Claudia had arrived with the Tinkerer lifetime wish, which was still free, although I was trying to save it for later. Now she had enough points to change it, she became my first Sim to try an ITF wish: Making the Most of her Time. She spent her son’s babyhood interfering in the future, with some help from Emit…
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…and then visited the dreary place that Oasis Landing had now become. She only stayed for a day or two before escaping thankfully back to the present day.
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She immediately set about undoing all of her meddling – but maybe she should take a break and think carefully about what she was doing before she next talked to the time traveller. Meanwhile, her small son needed her attention.
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Gene grew up with the red hair and green eyes that his parents had picked out, although they looked a little odd with his dark skin. (Incidentally, I wish custom colours were available for genetically engineered babies’ hair and eyes.)
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As a genius, Gene picked up his toddler skills quickly – and also showed an early interest in science and logic.
The dogs had also been working on expanding the household.
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The puppies were born in Frank’s underground laboratory/workshop. He and Claudia didn’t seem too happy about it.
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I’d been hoping that Fido would earn enough lifetime happiness points to buy a clone voucher, since I’m trying to use all of the permitted LTRs in this game. He’d been close for ages but was rapidly running out of time. Fatherhood really suited him, though. He had a flurry of puppy-related wishes and, only a day and a half later, Fido II left the science centre with his clone-father.
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The two were inseparable. I kept finding them snuggled up together.
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With Gene heading towards childhood, Claudia summoned Emit again and, following his instructions, started experimenting with vials of dew.
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She was astonished when Emit met her as she emerged from the military base after persuading the air force to seed the clouds with dew. He told her she’d been proclaimed the Time Keeper and been honoured with a statue in the future.
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I was surprised, too. I thought Sims had to be best friends with Emit to get the legacy statue and Claudia was only just good friends with him.
She rushed home and jumped into the rainbow glow that was now filling the Time Portal…
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…and her lifetime wish completed as she arrived on the roof of the community centre. Again, I was taken by surprise: I was expecting her to have to change the future once more before it triggered.
Claudia went straight to Legacy Park to admire her statue…
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…before returning to base to chat with Emit and see what delights this colourful new future held.
Um, did I say ‘delights’? 'Claudia wonders why it got dark all of a sudden.'
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A direct hit on the roof. Excuse me, game, isn’t this supposed to be utopia? It seemed to me that a swift return to the present day was called for.
(I have now confirmed online that persistent meteors, even in the alternative timelines, are a known bug after triggering the dystopian future. Very irritating. I wonder why the Flowers didn’t experience it?)
Back home, it was time to try something else new: another way of producing a child. Even though I’ve had Lucky Palms for a while, I’d not tried out the wishing well before this game. A trial run in a parallel file convinced me that Frank the unlucky loser was not the Sim to use for this: after many unsuccessful attempts, he eventually ended up with a kitten and, much later, a puppy. Surely Claudia ought to do better?
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Maybe not. Her first wish for a child produced exactly nothing. She chucked in another coin.
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What on earth was that? It looked like black flames coming out of the water. Frank’s two sort-of-successful attempts had been accompanied by a ball of bright white light. This was almost the opposite.
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Oh. 'Claudia notices there is something evil about the child coming out of the Wishing Well...' Didn't know that could happen.
The Evil Child floated across the well…
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…and landed next to Claudia, looking perfectly friendly.
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Well, at least until she rolled her first ever wish: to mock her mother.
They stopped off at City Hall to change the newest Haskill’s name from Tania to Aurelia (after the gold coins in the wishing well) and then returned home together.
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Aurelia is frugal as well as evil (and also brave). I know exactly what her future holds…
(I’d assumed, by the way, that wishing for a child wouldn’t be so literal. I’d expected it to result in a baby rather than a school-age child. Oh well. Time to re-jig my plans again.)
It was a busy night for ageing up. Aurelia had just finished planning her new wardrobe…
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…when Gene also became a child.
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An hour or so later, Frank also had a birthday
…
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…and then, as the sun was rising, Grim came for Fido I
.
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