Author Topic: Who Says Money Isn't Everything?  (Read 69223 times)

Offline Poffin

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Re: Who Says Money Isn't Everything?
« Reply #195 on: January 22, 2015, 10:09:19 AM »
@Poffin Marketable raises the value of an item when it's produced.  If you don't have the trait when you make the item, you won't make extra when you sell it, either.  I never thought of storing the dishes in the family inventory.  That was a great idea.
Dang it! All that painting hoarding for nothing! We could have had so many more salads!  ;D Thanks for the info, I'm glad to know now. And congratulations on the win!

@callycat That is genius! I love that strategy!

Offline MarianT

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Re: Who Says Money Isn't Everything?
« Reply #196 on: January 22, 2015, 10:37:25 AM »
Congratulations on the win, ClayMask! And congratulations to callycat and Playalot for coming up with an unusual strategy. I went the painting route, had my sim work until she got to level 4 (where you get the better easel), then had her use vacation days until they ran out, and then she quit. She collected a few frogs to get some extra cash from mating them. In my test file, she picked up a Sunsurfer frog the first time ($125), but wasn't as lucky this time around.
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Offline Rikki8528

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Re: Who Says Money Isn't Everything?
« Reply #197 on: January 22, 2015, 10:39:55 AM »
I started with a YA female sim, Leah Olsen. She was Creative, Art Lover and Bookworm, wanting to be a Painter Extraordinaire. I used styled rooms for her home, changing only two things. I sent her to write a Children’s book right away and afterwards had her take a Thoughtful shower and paint.
She joined the Painter career. Most of her days were working, painting and writing. She got through the first step of her aspiration very quickly and her second reasonably fast. She used showers and TV to help with the emotional paintings.
5 days in she had around 2500.
10 days in she had around 6500, most of her paintings were going for about 250-350 and she was getting around 200 from her 6 childrens books every day. She was at level 4 of her career and getting around 250 every day.  She was at level 7 painting and level 6 writing and on the third step of her aspiration. The money was really pouring in(or so I thought *looks enviously at top scorers*).
15 days in she had around 14000, she was level 8 painting, level 7 writing, level 5 of her career, and on final step of her aspiration. She was getting around 11000 a day from books, paintings and work.
On her final day she had 60, 713(Which, so you know, I thought was great at the time. :P).

Offline ClayMask

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Re: Who Says Money Isn't Everything?
« Reply #198 on: January 22, 2015, 11:57:18 AM »
By the way, for people wondering why the outdoor retreat pack was banned for the event, it was because carving the camp mascot was a really good money maker that people didn't have access to before the release of the game pack.  Apparently, the value of bathtubs made by a marketable Sim was also increased with the patch, but they were still less valuable than the mascot.

Offline sdhoey

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Re: Who Says Money Isn't Everything?
« Reply #199 on: January 22, 2015, 12:39:03 PM »
Congrats to ClayMask, As always, you leave me in awe.

Also Congrats to everyone else that placed a score. What did I do? Evidently not what you guys did. LOL But just from reading your strategies, I have learned things I didn't know before and for that I thank you. As always, I look forward to more of the teams challenges. 

Offline Tixxis

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Re: Who Says Money Isn't Everything?
« Reply #200 on: January 22, 2015, 01:40:55 PM »
Congratulations, ClayMask!
Thank you for explaining your strategy. It taught me quite a few entirely new things.

As for my strategy:
Isis Teague was a creative, childish, loner. Painting was her only skill. She lived entirely on moodlet solvers.
She made most of her aspiration points from painting and buying on a whim.
She purchased the 'connections' reward first and made money from entering then quitting all the careers. She wanted the special easel, and especially, the inspirational works of art from the painting and writing career.
I did not know about the 13 inspirational lamps - superb tip! She used only two of those lamps, and mainly got very inspired from hugging her teddy bear and viewing an inspirational painting.
She also purchased (in order): marketable, creative visionary, steel bladder, hardly hungry, morning sim and night owl.
The latter two were bought at a time where she knew that she had enough moodlet solvers to see her through. Obviously, she did not need these traits for skill boosting, but simply enjoyed the supportive moodlets when active.
She completed Painter Extraordinaire, Fabulously Wealthy and Mansion Baron.
Thank you for the insight in the workings of Fabulously Wealthy. I did not quite understand how it works and called it in too soon.
Isis never went to work, she just renewed her painting career entry (when needed) to sell paintings to the Art Gallery.
She only painted on medium sized canvasses and specialised in abstract, realism and surrealism. Her highest priced painting was worth over 14K. She was quite capable of painting 8 or 9 masterpieces in a row. Unfortunately, not every masterpiece pays out well. It was shocking whenever an excellent painting sold for more than a masterpiece.
She learned when to scrap a painting. A medium canvas takes in general 55 minutes, but this time can extend to 120 minutes. If the green in the bar doesn't move forward within 10 minutes, it is better to start anew.
I took an awful lot of screenshots and have written a commentary style story about this challenge. I'm currently doctoring out how to get it in a blog of sorts. But I wanted to stop here first and congratulate the winner.
Well done, ClayMask!

Offline Poffin

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Re: Who Says Money Isn't Everything?
« Reply #201 on: January 22, 2015, 01:49:24 PM »
Seems like we had a lot of painters, which isn't a surprise. What size/style of paintings did people make? I did small abstract, but it looks like other people did different paintings.



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Offline Shewolf13

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Re: Who Says Money Isn't Everything?
« Reply #202 on: January 22, 2015, 01:53:51 PM »
Wow, I am in awe of you guys!  You guys did some seriously out of the box thinking!  That's awesome! 

Kyla Prescott was creative, loner and insane.  I did not do the outdoor living at least not until her last couple days before adult.  I did much what Metro did and waited a few days until I had the points to get Connections, then I put her in the painting career.  Where I went wrong, I think was that I also did writing and wasn't as efficient as I could have been with the two.  I should have stuck with one or the other, though I think writing has the potential to be a huge money maker (as I've found out in several files), but it takes time to build up.  So for a short challenge like this, should have stuck with painting.  She did have marketable and creative visionary as rewards as well, then the Never Weary trait. She did both the Painter Extraordinaire and Bestselling Author, then she also did part of the Soulmate aspiration.  I keep forgetting that marriage doesn't automatically move the spouse in XD Otherwise, her and Zoey Patel could have been married and she might have gotten through all of Soulmate to get more of the rewards so I didn't have to fulfill her needs.  I think time management was a factor to not getting a better score.  It's been very insightful to see all the awesome strategies out there!

I mixed around on the paintings, though found classic and realism seemed to bring the most on average.

Offline ClayMask

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Re: Who Says Money Isn't Everything?
« Reply #203 on: January 22, 2015, 02:51:43 PM »
@Tixxis, you did absolutely amazing, especially since it was your first challenge.  You did a couple of things I hadn't thought of.  You said your Sim lived entirely off moodlet solvers.  Does this mean you waited until all her needs were in the orange, and then drank a moodlet solver and raised all of her needs at once?  If so, did they all run out at around the same time, or did she have to wait until some hit red?  Was it hard managing a Sim with many needs low?  I also had thought that I had seen some paintings taking longer than others, but wasn't sure if I was imagining it, and definitely didn't know you could tell from the beginning.  That's a great tip.

@Poffin The paintings that I found to make the most were the large abstract ones.  Also, in the thread called Sims 4 Painting Values (Ongoing Data Collection) on The Sims 4 Skills board, DarkWalker looked into the code and reported that, "Size gives the base sell price. It's §60 for small paintings, §80 for medium, and §100 for large."  After this, other multipliers are added, such as type of painting and the marketable trait.  This means that the value of a large painting is 1.66666 times the value of a small painting.  During my timing, I found the time difference to be smaller than that, and so I went with large paintings.   


Offline pithenia

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Re: Who Says Money Isn't Everything?
« Reply #204 on: January 22, 2015, 04:15:23 PM »
I would like to congratulate ClayMask ;D ! I had a lot of fun doing this challenge and I was a painter also. I will be redoing this challenge using the new strategies.
Just keep Simmin'

Offline ManiSims

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Re: Who Says Money Isn't Everything?
« Reply #205 on: January 22, 2015, 04:39:30 PM »
@callycat Amazing, I thought marrying someone automatically moved in the spouse, so I didn't even think about marrying to make money and switching the households around! That's such a clever idea. :D

Seems like we had a lot of painters, which isn't a surprise. What size/style of paintings did people make? I did small abstract, but it looks like other people did different paintings.

I did large classic, and switched to abstract as soon as I could.

Offline WriterJunkie

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Re: Who Says Money Isn't Everything?
« Reply #206 on: January 22, 2015, 04:55:20 PM »
Congrats ClayMask! Amazing job!

And amazing job to everyone!

I really really enjoyed this challenge.

While I didn't do as well as many others, from what I've skimmed (I plan to read and take notes in a bit on strategies) I was on the right track.

My sim was loner, creative, and I am drawing a blank on her last trait (been a bit, I'm old... memory isn't the greatest lol). I picked loner so I could completely ignore her social (which I did. She never met even one sim). I had her in the bestselling author aspiration and maxed that out having her write books. Once she got to level 6 I did screenplays until she was making about 15K a day in royalties (She dabbled
in painting for aspiration points when I completed BSA and moved on to the painter one). Once she reached 15K I started her on paintings. She always painted classic paintings. And I just grinded that out until the end of the challenge.

She completed the author, painter, fabulously wealthy aspirations.

I completely didn't think to sell off her house and everything she owned before my tally (silly me :( )


Offline IronicBeauty

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Re: Who Says Money Isn't Everything?
« Reply #207 on: January 22, 2015, 05:51:03 PM »
I'm in complete awe of Claymask! *bows humbly*

I spent a good bit of time doing test files for this challenge as I have never entered a challenge before and I just recently bought 4 (the day after Christmas) when the price went down. Thank goodness I got in. Last entry is my win.

For strategy I'm mostly clueless but scoring a little above $300k wasn't too bad I suppose. In a few test files I actually made more especially when I did the Fabulously Wealthy aspiration early on. I had no clue when I first tried it that it would give such a good return on household funds. I attempted it on my challenge file but started it too late and never got the interest. I did painting like most of us did and tried writing once with a test file. My sim Jenna Art was creative, a perfectionist, and a loner. I almost gave her the Loves Outdoors trait but decided against it. I also foolishly thought I needed to stick with reality as much as possible and built her a small but complete house. Too, I never considered knocking everything down and getting the cash from the house at the end. I mostly stuck with potions to keep up her mood and just painted around the clock. The extra traits I bought were Marketable and Creative Visionary. I had her go to work in the painter career her last week to get the better easel but pushing to get the promotion made her tense most the time and I ended up losing more time to paint which was a loss in the end. In a test file I put out 10 of the inspiration mood lights but thought it looked silly and it wasn't giving me more than the +2 boost. Who knew that all I needed was 3 more? In hindsight I wasn't too far off from a better strategy but just didn't quite know how to work the money making magic. Congrats to everyone! It was super fun!

Offline Deklitch

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Re: Who Says Money Isn't Everything?
« Reply #208 on: January 22, 2015, 06:54:09 PM »
Oh I was mistaken in my earlier post. I did writing not painting. lol

Also, congratulations Claymask!

Offline SimPoseyYum

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Re: Who Says Money Isn't Everything?
« Reply #209 on: January 22, 2015, 10:51:44 PM »
Oh phooey!

I've been away from the site and Sims 4 for a bit (ok, truth be told, for a long while) and just checked in now to see what/when the 2015 Challenges start.  Blast my luck, I'm already late!  Whoops! :P

I would have loved to do this one and even know how I would have done it.  Thus, I'm not going to read the thread until after I give it a go.  I know my results will be too late to be entered, but I still think it'll be fun to do, just because. 

I'm assuming I'll need to do some sort of updating to the game (I don't know -- have there been any updates?) and I'll start that as soon as I finish this post.  Additionally, over the weekend, I'll get started on the second Challenge.  At least I can get a proper entry for that before it ends :).

I'm sure all of you who participated in this first one had a blast!  Metro makes such good Challenges!  See you next go round!

 

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