Author Topic: Emotions and Items/Actions That Influence Them  (Read 334141 times)

Offline billythegreat

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Re: Emotions and Items/Actions That Influence Them
« Reply #105 on: October 08, 2014, 01:35:25 PM »
billy, do you ever get that one along with how fresh from the fridge at the same time? That's a nice boost just from cooking if so. I need to make note of those providing Moodlets on the Handiness guide. It's nice that using the bidet, sink, fridge, and stove can all help a Sim get to Very Happy or an Ideal Mood.

Sometimes I do get both ( fridge + stove), but it seems that this 2 moodlets do not pop every time you use the fridge and the stove. ( more like the random tea inspiring moodlet).
Edit: here, I got both cooking ambrosia :

Offline _Annika_

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Re: Emotions and Items/Actions That Influence Them
« Reply #106 on: October 09, 2014, 08:40:33 PM »
Uncomfortable +1 4hrs - sore back from cheap bed
Embarrassed +1 ?hrs - Performed poorly (from woohoo).
Embarrassed +1 8hrs - Blogging Plagiarist (writing career chance card)
Embarrassed +1 3hrs - Strange Reflection (from admiring self in mirror)



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Offline Tigerskin

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Re: Emotions and Items/Actions That Influence Them
« Reply #107 on: October 11, 2014, 01:21:07 PM »
Pre natal panic

Tense + 1
1 hour

On a male sim who's wife was in labour - go figure  ::)

Offline Tigerskin

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Re: Emotions and Items/Actions That Influence Them
« Reply #108 on: October 11, 2014, 06:16:02 PM »
Comfy

Now that's comfort. Makes a sim want to sit all day long.

Happy +1

Think it's two hours. From comfortable (generally more expensive) furniture.

Offline ManiSims

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Re: Emotions and Items/Actions That Influence Them
« Reply #109 on: October 13, 2014, 07:23:55 PM »
Engaged! (From Engagement) Gives you +3 Happy for 24 hours. :D

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #110 on: October 13, 2014, 10:29:24 PM »
Updated! :) Thanks all for the info

Offline Tigerskin

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Re: Emotions and Items/Actions That Influence Them
« Reply #111 on: October 14, 2014, 02:10:55 AM »
Stale surroundings

(When a materialistic sim hasn't bought anything new for a while - arounds 3 days? Needs testing)

Tense +1
1 hour

You can reduce it by viewing a recently bought expensive purchase. Although for me this seemed slightly glitched as my sim wasn't able to do this until I remade her house. She was then able to view the stereo system received via the joker career and the most expensive shower that I had before but the option only came up after remodelling the house.



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Offline Playalot

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Re: Emotions and Items/Actions That Influence Them
« Reply #112 on: October 14, 2014, 04:37:39 AM »
Dazed +1
Caffeine Jitters!
(From Drinking too much coffee)
It makes it hard to concentrate
when your heartbeat is louder than
a drum and your hands are
shaking uncontrollably.
4 hours.

>>> after 2 cups of coffee.
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Offline _Annika_

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Re: Emotions and Items/Actions That Influence Them
« Reply #113 on: October 14, 2014, 07:17:09 AM »
Sad +1 - Bleak Romantic Future - from future cube
Tense +1 - Feeling uncreative - from future cube
Focused +2 - Ready to study - from future cube

I'm sure there are more - each one of these moodlets overrides the other. So My sim got tense, then sad, then focused in that order, and the previous moodlet disappeared when she got the new one.

Offline justproud2b

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Re: Emotions and Items/Actions That Influence Them
« Reply #114 on: October 15, 2014, 02:29:09 PM »
Going to update the list soon. Just wanted to note

Flirty
-Elicanto Whirly (from insane trait "the voices are talking in the language of love") / +1 3hrs

Offline Playalot

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Re: Emotions and Items/Actions That Influence Them
« Reply #115 on: October 21, 2014, 03:15:52 AM »
Dazed +8
In a stupor
(From a Weaponized Joke)
Knocked senseless by an
audacious joke!
3 hours.


This joke is told by a sim who has reached level 10 comedy. completed the Joke Star aspiration and gained the Hilarious Trait that unlocks some unique jokes.
 Makes the conversation instantly an 'Hilarious Repartee' ... very handy  ;) Doesn't affect the sim who told the joke

* edited thanks to Claymask pointing out an error  :)
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Offline ClayMask

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Re: Emotions and Items/Actions That Influence Them
« Reply #116 on: October 21, 2014, 05:23:04 AM »
Dazed +8
In a stupor
(From a Weaponized Joke)
Knocked senseless by an
audacious joke!
3 hours.


This joke is told by a sim who has reached level 10 comedy. Makes the conversation instantly an 'Hilarious Repartee' ... very handy  ;) Doesn't affect the sim who told the joke
My Sim has level 10 comedy and doesn't have this option.  Maybe you also have to have high level in the career?  Or could it be dependent on a trait?

Offline Playalot

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Re: Emotions and Items/Actions That Influence Them
« Reply #117 on: October 21, 2014, 05:55:45 PM »
@ Claymask... maybe it was unlocked when he completed his aspiration of Joke Star then? You receive the Hilarious Trait which must have unlocked the unique joke interactions. One of which is the Weaponized Joke.
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Offline ClayMask

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Re: Emotions and Items/Actions That Influence Them
« Reply #118 on: October 24, 2014, 03:14:36 AM »
@ Claymask... maybe it was unlocked when he completed his aspiration of Joke Star then? You receive the Hilarious Trait which must have unlocked the unique joke interactions. One of which is the Weaponized Joke.
That could be.  My Sim is working towards that aspiration, but hasn't completed it yet.

Offline dethdukk

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Re: Emotions and Items/Actions That Influence Them
« Reply #119 on: October 24, 2014, 01:58:02 PM »
Don't know if this one has been mentioned yet, I didn't see it, but the item "Let there be Light! Laser Show" gives a permanent +1 happy moodlet to the room its in.  Acts like decorations only it gives a +1 moodlet instead of boosting the environment basically.  the Moodlet is called "Awesome Light Show"
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