This is the raw(ish) data I've collected in the past. The numbers are the bonus, or penalty, to the final scoring of the social interaction if the sim (or target sim) has the trait, mood, or other characteristic specified to the right. When there are multiple values separated by commas they correspond to the intensity of whichever characteristic is listed to the right, when they are separated by a semicolon the values to the left are for the actor and to the right are for the target.
Didn't post them before because they are, well, raw. They were also collected before the Ghosts patch and never updated. Might be useful, though.
(If you copy and paste them somewhere with constant spacing, such as Notepad, it will align better. Not perfectly, as I just made it neat enough for my own usage.)
Friendly:
-03, -05 SocialContext_Awkwardness (Awkward, VeryAwkward)
+06, -05, -10, -14 SocialContext_Friendship (Friendly, Distasteful, Offensive, Abhorrent)
000, 000, -06, -10, -15 SocialContext_Fun (Hilarious, Funny, Boring, Tedious, InsufferablyTedious)
000, 000, 000 SocialContext_Romance (Steamy, Amorous, Suggestive)
+08, +05, 000, -02, -04, -08 LTR_Friendship_Main (+100 to +60, to +25, to -15, to -30, to -70, to -100)
000, 000, 000, 000 LTR_Romance_Main (+100 to +50, to 0, to -50, to -100)
-03, -06; -09, -14 Mood_Angry
-02 ; 000 Mood_Bored
+03, +03; 000, 000 Mood_Confident
-03, -03; 000, -05 Mood_Embarrassed
+02, +02; 000, 000 Mood_Energized
000 ; 000 Mood_Fine
+02, +02; 000, 000 Mood_Flirty
+02, +02; 000, 000 Mood_Focused
+05, +10; +05, +10 Mood_Happy
+03, +03; 000, 000 Mood_Inspired
+02, +02; 000, 000 Mood_Playful
-03, -03; 000, -05 Mood_Sad
-05 ; 000 Mood_Dazed
-05, -10; 000, -05 Mood_Stressed
-03, -08; 000, -05 Mood_Uncomfortable
-15 TargetSim Buff_BrokenUpORDivorced_Hidden
+8 friendship-bff
Romance:
-23, -23 SocialContext_Awkwardness (Awkward, VeryAwkward)
+04, -05, -20, -25 SocialContext_Friendship (Friendly, Distasteful, Offensive, Abhorrent)
+04, +04, -05, -08, -15 SocialContext_Fun (Hilarious, Funny, Boring, Tedious, InsufferablyTedious)
+12, +07, +05 SocialContext_Romance (Steamy, Amorous, Suggestive)
+07, +06, +03, -03, -07, -12 LTR_Friendship_Main (+100 to +60, to +25, to -15, to -30, to -70, to -100)
+25, +06, -03, -06 LTR_Romance_Main (+100 to +50, to 0, to -50, to -100)
-03, -20; -08, -30 Mood_Angry
-06 ; 000 Mood_Bored
+04, +09; 000, 000 Mood_Confident
-10, -10; 000, -10 Mood_Embarrassed
+02, +02; 000, 000 Mood_Energized
+02 ; 000 Mood_Fine
+06, +16; +05, +15 Mood_Flirty
+02, +02; 000, 000 Mood_Focused
+04, +09; 000, +05 Mood_Happy
+02, +02; 000, 000 Mood_Inspired
+03, +03; 000, 000 Mood_Playful
-05, -05; -12, -22 Mood_Sad
+05 ; +10 Mood_Dazed
-05, -05; 000, -05 Mood_Stressed
-05, -05; 000, -05 Mood_Uncomfortable
+02, +03, +06, +08, +12 Charisma 1 to 2, 3 to 4, 5 to 6, 7 to 8, 9 to 10
+05 buff_Object_Drink_Flirty
+04 trait_Alluring
-05 TargetSim Buff_BrokenUpORDivorced_Hidden
-18 Listener ShortTerm_JustBrokeUpOrDivorced
+06 romantic-Engaged, romantic-Married, romantic-Significant_Other
-08 TargetSim to Actor romantic-HasBeenUnfaithful
-12 Hygiene LESS_OR_EQUAL -50
-08 Hygiene EQUAL -100
-10 testSet_InRelationships_NotTarget
Funny:
+05, +02 SocialContext_Awkwardness (Awkward, VeryAwkward)
+04, -07, -12, -20 SocialContext_Friendship (Friendly, Distasteful, Offensive, Abhorrent)
+12, +06, -02, -07, -07 SocialContext_Fun (Hilarious, Funny, Boring, Tedious, InsufferablyTedious)
+06, +06, +06 SocialContext_Romance (Steamy, Amorous, Suggestive)
+05, 000, 000, 000, 000, 000 LTR_Friendship_Main (+100 to +60, to +25, to -15, to -30, to -70, to -100)
000, 000, 000, 000 LTR_Romance_Main (+100 to +50, to 0, to -50, to -100)
-04, -09; -06, -11 Mood_Angry
+03 ; 000 Mood_Bored
+05, +05; 000, 000 Mood_Confident
-03, -03; +05, +15 Mood_Embarrassed
+02, +02; 000, 000 Mood_Energized
+01 ; 000 Mood_Fine
+03, +03; +04, +04 Mood_Flirty
+03, +08; 000, 000 Mood_Focused
+03, +03; +04, +04 Mood_Happy
+03, +03; 000, 000 Mood_Inspired
+03, +13; 000, +10 Mood_Playful
-07, -07; 000, 000 Mood_Sad
+03 ; 000 Mood_Dazed
-03, -03; 000, 000 Mood_Stressed
-03, -03; -05, -05 Mood_Uncomfortable
+02, +03, +04, +05, +06 Charisma 1 to 2, 3 to 4, 5 to 6, 7 to 8, 9 to 10
Mean:
000, 000 SocialContext_Awkwardness (Awkward, VeryAwkward)
000, 000, 000, +30 SocialContext_Friendship (Friendly, Distasteful, Offensive, Abhorrent)
000, 000, 000, 000, 000 SocialContext_Fun (Hilarious, Funny, Boring, Tedious, InsufferablyTedious)
000, 000, 000 SocialContext_Romance (Steamy, Amorous, Suggestive)
000, 000, 000, 000, 000, 000 LTR_Friendship_Main (+100 to +60, to +25, to -15, to -30, to -70, to -100)
000, 000, 000, 000 LTR_Romance_Main (+100 to +50, to 0, to -50, to -100)
+12, +17; +08, +13 Mood_Angry
000 ; 000 Mood_Bored
000, 000; 000, 000 Mood_Confident
000, 000; 000, 000 Mood_Embarrassed
000, 000; 000, 000 Mood_Energized
000 ; 000 Mood_Fine
000, 000; 000, 000 Mood_Flirty
000, 000; 000, 000 Mood_Focused
000, 000; 000, 000 Mood_Happy
000, 000; 000, 000 Mood_Inspired
000, 000; 000, 000 Mood_Playful
000, 000; 000, 000 Mood_Sad
000 ; 000 Mood_Dazed
000, 000; 000, 000 Mood_Stressed
000, 000; 000, 000 Mood_Uncomfortable
+20 testSet_ActorCHILD_TargetHatesChildren
Mischief:
000, 000 SocialContext_Awkwardness (Awkward, VeryAwkward)
+05, 000, 000, 000 SocialContext_Friendship (Friendly, Distasteful, Offensive, Abhorrent)
000, 000, 000, 000, 000 SocialContext_Fun (Hilarious, Funny, Boring, Tedious, InsufferablyTedious)
000, 000, 000 SocialContext_Romance (Steamy, Amorous, Suggestive)
+08, +04, -02, -05, -10, -15 LTR_Friendship_Main (+100 to +60, to +25, to -15, to -30, to -70, to -100)
000, 000, 000, 000 LTR_Romance_Main (+100 to +50, to 0, to -50, to -100)
000, 000; -03, -08 Mood_Angry
000 ; 000 Mood_Bored
+04, +04; 000, 000 Mood_Confident
-05, -05; +03, +03 Mood_Embarrassed
+03, +03; 000, 000 Mood_Energized
000 ; 000 Mood_Fine
000, 000; 000, 000 Mood_Flirty
+08, +18; -15, -25 Mood_Focused
000, 000; 000, 000 Mood_Happy
000, 000; 000, 000 Mood_Inspired
+05, +10; +05, +10 Mood_Playful
000, 000; 000, 000 Mood_Sad
-04 ; +08 Mood_Dazed
-02, -02; -03, -03 Mood_Stressed
-02, -02; +03, +03 Mood_Uncomfortable
+02, +02, +03, +03, +03, +04, +04, +05, +05, +06 Charisma 1, 2, 3, 4, 5, 6, 7, 8, 9, 10
-05 Listener Mischief 2
-07 Listener Mischief 4
-09 Listener Mischief 6
-04 Mischief less than listener
+04 TargetSim trait_Good
-05 TargetSim trait_Genius
000 TargetSim trait_HotHeaded
+06 TargetSim trait_Insane
+05 trait_Evil
+02 trait_Insane
+01 trait_Good
-10 career_Adult_Criminal 1+