Author Topic: Problems with Late Night  (Read 62755 times)

Offline LlamaMama

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Re: Problems with Late Night
« Reply #105 on: November 09, 2010, 05:20:32 PM »
I didn't see that, the moodlet was still there after bulldozing and building on the lot. 

Great to know, good thing!

That happened to me too, until I realized I didn't have my keyboard in my inventory and they actually have to be in the station, I believe or maybe not.  I waited until she had just gone in the door. I have only used it once though, but it was pretty cool, you could here her playing and see the  tips come up.

In my case it was because it requires level 5 Play for Tips. It confused me because they pick up tips at lower levels when they jam.
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Offline Saltypaws

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Re: Problems with Late Night
« Reply #106 on: November 09, 2010, 05:23:26 PM »
I guess that would be a good reason, I should have remembered that. :)
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winnow

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Re: Problems with Late Night
« Reply #107 on: November 11, 2010, 05:27:44 PM »
Not sure if this has happened to anyone else, but I've had issues with the Martial Arts tournament since I installed Late Night. One of the opponents turned out to be paparazzi, and no matter what I have tried, I don't get the option to challenge him to a ranked sparring match. Anyone else that has run into this and found a way around it?

I had this problem with Jade Greenwood. But Oliver Greenwood also had martial arts skill. I had Oliver Greenwood call to challenge an opponent the next day. He got a different opponent. Later that second day I had Jade call and she got a different opponent than either the pap or Oliver's opponent. Probably just calling another day would have worked but I've found that, if possible, it seems to help if you have someone else call to challenge an opponent too.

I've also had the problem that others have mentioned that sometimes my Sims won't go to work or school. This happens with both active and inactive families. Also, some (not all) of them don't do anything when I'm playing other families. I'm playing in Twinbrook. I have free will on high and story progression on. I usually play a family for a few Sim hours and then switch to a different family to play (obviously unless I'm in a WA "country"). I had some problems with the Sims not currently in the active household not doing much before LN but it's gotten much worse since I've installed LN.

Yesterday I had a new problem in my Twinbrook neighborhood. Tay Bayless won't age up. He starts to, then gets caught in an apparent loop where he keeps clapping, blowing the horn, or spinning the spinner for hours. At first, other Sims on the lot come to see him age up but they leave and do other things after a couple of Sim hours. I can't save (not that I'd want to) or go to edit town to switch families because Tay is in the process of aging up. Other kids in the neighborhood have aged up since I've installed LN (Pansy Prudence, Notzo Curious, Emerald Greenwald, and Zo Wheloff) without apparent issue. But even if I give him life fruit to delay aging for another day, Tay won't age up the next day either. I've tried to age him up a couple of days early with a birthday cake but that only partly worked: Tay "aged up" but he had the head of a teenager plus very short, fat legs and a kid's torso and arms. (I wish i would have taken a screen shot!) When I took him to CAS via the dresser, he looked like a normal teen and I could change outfits. However, when I returned to the game, his body was still messed up and the game would not let me save. It crashed.  I have tried deleting the cache files and using different saves (deleting the cache files each time). I've tried aging up with a cake, by waiting until the end of the day, and by using testingcheats and using "trigger age transition". None of that works. He usually gets caught in an endless loop, although occasionally he will quit the aging up routine on his own (after several Sim hours) and do something else (without having aged up).

Some people on the official forum have the same problem I do: some of their Sims age up but others won't. Others have a worse problem in that no one will age up. Anyone else here with this problem? Any suggestions for gameplay? I will use mods if someone PMs me with a mod fix.

Offline Pam

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Re: Problems with Late Night
« Reply #108 on: November 12, 2010, 05:04:33 AM »
@winnow:

Are you using any third party custom content or mods already?  Have you tried resetting the Sim that won't age up?
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winnow

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Re: Problems with Late Night
« Reply #109 on: November 12, 2010, 12:34:14 PM »
@winnow:

Are you using any third party custom content or mods already?  Have you tried resetting the Sim that won't age up?

I haven't used any mods on Twinbrook unless you count FPS Limiter. (As suggested by the name, all FPS Limiter does is make it much less likely that you'll fry your video card out by limiting the number of frames per second that The Sims 3 runs at. Without it TS3 runs at over 200 FPS during play sometimes and over 2500 FPS on the loading screen if my fraps app is accurate. That's far too fast.) I like to play the new EPs for a while without mods so I can decide what mods, if any, I'll use. I don't use CC except for the official stuff.

I tried resetting Tay. Thanks for the suggestion, though. So far, he's been the only Sim that hasn't aged up properly so I'm relatively lucky.

However, I have another problem now. I missed the birth of Shannon Funke when I was dealing with Tay and could not switch families. That's not surprising. What was surprising was that Shannon Funke was ready to age up to toddler. At 7PM on Sunday, Sabrina Funke (the mom) was in the library - very pregnant - reading a pregnancy book. By 5 AM Monday, Shannon Funke is shown with 0 days left to age up to toddler. Not that I'll miss having an infant to deal with in addition to the two toddlers, one child, and two teens in the Funke family but it's puzzling. And while insane is not one of the traits I'd choose for Shannon if I had been able to play the Funkes when she was born, it seems fitting for the Funke family.  ;)

Offline TGBlank

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Re: Problems with Late Night
« Reply #110 on: November 12, 2010, 04:18:44 PM »
The sudden baby-to-toddler aging is actually something that normally happens since the game's release with EA's story progression.

winnow

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Re: Problems with Late Night
« Reply #111 on: November 12, 2010, 04:26:50 PM »
The sudden baby-to-toddler aging is actually something that normally happens since the game's release with EA's story progression.

Thanks. I've probably never noticed because I've used mods in my SV neighborhood, which is the neighborhood I usually played before LN. Does that only happen with normal story progression if the family is inactive? Or is that the way EA story progression works with active families too?



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Offline TGBlank

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Re: Problems with Late Night
« Reply #112 on: November 12, 2010, 04:45:57 PM »
The story progression is the part of the game that deals with inactive families, it cuts a lot of corners to make them look live-like and keep the neighborhood fluid without actually playing them thoroughly, so nope, it doesn't affect active ones.

winnow

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Re: Problems with Late Night
« Reply #113 on: November 12, 2010, 05:08:36 PM »
The story progression is the part of the game that deals with inactive families, it cuts a lot of corners to make them look live-like and keep the neighborhood fluid without actually playing them thoroughly, so nope, it doesn't affect active ones.

Thanks. That's probably why I now have trouble with my professional jobs when I switch between families. I thought that might not be a LN bug, which was why I didn't say anything about it here. E.g., when I'm ghost-hunting and I switch to a different family after I direct my ghost-hunter Sim to search a room (he's in the phase of his career where he plays hot and cold to find the spirits), nothing happens after I switch back. Even if he remains the active Sim for hours after I've switched away and then back, the case won't advance (e.g., no more clues as to whether he's hot or cold, no apparent way to find the spirit, etc.). Often (but not always), the new cases that had been on the map will even disappear after I've made another family active and then switched back. I have similar problems with my other professional Sims. That is a big problem for me but it sounds like it's EA story progression. In other words, it's a feature, not a bug. Does that sound right?

Offline LlamaMama

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Re: Problems with Late Night
« Reply #114 on: November 12, 2010, 05:12:19 PM »
Before you switch households you get a warning that doing so will cancel all wishes and promises, etc. I think that's what's happening.
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Offline TGBlank

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Re: Problems with Late Night
« Reply #115 on: November 12, 2010, 05:15:19 PM »
If by feature you mean that EA handles inactive ambitions-worker sims by not doing any work sans hanging out in their workplace and freezing their job progress, that's a yes.

winnow

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Re: Problems with Late Night
« Reply #116 on: November 12, 2010, 05:22:30 PM »
If by feature you mean that EA handles inactive ambitions-worker sims by not doing any work sans hanging out in their workplace and freezing their job progress, that's a yes.

It's not that their job doesn't progress while I'm playing another family; it's that the job won't progress (or has gotten  dropped) after I've switched back and am playing the professional Sim as the active Sim in the active family.

from LlamaMama:
Quote
Before you switch households you get a warning that doing so will cancel all wishes and promises, etc. I think that's what's happening.


Yes, I think so too, although this is a lot more than canceling their wishes, promises, etc.

[Edit: Besides being something that is beyond a wish or promise, a bigger difference is that when you switch families, new wishes get generated. That doesn't seem to happen with jobs. So if, e.g., I leave my ghost-hunter GH at a job at 9 PM on Thursday night in order to have a different active family - say family A - so that I can be there when their child ages up at around 10pm and then switch back to GH at around 11pm, GH won't be able to finish the job, all her pending jobs (i.e., the map tags that she hadn't gone to yet) will have been canceled, and she won't get any new jobs that night. Or if GH has finished her first job and not started a second, all the pending jobs will have been dropped and no new ones will be generated. So she won't be able to do any work that she hadn't completed by 9 PM. Sometimes it will say she doesn't start work for 3 more days xx hours and this is not on a Friday night when that would be normal. If that happens, she won't get jobs for 3 more days. It's a big problem for my professional Sims but if that's normal EA story progression, it's not a bug.]

Thanks for your replies.


Offline RunAmokSims

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Re: Problems with Late Night
« Reply #117 on: November 15, 2010, 09:37:20 AM »
I'm not sure if this is really a problem with LN but I'd like to find out if others are experiencing this.

 Now when I open a game in SV eventually Agnes Crumplebottom disappears.  In the latest game  there was a message, in the box up in the upper right corner,  that the Crumplebottom family was moving out of town and when I looked her house was empty.

 The other thing that is happening is that townie Sims are dying of starvation. It's announced in the newspaper or in the message box. It's something to the effect that such and such Sim has died of starvation and the town council is looking into it at a catered lunch. I'm wondering if this is a glitch in my game or if it's a little black humor by the Sim creative staff.

Offline DLSpurlock

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Re: Problems with Late Night
« Reply #118 on: November 15, 2010, 09:59:23 AM »
Way back when Sims 3 first came out, I noticed that the Bunch family would lose one or two of their brood to starvation almost every game. The comment was along the line of "... if only someone would have made them a sandwich." Somewhere along the patch line this stopped happening.

Now it seems to me that the townie vampires start out on the verge of dying of thirst. I notice one or two of them succumbing in the early stages of most games.

Who knows?

Offline RunAmokSims

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Re: Problems with Late Night
« Reply #119 on: November 15, 2010, 10:46:33 AM »
Way back when Sims 3 first came out, I noticed that the Bunch family would lose one or two of their brood to starvation almost every game. The comment was along the line of "... if only someone would have made them a sandwich." Somewhere along the patch line this stopped happening.

Now it seems to me that the townie vampires start out on the verge of dying of thirst. I notice one or two of them succumbing in the early stages of most games.

Who knows?


Yes that mention of a sandwich is in the message.

Now I still wonder what is up with Agnes.