Author Topic: Story Progression: Avoiding the Clone Face  (Read 17856 times)

Offline Rhoxi

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Story Progression: Avoiding the Clone Face
« on: April 28, 2014, 07:14:14 PM »

So, I just recently started playing with story progression, but only the original, base mod without the extras. It's done an okay job on its default setting, but I am already being inundated with the generic, clone drone faced sims in generation two of my legacy. Is there a way to turn off all immigration (never have anyone new move into town) and make sure the entire populace are always descendants of the original townies?

Offline LivvieLove

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Re: Story Progression: Avoiding the Clone Face
« Reply #1 on: April 28, 2014, 09:45:10 PM »
So, I just recently started playing with story progression, but only the original, base mod without the extras. It's done an okay job on its default setting, but I am already being inundated with the generic, clone drone faced sims in generation two of my legacy. Is there a way to turn off all immigration (never have anyone new move into town) and make sure the entire populace are always descendants of the original townies?

Ok, so bear with me, I'm digging through my game, I know there's a way to turn things off and set things up, but it will take a few minutes to find. OK! I found it!
From Nraas:
Quote
Immigration is governed by the "NRaas \ Story Progression \ General Options \ Options: Lots \ Options: Immigration/Emigration \ Immigration Gauge" option, which by default is set to "0" (meaning no immigration).

This should turn off Immigration, however, there will still be some people moving into town - here's what they mentioned about that:
Quote
This mod only disables Story Progression immigration. There are other forms of immigration that will require a separate mod to stop them.

    If you have a role object such as a Cash Register or Stylist Station in town, these objects will generate single sims that will move into your town.
        To prevent this form of immigration, install the Register mod. The mere existence of the mod will stop new role-sims from moving into lots around town.
        If you wish to completely stop the creation of new homeless role-sims, set "Allow Immigration" to false in Register.
    When you import a family from your Sim Bin, there is a chance that a duplicate copy will be left in the homeless bin.
        Ensure that the "Households \ Allow Homeless Move In" option is set to "False" and any unnecessary homeless sims will be thrown out of town automatically.
        Note: That by default "Allow Homeless Move In" is "False". The option has since been hidden from normal use due to users improperly enabling it, and is only available if you have the mod's debugging enabled.
    If you have the "Pregnancy \ Allow Service NPC"enabled then any service sim that pollinates one of the local residents will be forced to move into town.
        This is due to an old EA issue where the father of a pregnancy must not be hibernating at the time of the birth.
        If they are hibernating, their genetics are not provided to the newborn, and the child essentially becomes a clone of the mother.
        To stop this form of immigration, simply disable the "Pregnancy \ Allow Service NPC" option.

Now as for the EA pudding face (which I agree, gets tiring), Story Progression in general should only start moving Sims in with traits found from your SimBin:

Quote
Where do these sims come from ?

Sims immigrated by StoryProgression are created by using the genetics of sims in your Sim Bin, or from sims who already reside in your town.

The "Lots \ Chance of Bin Offspring" option defines how often a sim from your Edit Town Library (the bin that stores all your exported sim families) will be used as a genetic parent.

The "Lots \ Chance of Random Offspring" option defines how often the EA sim generator is used to produce a genetic parent.

When those two fail to produce a result, a sim in your town is chosen as the genetic parent.

Once two sims have been chosen, their genetics are mixed to produce an offspring that is then immigrated into town. There is no family linkage between this new sim and it's "parents" other than its genetic heritage.

Hopefully this helps! And hopefully I have the right mod in mind! I only know NRAAS ones though, so I'm afraid I can't help you if it's not. :) Best of luck! Let me know if I missed something.



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Offline Rhoxi

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Re: Story Progression: Avoiding the Clone Face
« Reply #2 on: April 29, 2014, 08:15:07 PM »

I found some good information on this thread: http://forum.thesims3.com/jforum/posts/list/699624.page.

Just in case anyone else is looking for some good options to this problem.

Offline Serenity S.

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Re: Story Progression: Avoiding the Clone Face
« Reply #3 on: May 01, 2014, 03:45:23 PM »
I found some good information on this thread: http://forum.thesims3.com/jforum/posts/list/699624.page.

Just in case anyone else is looking for some good options to this problem.

What it says there and in the sites it leads to looks really promising, but does the same version work with not fully patched games? If not, where I can find it for the 1.63 patch?

Offline Rhoxi

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Re: Story Progression: Avoiding the Clone Face
« Reply #4 on: May 01, 2014, 07:55:40 PM »

The latest versions work for patch 1.63 and beyond, so you should be good.

Offline Trip

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Re: Story Progression: Avoiding the Clone Face
« Reply #5 on: May 01, 2014, 08:17:27 PM »
Awesomemod might not, though. Whenever a new patch comes out, any older versions of Awesomemod are pulled, and because it's a core mod, you can't use it and cross your fingers that it will work with another patch. It won't.
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Offline Rhoxi

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Re: Story Progression: Avoiding the Clone Face
« Reply #6 on: May 01, 2014, 08:53:58 PM »

Good call. I haven't tried Awesomemod. But I think the Twallan ones (at least story progression and master controller) have versions for 1.63 and up as the newest ones.



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Offline Trip

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Re: Story Progression: Avoiding the Clone Face
« Reply #7 on: May 09, 2014, 10:29:44 PM »
Yes, Twallan and whoever took over for him are great about archiving mods for older patches. I think they keep them all the way back to 1.29 or something similarly far. Awesomemod often lives up to its name, but its forums are the precise opposite of friendly and supportive and I won't let anyone venture there if I can help it.

That being said, can anyone help me with a related problem? I know how to set the immigrant settings in Story Progression so that regular immigrants into town won't be clone-faced, but I can't seem to get the settings to not generate immigrants using the gene pool of existing townies. Even if I set "Chance of Bin Offspring" to 100, immigrants always, very clearly get genes mixed from townies in my game. All I want is for immigrants to be generated solely from sims in the library. I didn't save them there for nothing.
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Offline Sayaka

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Re: Story Progression: Avoiding the Clone Face
« Reply #8 on: May 14, 2014, 02:38:12 AM »
Trip, I've found this in the FAQ of NRaas:

Quote
The "Lots \ Chance of Bin Offspring" option defines how often a sim from your Edit Town Library (the bin that stores all your exported sim families) will be used as a genetic parent.

The "Lots \ Chance of Random Offspring" option defines how often the EA sim generator is used to produce a genetic parent.

When those two fail to produce a result, a sim in your town is chosen as the genetic parent.

So it looks like the bin sims aren't able to produce kids for some reason. I don't get it either.

Offline Trip

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Re: Story Progression: Avoiding the Clone Face
« Reply #9 on: May 19, 2014, 06:59:01 PM »
I actually found the (incredibly easy) solution to my problems; just make sure that the "Chance of Bin Offspring" and "Chance of Random Offspring" add up to 100. I should have found that out sooner. :P I have both set to 50 in my game, and the sims generated are, quite clearly, given features mixed with sims from my bin and truly randomized sims, and no one from town contributes anything.

For once, I have cute, unique immigrants!
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Offline pepoluan

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Re: Story Progression: Avoiding the Clone Face
« Reply #10 on: November 16, 2014, 04:15:21 AM »
Thanks for all the discussions, especially the last bit from @Trip about having the "Chances" add up to 100.

Apologies for a possibly stupid question, but what exactly is meant by "Sim Bin"? Is that the bin where I saved my customized sims in CAS, or the bin where households are waiting to be located in Edit Town?

(Also, apologies if this is considered necro, but I think my question doesn't warrant a new thread).

Offline LivvieLove

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Re: Story Progression: Avoiding the Clone Face
« Reply #11 on: November 16, 2014, 01:45:45 PM »
Thanks for all the discussions, especially the last bit from @Trip about having the "Chances" add up to 100.

Apologies for a possibly stupid question, but what exactly is meant by "Sim Bin"? Is that the bin where I saved my customized sims in CAS, or the bin where households are waiting to be located in Edit Town?

(Also, apologies if this is considered necro, but I think my question doesn't warrant a new thread).

Sim Bin references the bin you saved custom Sims to in CAS. Household bin is the one where families are saved before placing them.

Offline Trip

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Re: Story Progression: Avoiding the Clone Face
« Reply #12 on: November 16, 2014, 03:42:31 PM »
However, Story Progression draws genes from the Household Bin if you set it to make it that way. I probably should have made that more clear.
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Offline Lisa46

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Re: Story Progression: Avoiding the Clone Face
« Reply #13 on: January 06, 2015, 11:50:19 AM »
Can you set story progression so that it doesn't move sims to town at all, just breeds the ones already in town?