Photos' blurriness seems to scale with price some, but the large ones are the main culprits so I suspect this is buggy and they're just being blown up from a smaller size which affects the resolution. They look particularly bad in the memories interface. Overall the skill seems better for profit than I originally thought, since you can take 5 pictures and have them ring it at around $140 total. That's not a lot, but the game clock isn't moving much while you do this.
The photo studio seems to have issues as well. I have Sims standing around on it for a long time before something happens, and sometimes have to cancel interactions entirely to get things moving. It seems you need things to sell in order to operate the studio to being with. Tend studio is so slow that I am just forcing Sims to be interested with those 'take photo' interactions, and it works out to give a little extra cash... sometimes. Most of the time, Sims will stand there in front of the backdrop and the interaction never completes. It takes some micromanagement to realize when the picture just isn't going to happen, then you can force another.
I had serious trouble with the controls at first.
I'm sure someone will come looking for how to control the camera. You left-click to take over control of your mouse so that you can click things in the camera interface. Click again to toggle this and line up your shot.
The Skill as a whole is fun for what it does for the gameplay, once they get the blurriness worked out and the AI on the studio patched up. It feels incomplete because of these frustrations. I get that it's meant to be a minor skill, and suspect we might even get more 5 level skills as opposed to entirely hidden ones. It's obviously not meant to be a big profit machine like painting, but does have its merits. Players will like it more for the selfies than the business opportunity. Hopefully they also do something to work in larger group shots. There's a lot of potential here, it just needs some work.