So this is a work in progress, but I thought I'd share.
The save is actually my first tentative legacy effort from 2014.
That long ago. What's been nagging me for a while is a ghost. In the course of that save, an elder sim, Gemma Mott, waddled up to the house to visit, and promptly died of old age. I guess it's because Sims 3 was still fresh in my mind, but I kept Gemma's grave stone with the idea of one day going back to the save, resurrecting her with ambrosia, and making her young again - still not something in Sims 4. I've always wanted to give that collection of pixels the chance she never had. One of those graves is hers.
So this is that going back. To a very old save. I used cas.fulleditmode to make her young. But the house - this was built pre-pools - was a clumsy mess. Even trying to keep the shell of the old house, but planning the insides better (it was modeled on the layout of a Sims 3 dormitory), would have mean moving staircases, changing every room. And there were layout problems that couldn't be solved. So... new house.
One or two forum folk might recognize it as basically the Vlad's Nose house, with some cues taken from other houses. And that's exactly what it is. It's not very creative of me. But that still stands out as one of my favourite sim houses. For this lot, it has been flipped horizontally, so the entrance is more to the left to better match the road. I wanted a different wall texture, and once I liked the grey stone (that's from bowling! it's so useful!), and I sort of... went from there. I think I'll keep the flat roof.
Compared to the Vlad's Nose house, this is actually one tile bigger. I'm not sure the windows are coherent, and obviously a lot will change, but I thought I'd share.