Author Topic: The Sims 4 Discussion - Share your Opinion on TS4 and Gameplay Features  (Read 114265 times)

Offline DarkmetalScorpian

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There's still Woohoo, they just cut the skill

Offline Bri

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Just hoping to answer a few questions with this post.  If others have questions, I can try to answer them, but be aware there may not be very many answers.  Feel free to PM me as well, but there may be some delay on a reply :)

Has there been any mention of downsides to household switching in Sims 4?  In the Sims 3, you lose your active wishes and there's a good chance your sim's career could be changed, or they could break up with their partner or ruin other relationships because of story progression.  Inventory is also at risk, as I would not trust leaving something like a collection helper in an inactive sim's inventory. 

Revisiting an older question by Cheezey.  It looks like Story Progression has been pruned back, so any changes made will have to be done by the player.  As for inventory, we won't know if it is bugged until release, but that is certainly something that is usually patched fairly early if it is.


I've not seen anything about time in Sims 4, in Sims 2 when you visited a community lot time froze back home, so say you got there at 9am and left at 5pm you'd arrive back home at 9am, really messed up the motives and sleep patterns of your sims so I hope it's not like that.
I have an entry put up Turoskel on the information, but basically it keeps accurate time.  If you are another zone/lot at 9PM, and don't leave it until 11 PM, it will be 11 PM when you return home.  This doesn't apply to lots you don't control, though.

I am also on the fence about purchasing this. If there are no toddlers and no woohoo, how will I play my beloved multi-generational games?
DarkMetalScorpion is right:  You still have Woohoo, just not as a separate skill (The SimGurus confirmed Maxis/EA felt discretion was the better part of valor on whether to have it as a skill or not, especially where the ratings board is concerned).  So, you will still be able to do a multi-generational game :)





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Offline JudesSims

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Wonderful! Thanks, Bri!

Offline Pam

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Offline TheGoat

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Well, I'm glad I waited a few moments, because this post would have been too negative had I posted right away. But I think I found some silver lining...

Like several have said, I think Story Progression is 1) great in theory and 2) terribly broken. But it's also become an absolutely necessary part of my Sims experience. I don't want to go back to micro-managing neighborhoods. I want to be able to ignore other Sim families and let them grow up.

But maybe it just wasn't fixable. Maybe the TS4 solution is the best. Let everyone age, and switch families now and again to make sure they have kids and get jobs and move out and so forth. I'm at least willing to keep an open mind.

The change from neighborhood management to family management between Sims 2 and Sims 3 was the main thing that convinced me to buy it. Even more than the open world. I would have much, much, much preferred the development team to fix story progression rather than to axe it, but maybe everything will work out. I'm not entirely convinced I won't buy it, at any rate.

(Can you imagine what the negative version of this post would have looked like? Yikes!)

goat

Offline Pam

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Ha, Goat!  The negative version of your post might not have survived, so good job on this one.  :)

I admit that I haven't been closely following every scrap of information about Sims 4, but I wonder if we really know what EA means by "no story progression".  Could it perhaps turn out to be something not what we're thinking and not nearly as horrible?  That's the thing about making conclusions based on small pieces of information, it could be all wrong in the end.  We really won't know what's in store until some of us actually open the game and play.
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Offline KJSinclair

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I am glad that TS4 is going to be different!

I may miss some features, but I am sure I will enjoy the new stuff more than I miss the old stuff. Some game franchises basically regurgitate the previous version but add one or two new feature. The TS4 guys haven't done this, they have basically created a whole new game from the bottom up, a game that will actually run on the same machines that ran TS3.

If you miss a feature from TS3 (or 1 or 2) just fire those versions up and have at it.

I will miss toddlers, CAS and pools but I am sure a mod or an expansion pack will pop them right back in if I can't live without it!

I won't be getting TS4 right away, I will be waiting for the first EP because by then the first round of bugs will be ironed out, so until then I will live vicariously through you all!!

Thanks once again to Carl and Pam for spearheading an amazing. safe and positive outlet for these discussions!

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Offline Twinmum

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Ha, Goat!  The negative version of your post might not have survived, so good job on this one.  :)

I admit that I haven't been closely following every scrap of information about Sims 4, but I wonder if we really know what EA means by "no story progression".  Could it perhaps turn out to be something not what we're thinking and not nearly as horrible?  That's the thing about making conclusions based on small pieces of information, it could be all wrong in the end.  We really won't know what's in store until some of us actually open the game and play.

Exactly Pam, I'm really not taking a lot of notice of what is going to be in the game. I'd actually rather just dive in when I get it and have those moments when something new happens that you didn't know would happen.
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Offline Pam

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If you miss a feature from TS3 (or 1 or 2) just fire those versions up and have at it.


Yes, KJ!!  Yes, yes, yes!  Exactly this!  :D
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I'm hoping that when they DO give us pools again (and I'm 100% sure they will) that they will be a lot better than they are now.  I hardly used them until diving boards and the slide were intruduced.  Having to micromanage a sim swimming in the pool wasn't fun for me.  Now, if they made a pool where you could have them do laps, or water volleyball (as in the past), etc. then it would be a lot more fun.  So my hope is that while we don't have them at first, that when they do come, they're better than what we've had before.

Offline Mahmeya

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I'm also on the fence about pools -- I don't see why they didn't include it ...
Something that just came across my mind: adjustable wall heights - I believe this was in the build mode trailer that you can make different wall height. Since in Sims3 pool depth is basically the same as wall height, they might be some concerns with pool depth and possibly animation glitches.

Edit: Also, does lack of story progression necessarily imply lack of town aging? These two feel like separate things to me.

Offline Bri

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Edit: Also, does lack of story progression necessarily imply lack of town aging? These two feel like separate things to me.
Town aging will be handled as a separate matter.  At least with the little bit of information currently out now, you will be able to disable/enable aging in general, or just for the families under your control. 

Offline Cheezey

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Speaking of aging, I wonder if the Sims 4 will also have adjustable age spans (normal, long, epic, etc.) like the Sims 3 does.  That with the flexibility for the whole town to age, or just your active household, would be pretty cool.

Offline Turoskel

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New blog post by Rachel Franklin, a CAS demo is forthcoming and a gameplay video.

http://www.thesims.com/news/whats-out-and-whats-in

I will be interested to play about with the new CAS, not sure if it will be enough to get me off the fence but might be fun.

Offline Bri

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New blog post by Rachel Franklin, a CAS demo is forthcoming and a gameplay video.

http://www.thesims.com/news/whats-out-and-whats-in

I will be interested to play about with the new CAS, not sure if it will be enough to get me off the fence but might be fun.
You put it up before I did :) 

I did have one other tidbit, and that is SimGuruAzure confirmed the CAS Demo, when released, will be free.