Congratulations, ClayMask! You are so brilliant!
Larry Laffer had the last laugh and defeated Dee Hunter by miles.
Dee was a cheerful, romantic and self-assured muser.
Aspiration points:
She used memory recall combined with travel to become happy, confident and flirty at will. She also did most of the Bestselling Author aspiration. This gave her a steady income and the ability to 'recite poetry'. Eventually, the royalties allowed her to complete three milestones of the Fabulously Wealthy aspiration. And whenever Dee came home from travel, she bought a TV - which was the only 'essential' household item I kept her deprived of - and a 1 x 1 pool with either ladder or light.
Aspiration rewards:
Connections provided a one-off capital. Entering the writer career gave her the ability to write books twice as fast. She quit after using all 3 vacation days.
Incredibly Friendly was essential for building friendships. Great Kisser was not really necessary, but she had it anyway.
She also purchased a Steel Bladder and Hardly Hungry.
Dee used moodlet solvers throughout the challenge.
She did not buy 'Beguiling' because using a bold pick-up line or offering a rose worked just as well.
Her house was built very close to the street. It consisted of a boudoir with a double bed and an en-suite bathroom. Her boudoir was decorated with emotive lamps for a max happy and flirty mood. On the side, outside, she had a writer's corner with emotive lamps for a max inspirational mood.
The lamps overrode whatever negative mood visitors might be in. To give an example, a visitor bursting for a pee won't accept a rose, unless a 'positive' mood dominates this feeling of utter discomfort.
Dee kept a little name book. She befriended people in a range of 4 to 5 letters of the alphabet at a time and gradually weaved her way through the population. It was awful to have dated a 'Merrill' to then see a 'Melvin' passing by. But however careful, this happened quite a few times.
Dee was very discreet. If surrounded by Sims, all her interactions would be of a friendly nature - even if she felt very flirty. The switch from a friendly relationship to a romantic relationship was always done in secret.
She would travel with the chosen one to an empty residential lot. Streets are empty for the duration of 4 to 6 interactions. In that time, she would hug, use a bold pick-up line or offer a rose, then, ask for a date. By the time another Sim turned up, she would long be gone to the safe haven of her boudoir. There, because of travel, the street would be empty as well for the duration of 4 to 6 interactions. And she would be able to repeat the bold-up pick up line or offering a rose.
That initial hug allowed her to detect her prospect's mood. A tense or uncomfortable Sim would be taken straight home where the effect of emotive lamps secured a date in the shortest of time.
The early dates took the longest, because she had to fill up romantic bars all the way. She wanted all the relationships to last until the end without having to recap with anyone. It took on average about 2 hours to do this. Later on, this time was halved, and in the end, nearly quartered.
'Recite Poetry' was used for 'Sit and Talk with Date'. Sitting together was best for 'Give massage' too. Like Larry Laffer, she would repeat certain interactions before moving on to another: offer rose, sexy pose, kiss hands, sweet talk, passionate kiss a.o. were all done twice in a row.
If her chosen Sim was unavailable, Dee would rent a getaway in Granite Falls. Then she would use 'invite to join vacation'. This is better than 'go on vacation with' as the Sim might arrive and wave goodbye at once. Safely inside her vacation home, she would prime her chosen Sim before asking for a date. The only location for a vacation date is Granite Falls Forest. Again, there is a small window of time when no other Sims will turn up which she managed to use wisely.
But, there were instances where she had several dates in Granite Falls. In those cases, she had to be even more careful. Sims can come from three directions. Sometimes, she had to move to a more secluded spot. And other times, she had to switch to friendly interactions until the danger of being found out had passed.
Dee Hunter had no gender preference.
She only talked to young adults, adults and elders. I do not know how to age up Sims who are not under my control, so she totally ignored kids and teens.
However, married couples were game. A spouse with the family-oriented trait would become a best friend first. Other than that, she saw no difference between a married Sim or a single Sim.
Dee kissed a lot, but she never had woohoo. So, I didn't feel too bad about it.
Dee Hunter never killed anyone and I never even thought of the 'cancel adoption' scenario either.
She ended the challenge 3 days before her adult birthday, because she had gone from A to Z.
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