I'm really sorry, no one else seems confused about this rule change, but I kind of actually am. I think I understand it now, but I think the order in which the information was posted was what confused me.
How I thought it worked until I read the latest post: You can still have clubs, you can still have lot traits. But between the two, you can only have one club or one lot trait that boosts a skill. Non-skill-boosting clubs/club perks/lot traits aren't restricted.
This is why I was asking about if different clubs are allowed, or if certain perks are still allowed (people were talking like they were allowed, then like they weren't and I wasn't following). I think the reason I was confused simply had to do with the ordering. If the "choose route" part of the rule had come before the "one skill boost only" part, I wouldn't have thought the rule applied only to skill boosting perks/traits.
How it actually works: If your dynasty lot has lot traits, you cannot have clubs or club perks full stop, skill boosting or otherwise.
If your dynasty family has a club, you cannot have lot traits full stop, skill boosting or otherwise. You choose one feature and essentially play as if the other feature doesn't exist.
Am I on the same page now as everyone else?
And, going back to this question:
Can we still have additional clubs for things apart from skill building/networking/rallying the troops in the main household?
I'm thinking of the pollinator's club full of women of child-bearing age, or the neighbourhood kids/teens clubs to easily introduce your sims to other sims, or the journalist's club to help him get through interviews so he can write articles. I'm not really using these clubs for skill boosting - are they still allowed? Or is it just that I'm not allowed to buy skill-boosting club perks in these clubs? I feel like these more closely follow the intent behind being in a club in the first place - regularly meeting with sims who share some sort of interest - rather than providing perks and boosts and so forth.
If someone has lot traits, can they still form clubs for the
social aspect of them - meeting sims and inviting them over/out places, but not buy
any perks for those clubs? Just add sims and select activities? Or are clubs completely banned from use?
If going with the lot traits route means clubs are completely banned, then
@MissZoef , I redact my previous position and think that absolutely clubs are the better pick.