Author Topic: Emotions and Items/Actions That Influence Them  (Read 334182 times)

Offline billythegreat

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Re: Flirty
« Reply #30 on: September 27, 2014, 03:26:50 AM »
Flirty

Actions
-Multiple Romance options
-Eating Flirty Heart Cookies (made while flirty)
-Research Pickup Lines (using computer)


Items
-Mirror / Freshen Up
-Reward Lamp: Late Night / Aura
-Rose Bushes / Aura
-Shower / Steamy Shower
-Tea Magic Personal Brewer / Steamy Ginseng / +2
-VIP Bucket / Aura (Earned by scoring Gold on a date or wedding)
-Flirty Painting (Good) / +4
-Flirty Painting (Excellent) / +6
-Flirty Painting (Masterpiece) / +9


Ways to Reduce
-Cold Shower


Cupid's Juice +1                               (drink bar, mixology lvl 1, must be flirty to mix, 10$)
Love potion #4 +2 ( and happy +2)(drink bar, mixology lvl 7, must be flirty to mix, 75$)
Flirty potion +100                            (drink bar, master mixologist aspiration completed,1000$)
Flirty statuette Aura                       (can be quickly admire for +1,woodworking, must be flirty to carve)
Try out outfits wardrobe interaction +1

Offline stitching_JA

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Re: Emotions and Items/Actions That Influence Them
« Reply #31 on: September 27, 2014, 03:33:16 AM »
Angry can also be reduced with cold showers.



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Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #32 on: September 27, 2014, 04:03:41 AM »
Adding/editing to the list now :) I'm also trying to decide if having the items that can be made in a different category so I can easily include cost ect. any thoughts?

Offline justproud2b

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Re: Flirty
« Reply #33 on: September 27, 2014, 05:55:02 AM »
Flirty statuette Aura                       (can be quickly admire for +1,woodworking, must be flirty to carve)

Does this give an aura naturally or only when admired? Trying to figure out if its more of an item or action.

edit* I have updated to this point as well and finally finished copying over everything from the other post. If by chance I missed something or you have a suggestion for formatting or whatever to make it easier then let me know. :)

Offline ArthurHeng

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Re: Emotions and Items/Actions That Influence Them
« Reply #34 on: September 27, 2014, 06:09:37 AM »
You can also reduce Playful by Calming yourself down in a mirror. <-- This is still not in the guide.

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #35 on: September 27, 2014, 06:47:36 AM »
You can also reduce Playful by Calming yourself down in a mirror. <-- This is still not in the guide.
fixed thanks!

Offline ArthurHeng

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Re: Emotions and Items/Actions That Influence Them
« Reply #36 on: September 27, 2014, 07:02:41 AM »
Haha thanks, I was pretty **** retentive about it sorry.



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Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #37 on: September 27, 2014, 07:23:00 AM »
Haha thanks, I was pretty **** retentive about it sorry.

No problem I appreciate it I don't want to miss info so if I happen to a reminder never hurts :)

Offline saltpastillen

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Re: Emotions and Items/Actions That Influence Them
« Reply #38 on: September 27, 2014, 09:19:03 AM »
Though I should add some things to bored - since we don't have anything listed.

Easiest way to bore a sim is by repeating the same social interaction over and over again -"bored from dull conversation".

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #39 on: September 27, 2014, 03:38:47 PM »
Though I should add some things to bored - since we don't have anything listed.

Easiest way to bore a sim is by repeating the same social interaction over and over again -"bored from dull conversation".

Does that bore the sim doing it or the one receiving the conversation or both?

Offline saltpastillen

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Re: Emotions and Items/Actions That Influence Them
« Reply #40 on: September 27, 2014, 04:30:02 PM »
Does that bore the sim doing it or the one receiving the conversation or both?

If you do it with 2 of your sims both can get the bored emotion, otherwise I think it only happens some of the time.

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #41 on: September 27, 2014, 04:52:13 PM »
If you do it with 2 of your sims both can get the bored emotion, otherwise I think it only happens some of the time.

Thanks for the info. I added it to Situations under bored... I'm using that for the things that are more it can happen or requires others. Figured best to leave actions to purely I can do x to get in this mood but still being aware of all the other things :D

Offline saltpastillen

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Re: Emotions and Items/Actions That Influence Them
« Reply #42 on: September 27, 2014, 05:15:50 PM »
Thanks for the info. I added it to Situations under bored... I'm using that for the things that are more it can happen or requires others. Figured best to leave actions to purely I can do x to get in this mood but still being aware of all the other things :D

Sounds good. I just realized we didn't have anything under bored so I wrote down the most common one for my sims. Otherwise they mostly get bored from school.

Oh, and snobs tend to become bored more easily than others I have found.

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #43 on: September 27, 2014, 05:17:15 PM »
Sounds good. I just realized we didn't have anything under bored so I wrote down the most common one for my sims. Otherwise they mostly get bored from school.

Oh, and snobs tend to become bored more easily than others I have found.

That actually makes a lot of sense most snobs think everyone else is boring and their conversations are the only exciting thing lol

Offline saltpastillen

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Re: Emotions and Items/Actions That Influence Them
« Reply #44 on: September 27, 2014, 05:21:18 PM »
Sim children will get a +1 sad moodlet from a broken dollhouse (if a sim smashed it)

 

anything