Also some other thoughts, just so other players know, the 7 whims can be completed in a single sim day very easily if you are running short on time. Just make areas that have different auras and manipulate your sims this way rather than having to wait for emotional moodlets to wear off.
I would also advise not having your founder concentrate on fishing but rather leave that skill for a later heir as children and teens can fish meaning later heirs have longer to work on this. Of course this depends which lot you choose. If you have started on the 'easiest lot' Willow Creek, then fishing is right on your doorstep and your sims will not need to travel to do this.
Remember to leave charisma as a 'shared skill' in your planning (not that skills are exclusive) but so that each of your heirs can take advantage of the charisma based 'phone for a bonus' interaction which, if used correctly, almost guarantees your sim a small work boost. In my completed dynasty every heir maxed charisma in their Teens to allow them to get their first work boost the moment they had completed the L4 work requirements on the day of their YA birthday. (Level 4 due to connections reward.)
I would also leave Serial Romantic and Soul Mate as shared aspirations as both these aspirations can be completed in a sim day and are very easy for point raking. Serial Romantic can take two days depending if your sim has access to the reward potion Moodlet Solver. The Serial Romantic aspiration can be completed by a teen too so that is an easy way to get some points to buy the Connected reward.
It all comes down to planning ahead, as long as you have enough careers, aspirations and Satisfaction Points to cover all the requirements you should be set. *Famous last words
* The interesting part is watching how everyone plays a dynasty a little differently to everyone else.