decent amount of “watcher bias” from me because of two things: she was absolutely GORGEOUS, and she was Harwood’s daughter. But as “organic” as I wanted to make her complicated relationship with Franco appear to be, it was a carefully crafted plan. I never wanted Hannah to be the mother of Generation Three. But I wanted her in the household for...this was two years ago, don’t put me on the spot like this! I don’t think I wanted her for anything but for story purposes/her uterus.

Usually not how one should be allocating their dynasty household space. This came back to almost screw me over when I wanted Hannah to have a child. She was creeping up to the point of virtual menopause, when the Waverly household was full. Should I have switched the roles and kept her in the Carlton House of Pain (she loathed her immediate family) while moving in her partner instead, maybe I wouldn’t have been so worried about her fate.

But if it wasn’t Hannah to bear Franco’s spawn, it was Pansy Prudence, the original townie wife:



How adorable. If only it could last.

I might come off as having a lot of hate for Pansy as the character I wrote her as. In Eight Ways to Live Forever, she was a rather nasty person towards Franco. I haven’t gotten to the point of writing her in the new story, but the outline I have brings her from “ill-mannered person” to “literally abusive.” And while I wrote the former story to at least somewhat follow the real events that I played, Pansy’s badness was largely constructed out of nothing. At worst, she had angry reactions to Franco being an absolute moron. Take this:



That dumb marshmallow (or not; this was during Franco's very brief period of being ripped. Silly man took a run with a friend) was engaged to Pansy when I took that picture. Although he was not a dedicated cheater, Franco harbored a lot of feelings for Hannah, and I think his wife had all rights to be angry at him for it. I instead wanted to interpret Franco’s lingering feelings for Hannah as something that could be sympathetic. And I think that a character cheating and a character being a protagonist can easily intersect, but I wanted to keep things simple for Franco’s story. It was a test run for some greater things.

In short: Pansy was only bad if I wrote her that way.

Otherwise, she did some photography for the museum, due to aging up with the Photographer’s Eye trait sometime in her life. Maybe this is where that characterization came from! Due to a game bug, none of Pansy’s photos appreciated in value, nor did they get a death bonus. This was something that always seemed to affect the spouses I treated as butt-monkeys the most. Huh.



And to round this off, we had Carmen Kindle, Franco’s “in-between” lover. Dated her in high school, and also made the same mistake again after divorcing Pansy but before winning Hannah over.

Did I mention that Carmen and Hannah were half-sisters? Their dad got around. Carmen was more obviously Harwood’s kid, in the best and worst ways. I chose the absolute best shot to show the nice side of her features, but...I’ve ranted about her cheekbones a lot before. Please draw your own conclusions. But she had her father’s lips! Always a coveted thing for me.

Carmen was never a part of the Waverly household, even if she could have been an asset. I got a peek at her traits early on, and she had the same artistic inclinations that her father did. What could have been? Who knows.

She and Franco did the nasty quite a bit, enough to produce five little Kindlelets. That was mostly for my own amusement.

But now that we have a cast, let’s recap Franco’s life in…less than 22 chapters.



Franco worked as a Stylist, because maxing the self-employed Painter career is too easy for me, and I wanted to unlock some of the uniforms for later use. Here he was failing hard with Hannah’s twin brother.

Things eventually got better for him there.

He painted, but every dynasty has at least one who does. He was trained exactly like how I trained mortal painters: keep doing small paintings. Do them for life. Take breaks to do large portraits when needed. (Though Franco did a lot of extra portraits when he was old and in the background. I think he got to 700 or more paintings by the end of it all)



Most of his young adult life was spent sandwiched between two attractive women. Ah, if only it were that easy in real life. In spite of the romantic tensions, Hannah and Pansy got along at first.



Oh! And I had to get that French VISA. Befitting of his name (it’s an Italian name that means “French”), Franco was the man for the job. It clashed with his tidy, formal mannerisms that permeated the rest of his life, but I always brought him on vacations so I could have some fun while others mindlessly skilled.





Things started to look up for him and Pansy.





They had just enough time to make a baby before divorce entered the conversation. I am not kidding when I say that their marriage lasted for a mere four days in the game. Maybe equal to a year in real life.



Oh well. Their little sprout was adorable.

Later on, I sent five of the adults to university at once. Julian was of the right age to do it, being a fresh new young adult, but Franco, Hannah, Pansy, and Annette all tagged along. They had some wild and crazy adventures, but our main hero might have had the worst:



Oof.





Things seemed to go better for Franco one night, when he went with Hannah to the gym. They spent the whole night together until sunrise, where they watched it from the beach.

The divorce was probably still fresh in Franco’s mind, which led to some vitriol between him and Hannah. For the rest of their adult lives, they had to settle with the second best.

I was really big into The Kills when playing this. The underlying story in their song “Future Starts Slow” is this: sometimes you can’t be with the best person in your life, but while you can find the second-best and feel something nice out of it, there’s no forgetting the best. And it’s worth looking forward to a future with them anyways. Or at least that’s what I got out of it. The situation describes Franco and Hannah perfectly, so much so that the song gave me a name for Chapter 33 in Eight Ways to Live Forever. It might name a chapter in my current story. But yes, they didn’t have the capacity to be with each other without any baggage attached. At least not for a while.

Hannah’s “second-best” is his own story. But for Franco, it was Carmen:



Carmen made Franco happy for a bit. But the point was that his happiness was empty, and especially so because he had a jealousy for Hannah doing a lot better with the “second-best.” At his elder birthday party, he took to playing roulette and giving me one of my favorite unplanned screenshots ever:



It would be interesting to write a story about an immortal who goes along with the mission out of obligation, while feeling downright miserable. In fact, I would try that with a later generation. But Franco had some salvation.



He had the best.



And the clichéd ending of the guy getting the girl as the ending reward was enough to make him smile. At least until time made him a widower.

But you think Franco’s entry is over? Next time, we look deeper at the lives of his mortal peers, in another entry of “Having Fun with Everyone, Even Those Pesky Mortals.”
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Offline Deklitch

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Re: The Waverly Immortal Dynasty: A Restrospective (9/28)
« Reply #11 on: September 29, 2015, 02:15:33 AM »
Quote
I hated it a lot of the time because there was a lot of waiting involved, and I hate waiting in dynasties. Though the worst waiting stretch...you'll see that one later. Or read about it in my HoF entry.
So how do you get through the waiting/boredom and stay motivated long enough to keep on going until mortals die and further sims can be born? I'm currently really struggling with boredom/waiting for deaths in both the Grammars and the Helpmanns. I generally start up a new attempt at the dynasty, but yeah, that doesn't really work out too well.

Offline CeresIn

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Re: The Waverly Immortal Dynasty: A Restrospective (9/28)
« Reply #12 on: September 29, 2015, 12:21:24 PM »
Franco always gave me mixed feelings, there were times when I felt like hugging him and and other times where I wanted to bang my head on the keyboard  ;D

I really like his rewritten character so far in the new story, but I'm in chapter 18 so I don't know how that will be in the future  :P

Offline Trip

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Re: The Waverly Immortal Dynasty: A Restrospective (9/28)
« Reply #13 on: September 29, 2015, 11:29:44 PM »
Sorry, but I sort of got stuck snickering at Franco's Foot Massages.

I liked to make my venue names at least a little amusing...when I felt like it, anyways.

Quote
I hated it a lot of the time because there was a lot of waiting involved, and I hate waiting in dynasties. Though the worst waiting stretch...you'll see that one later. Or read about it in my HoF entry.
So how do you get through the waiting/boredom and stay motivated long enough to keep on going until mortals die and further sims can be born? I'm currently really struggling with boredom/waiting for deaths in both the Grammars and the Helpmanns. I generally start up a new attempt at the dynasty, but yeah, that doesn't really work out too well.

The waiting period was between Generation Five's immortality and Generation Six's birth. Its cause was...complicated. That spanned about nine weeks as I waited for Five's home-grown spouse to grow up. Half that time was filled with vast amounts of nothing:

- Gave my two unemployed-at-the-time immortals full-time jobs.

- Queued up lots of paintings for Franco to do, and lots of sculptures for Lily (#3).

- Left all of the immortals on autopilot for their remaining time. They tended to know how to keep themselves alive.

- The mortal who needed to die was kept prisoner in his bedroom. It was actually supposed to make sense in the story (one of the immortals resenting him so much, that they kept him captive). I also had him write a lot of books.

- Play in Windowed Mode, so I could spend >80% of the time tabbed out and doing my own stuff while things ran in the background. I really only checked in to queue things up or to make sure everyone was thriving. Or to see if the mortal was dying.

The other half was playing with Generation Five and his new wife until she was well into her adulthood (mostly because I wanted to maximize the chances that she wouldn't cause another waiting game, by holding off baby-making until she was less than two weeks away from being an elder). I dedicated that time to just building their relationship and seeing what sort of couple-y things I could do around town. Lots of movies and clubbing. :D The others just did more of their own things.

I didn't have the heart to lock up my actual immortals. Just the pesky old man who helped mess things up.

Franco always gave me mixed feelings, there were times when I felt like hugging him and and other times where I wanted to bang my head on the keyboard  ;D

I really like his rewritten character so far in the new story, but I'm in chapter 18 so I don't know how that will be in the future  :P

Chapter 22 is when he starts to embody both his biggest asset and his biggest flaw: he's sweet to allies and has a good heart, but he's also stubborn and opinionated, and a mean little snothead towards those he doesn't like as much. And wanting to slap a Waverly is a common, justified feeling. ;)

Basically, I use a lot of the characters to wrangle with my own shortcomings. I hate those things as much as the readers do.
No respect, no chance, cease and desist when I chant-

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Offline Ausette

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Re: The Waverly Immortal Dynasty: A Restrospective (9/28)
« Reply #14 on: October 02, 2015, 03:24:58 AM »
I'm really enjoying this, Trip! I always love behind-the-scenes posts, and your townie requirement makes yours so much more interesting to me :) . I also really like hearing about your writing process. I totally sympathize with the struggle of how a Sim acts vs. how they're written; I'm always aware how much planning might go into making the characters feel spontaneous and consistent.

As a side note, I'm so glad to hear you and your girlfriend are doing well. About three of my friends have ended long-term relationships lately so I'm getting weirdly paranoid about everyone else that I know, lol. :P