Kelvin aged up to elder and retired on the same day that Casey became a toddler.
She was a remarkably self-sufficient little thing, happy to occupy herself in or around the toybox when she wasn’t learning her toddler skills...
…which was just as well, really. Kelvin and Jessie were far too involved with one another to waste valuable couple time on any children they might have produced.
At first I thought this was Kelvin collapsing and ill, or possibly dying, and Jessie mourning over him. Then I remembered that it doesn’t work like that for Sims. When I moused over, it appeared it was just Jessie demonstrating correct mouth-to-mouth technique.
Apparently, Kelvin liked it.
With those two in that sort of a mood, it would clearly be a good thing for the kids to be as independent as possible, as soon as possible. So Casey had an early cake as soon as she’d learned to walk, talk and use the potty.
(Yes, I popped her into CAS and gave her freckles. One of my pet peeves about Sims 3 is the non-heritability of freckles and moles. Since Jessie is freckled, I wanted at least at least one of the kids to get them. I tried them on Rod as well but they didn’t suit his face shape.)
Rod was keen to show Casey how things should be done. He insisted on demonstrating the use of the fireman’s pole for quick departures when you’d got up a bit late for school.
He demonstrated it several times, in fact. Then he showed off his scout badges. Interminably.
Casey wasn’t impressed. At least they were only children together for a few hours: a day after his little sister, Rod had an early cake.
Once he’d learned to drive, Rod persuaded his parents that that meant he was equally safe to be left in charge of a boat.
Whenever he wasn’t at school or asleep, he was afloat, blissfully fishing.
A few days later, Jessie celebrated her elder birthday and, like her husband, wished to retire at once.
She immediately started throwing wishes to learn skills: she seemed to have decided that Jack of All Trades wasn’t enough. What she
really wanted was to be a Renaissance Sim. On the other hand, everyday stuff was just too boring to keep track of. Either that, or dementia was starting to set in. Kelvin was already spending most of his non-flirting-with-Jessie life in the rocking chair and she seemed to feel he had the right idea. Her newly revealed absent-minded trait became a real pain: she couldn’t be trusted to finish any task. The worst was when she wandered off in the middle of a baking session. Fortunately Casey, now a teenager, was brave. And it wasn’t a school day.
Rod reached young adulthood and graduated as valedictorian and Most Likely to Burn Down His Own House, the first swap in the ribbon collection. (No, that's his mum
.) I assume it was the pyro trait again. Rod had inherited both that and the saluting ability. Casey, the prospective heir, had neither.
A demonstration was in progress outside the town hall during the ceremony – apparently, there had been frequent llama invasions recently and the local residents were far from happy about it.
Casey spent her teens proving she was her mother’s daughter by working on a variety of skills.
Rod continued to fish and, a few days into young adulthood, achieved his lifetime wish.
In fact, he could probably have got it as a teenager if I’d been quicker off the mark. By the time I wondered whether he had enough perfect fish yet, he had seventeen different species. Now all (
!) that was left was to supermax the skill and reach the top of the career.
Soon after this, Kelvin, aged 93, got out of bed in the middle of the night – and not just because of an ageing bladder.
Jessie mourned but seemed far less distraught than I’d expected. It took me a while to notice that I’d not picked up his urn.
So that explained the creepy sound effects.
Casey graduated as valedictorian and Most Popular. The protesters were still there, although they were now complaining about burglars. Jessie, wisely, didn’t comment.
Both kids turned out well as grown-ups, I think. Neither looks particularly unusual, although most sliders are a long way from zero. Jessie’s narrow head, which they both inherited, is the only feature needing careful management – some hairstyles look awful on them.
While Rod continued to fish, as usual, Casey registered for her new career and got to work.
I had this town all worked out: Casey would stay in her childhood home until she’d maxed the career at least and possibly achieved her LTW, neither of which would take long. I hadn’t been too bothered about her maxing fishing as a child and teen, knowing that several hours’ angling would turn up in a case sooner or later. Unfortunately, things have changed since I last did the Pervasive Private Eye wish. It used to be easy – I did it alongside Paranormal Profiteer in one family, with the siblings working alternating shifts. It’s not so simple now. Even though the stakeout bug has been partially fixed, it can take several (or many) attempts to succeed. Casey was stuck hiding behind bushes in the graveyard for twenty-odd hours at one point. In fact, I cancelled opportunities a few times, only for them to fire again shortly afterwards.
Obviously, my plans were in tatters. Casey was now unlikely to become a Pervasive Private Eye before full adulthood and the intended ‘Surrounded by Family’ in the next generation was looking very dodgy indeed. Besides, the only babysitter in her high school class had been a girl. Not that that stopped Casey fancying her – another slight problem. She’d had a male best friend from school but they’d not become prom dates and, of the people she bumped into around town, she was attracted to most of the women and none of the men. Not ideal for an heir.
Also, I’d noticed a blue ‘I’m learning a skill’ bar over her head sometimes while she was working and I was worried that it might be logic. (It turned out that it was, in fact – she unlocked the skill shortly after moving, just from snooping for clues. Because my PIs have always learned logic early on and often gone most of the way through the career just by skilling, I’d never realised that the job itself builds logic.) So Casey took a brief career break to max fishing – and pick up a few more points in other skills. Rod had already supermaxed fishing and reached level 10 of his career, slightly aided by his parents’ omniplants.
With her fishing level 10 achieved, Casey said goodbye to her mother and brother…
…and moved into her new home. It wasn’t far away.
And at last I know why Tansy in the 4x4 left Hidden Springs in her formals but arrived in Monte Vista in her everyday clothes. Moving into a new house seems to trigger a change back into the default outfit – Casey paused briefly to spin out of her career clothes before running across the road.
House 7 summarySkill: fishing
KelvinCareer: Science
LTW: Become a Creature-Robot Cross-Breeder
Supermaxed gardening, level 10 handiness and fishing
Jessie(
Traits: excitable, lucky, clumsy, good sense of humour)
LTW: Jack of All Trades (self-employed angler and gardener, acrobat, lifeguard)
Supermaxed gardening, level 10 fishing, athletic, charisma and cooking
Although Jessie only supermaxed one skill, she completed ten other skill challenges: at least one from each of her skills, plus all three for consignment.
RodTraits: loves the outdoors, heavy sleeper, angler, flirty, sailor
Career: Self-employed angler
LTW: Presenting the Perfect Private Aquarium
Supermaxed fishing
CaseyTraits: perceptive, brave, loves the outdoors, charismatic, family oriented
(Career and LTW to be finished in next house)
Level 10 fishing
Building/property: Pleasant Pages Bookstore
Unique rewards: Opportunistic, Clone Voucher