Author Topic: Sims 4 - First Impressions  (Read 76734 times)

Offline KhaineGB

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Re: First Impressions
« Reply #135 on: September 06, 2014, 05:16:01 AM »
I could have sworn the base game had laundry...

Offline ChowFatt

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Re: First Impressions
« Reply #136 on: September 06, 2014, 05:17:08 AM »
I could have sworn the base game had laundry...

It most certainly did not ;)
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Offline KhaineGB

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Re: First Impressions
« Reply #137 on: September 06, 2014, 05:19:00 AM »
Well... in my defense... it was 5 years ago and I have been drunk several times since then ;)

Offline ChowFatt

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Re: First Impressions
« Reply #138 on: September 06, 2014, 05:38:41 AM »
Well... in my defense... it was 5 years ago and I have been drunk several times since then ;)

Yes, five years is a bit :)
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Offline Pam

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Re: First Impressions
« Reply #139 on: September 06, 2014, 06:17:34 AM »
I could have sworn the base game had laundry...

Laundry came with Ambitions.
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Offline Susinok

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Re: First Impressions
« Reply #140 on: September 06, 2014, 11:52:19 AM »
I for one do NOT miss laundry at all. In Sims3 I stopped adding washing machines so I didn't have to deal with it.

I love how the Sims interact! They seem so much more intuitive and love to talk to each other. Going out actually has so many more benefits. I take my Sims to the Rattlesnake Bar, sit and drink and chat for hours on end and meet so many new people. It's wonderful. Put the Cooking Channel on the TV set and you can skill up as well.

Also my Outgoing Sims spontaneously develop charisma skills. My painter Sim who was busy painting all weekend developed the Introvert trait.

In Sims3 I played about 50% of the time and built houses 50% of the time. Now I am playing more. It's not that I don't want to build, but playing is so much more fun.

Offline saltpastillen

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Re: First Impressions
« Reply #141 on: September 06, 2014, 12:00:29 PM »
My painter Sim who was busy painting all weekend developed the Introvert trait.


As in the trait shows up in his simology panel? All by itself? Kind of like how pets traits worked in sims 3, if you do something enough then it becomes a trait?



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Offline MarianT

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Re: First Impressions
« Reply #142 on: September 06, 2014, 12:54:14 PM »
I think the Introvert thing is an Achievement, rather than an actual trait. I'll look at my sim that got it, but I think she still has only 4.
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Offline saltpastillen

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Re: First Impressions
« Reply #143 on: September 06, 2014, 01:01:57 PM »
I think the Introvert thing is an Achievement, rather than an actual trait. I'll look at my sim that got it, but I think she still has only 4.

Yes, that sounds like an achievement I got for my painter as well.

Offline Jocboos

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Re: First Impressions
« Reply #144 on: September 06, 2014, 01:05:14 PM »
I finished making my sims and building.

1) The multitasking is awesome. I love watching my sims eat, watch TV, and talk all at the same time!
2) The Gallery is easy to use. I was way too lazy to build my own house (plus I am a bad builder) and now, I can put a house on my lot without confusing things happening.
3) Emotions. Enough said. Period.
4) CAS.
5) Build Mode.
6) Interactions.


Pretty much, all go u TS3 fans that are addicted to Sims 3, don't be. Get TS4!!
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Offline deedee_828

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Re: First Impressions
« Reply #145 on: September 06, 2014, 02:00:41 PM »
After reading pre-release posts for what seemed like forever, and then reading reviews since it came out on the 2nd---I finally bought it just before midnight Thursday. I guess what sold me was the continued reference to Sims2 style play without "evil story-progression". I played for 2 1/2 hours after getting it installed and was pleasantly surprised that transitioning to the new UI and camera angle etc., wasn't all that difficult for me. In fact, I really like that the UI doesn't take up so much of the screen, except that I have to get real close to read anything. I haven't tried to build yet, but I loved the blueprints in Sims3 so I hope it won't be too difficult.

As for game-play and neighborhoods---I do enjoy the new emotions/mood systems but it does seem harder to fit everything in----seems like my Sim goes to bed exhausted every night! But with much more play and practice, I'm sure it will become old hat! After my single Sim had her boyfriend move in, I was a little worried about fulfilling the "introduce himself to 10 people", but he barely walked down the side-walk and had met 10 people in just a few minutes!  I did find it odd that my good, family-oriented, geeky boyfriend's current Aspiration is Party Animal, so not sure how long I'm keeping that for him. (love that you can change it and keep having a new goal to reach) Especially as they've married and are expecting their first child. Hoping it's not an alien like some of the pictures I've seen. And even if the Aspiration seems odd, the fact that he moved in with $19,000 Simoleans, and some very nice skills, guitar(6) and violin (7), made me feel like she hit the jackpot!

I do wish there were more lots, but with all the stuff my Sims have to do, not sure how much I would use new lots right now anyway. I do miss the Family Tree, but was glad to find that relationships are shown under each Sim. I went into the Fenton lot assuming they were married so I could have them start a family, only to find out that their cousins! I'll have to check the residents guide so I don't make that mistake again! Maybe I'll have Geoffrey and Nancy have another child!

I really like all the Sims everywhere you go and the multi-tasking is great! Well, when my Sim does it in the right order---just something to get used to.

All in all, it looks like it will be fun to play and see all the new emotions, interactions, skills, etc. I've looked at the guides and wow---a LOT to do! It's not Sims3---but Sims3 wasn't Sims2, and yet I played it, bought all the expansions and most of the stuff packs, and came to love my Sims3 families and neighborhoods. Sims4 is the newest Sim game that will take time and patience to learn about all the features and game-play, some I'm sure I'll love, others not so much---but as a SimManiac---I'll be playing, learning, sharing, anticipating expansions and finding new Sims to love!

Offline Shirin

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Re: First Impressions
« Reply #146 on: September 06, 2014, 10:58:10 PM »
Well, after spending the week being dog sick, I'm finally getting to play around.

I think, previously, I mentioned graphics clipping. It still annoys me. But I can live with it. I really honestly believe that the color wheel should have been left for hair, eye, and skin color. I know that my roommate (who was watching me create one of his story characters in CAS) was somewhat disgusted. "Did they not have enough artists for the males?" was his question for the male hairstyles. "Well...I guess that color will have to do," he said three times in that resigned tone. For the dark blue that isn't dark at all eyes; for the gold blonde that is more like pee yellow hair; and for the slightly tanned Caucasian who added pink powder to his skin.

I can't say I was more thrilled with his wife. Her hair isn't quite red enough, I'm not certain where the peaches and cream complexion is, but I couldn't find one. And the make up is pretty garish.

But she just did something in game that disgusts me so badly. Her traits are Ambitious, Family Oriented, and Music Lover. Nowhere, nowhere at all, is Slob (I learned my lesson in TS3). So why, oh why, oh WHY, I ask, is she making a garden salad that has veggies, blood, and earwax? As in, she literally stopped salad making to dig around in her right ear, admire the glob of wax, then mix it into the food.

Sooooo disgusted.

Offline Susinok

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Re: First Impressions
« Reply #147 on: September 07, 2014, 11:28:23 AM »
All beginner cooks mix earwax into the salad. I don't watch anymore... very gross.

Offline GlazeyLady

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Re: First Impressions
« Reply #148 on: September 07, 2014, 04:08:13 PM »
I've played several hours now and my prevailing feeling is that indeed this is a similar, but different, game.

What I like:
- The way the sims interact and the multi-tasking.  Yes, talking while cooking slows down the cooking, but then, I cook faster too when my husband isn't in the kitchen wanting to talk to me.
- The number of sims in the area - There are sims out in the neighborhood, and wherever you go. More do show up, but it seems to happen more naturally than in TS3 - not a big hoard all at once. 
- The animations. So far, I've just done cooking, fishing, gardening, and mixology.  The animations are entertaining, more varied and smoother. 
- The gallery.  I wanted someone to sacrifice to the cow plant, and it was really easy to just grab someone and have him go for the cake.
- The ability to position the camera up close, with centered sims, for screenshots. The camera controls have taken some getting used to, and I can't get everything just the way I want it all the time, but I find it easy to zoom in on my sims and get centered, up close shots.  I think this was doable in Sims 3, as some story-tellers (like Pam for instance) consistently have great close-up shots.  But I struggled with that much more in TS3 than I do in TS4.
- Socializing - I've found it easy to socialize and make friends, even though my sim has no specific social traits.  And there's always someone running by the house to grab.  My sim needed 5 friends for a work performance task.  She started with 1 at 7 in the morning, and work started at 6, I believe.  She had one acquaintance with a little green in the bar, so she invited her over and got her to friend, then stopped 3 sims passing by, and chatted with them all at once.  She easily got to 5 friends that day, and still had time to come in, take a thoughtful shower, and watch some inspiring tv before work.
- Food - remaining servings and time to spoil.  The time to spoil is much shorter while the dish is on the counter than when it's in the fridge, so the system knows that food spoils faster if left out.  This should actually be under I love it, love it, love it.  One love it because it's really helpful and two love its because it's just clever.
- Mixology drinks also show spoil times. And you can also put them in the fridge and your sim will come to the fridge and get a drink.
- Your sim leaves for work when it's time to be there - not an hour early. 
- The phone doesn't ring all the time.  And sims don't randomly walk onto your lot and interrupt what your sim is doing (like gardening, for instance).  At least, that hasn't happened to me yet.  Sims you know do come to your door.  Constantly.  But you can ignore them and they go away, and there doesn't seem to be a negative hit to the relationship for that.
- The complexity.  Emotions impact everything and everything impacts emotions; skill levels impact what you can do in other skills (e.g. have to be at a high level in a musical instrument to craft a musical instrument); aspiration goals, job performance tasks, daily tasks; multi-tasking;  the game is just more complex than TS3 and that means a lot to explore and new things popping up all the time.
- No Stop, Wave, and Whine. While it is a little weird how the sims just merge at the fridge or elsewhere, or temporarily merge with furniture, I'd rather they run into each other, literally, than stop, wave, and whine.  And at least when they merge with furniture, they don't get stuck there.

What I don't like:
- Sims with severe attention-deficit problems.  I had my gardening sim in the bedroom in the back of the house, in a comfy chair, with items all around him to help him focus, reading Gardening Volume 3.  He was in a Very Focused state.  He has no specifically social traits, but every time his wife in the other room changed her activity or cow-plant-sacrifice-guy walked in the front door, my "Very Focused" sim was out of his chair and heading off to socialize.  There's no door locking, so I couldn't lock him in, or lock cow-plant-sacrifice-guy out.  When I found myself yelling at him to "Sit your butt back down in that chair and read the dang book I bought you!" I realized it was time for a break. 
- Can't control the sims back home when one sim goes to another lot. You have to either find a way to have both sims accomplish their tasks at the lot you want to go to, or sacrifice performance of the one back home.  I'm not sure what's really going on at home when I'm gone (admittedly, that's a lot like real life with my two sons) but the sim at home clearly does not keep doing what you had them doing before you left with the other sim.  You can switch back and forth, but every time you do, it's a reset - the sim at home will be standing outside, the sim at the other lot will be back in the center or front of the lot - not fishing or whatever you had them doing when you left.  I don't mind the load screens, but I don't like that the sims don't keep doing their activity after you leave.  I did see that you can choose a tone, much like when they go to work, and have them "work on skills" and then choose from the skills they have, but I keep forgetting to look at the percentage of the skill advancement before and after doing that, so I'm not sure how much progress is really made.  And sometimes what you need them to do isn't skill work, it's job performance tasks.
- After completing one track in a career, you can't do the other.  This really only bothers me at this point because I put my culinary sim in mixology with a plan to then do Chef, and then found out I couldn't do Chef after Mixology.  I'm thinking this will get fixed at some point, so not too upset about it, but if it doesn't get fixed, it will become something I really dislike.
- The library only has Level 1 skill books.  The only way I can see to get the others is to buy them.  I don't know whether sims learn faster in the library or not.  But my sim took her Level 2 Mixology book to the library and read there because I wanted her to make progress while her roommate was at the library.  I don't know what happened to her book, but when she got distracted by some dust or something and stopped reading, the book was no longer in her inventory, wasn't laying around anywhere, and wasn't on any of the shelves.
- Needs Decay cheat doesn't hold from lot to lot. I don't usually play with cheats on, but at the beginning when I'm trying to figure things out, it's helpful.  I don't like that the needs being static is lost every time they change lots.  Granted, I can often reset it, using a mailbox in the neighborhood where my sim goes, but in the business lots and park lots there are no mailboxes that I can find, so I have to let needs decay in those lots. 
- No Story Progression?  I put ? on that because I'm not sure if that's what's causing plants in the wild to take so long to mature and produce.  It seems like my sim has to spend time on the lot that has wild plants in order for those plants to actually grow.  Makes harvesting plants in the wild much more difficult.

Overall, I'm enjoying playing the game, but for me, it's not really leaving TS3 and moving on to TS4, it's more that I have two people-type simulation games to choose from, and they are similar but different.  If sims in Sims 4 get better at staying on task, or I get better at figuring out how to compensate for that, I'll probably gravitate more to Sims 4, because of all the new things and because figuring out the complexity is fun.  And, of course, there will be Metro's challenges . . . they will most certainly suck me into TS4 better than anything else could.

Offline Stormi71

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Re: First Impressions
« Reply #149 on: September 07, 2014, 07:07:55 PM »
I have been reading everyone's thoughts on the game, as I haven't bought it yet. I tend not to get games on release date, because I like to wait for a price drop and glitches to be fixed.
I can't say I'm sold on it yet. Having been a console Sims player that switched to PC, so far it sounds very like how the console version used to play. No open world, not being able to control other sims while one is on another lot. It is almost like a meld of Sims 1 and console. $90 AU is a lot (for me) to pay for a game that I may not even like.