So far I like these ghosts better than the ghosts from TS3 since they seem to be more consistent (appear sooner and more often), more like they were in TS2. I haven't had them haunt objects yet though, so that's something I'm going to have to look forward to seeing if it works similarly to TS2 (which was great that way, IMO).
If they are going to introduce pools, does anybody know how this might relate to the possibility of basements?
Any speculation about the new careers, too? I want to get to experiment with all the existing careers before December now. Incentives, incentives!