Author Topic: Play Style: Limiting yourself  (Read 9471 times)

Offline TheGoat

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Play Style: Limiting yourself
« on: September 15, 2010, 03:41:06 AM »
Well, I just joined and decided my first real post would be to ask everyone about a topic that I couldn't find in the archives with a (very) cursory search.

Basically, what I'm curious about is, does anyone have any particular "rules" they follow to limit themselves during gameplay?

For example, I always follow these rules:
1. Whenever a sim is born or ages up, I roll their traits randomly.  I allow myself once during their life to trade a rolled trait for one of my choosing, but only if the trait I choose is one that one of the parents has.
2. I let chance decide when to Woohoo vs. Try For Baby, based on the situation and flipping a coin.  If both sims want a baby, I always Try For Baby.  If only one of them wants a baby, I flip once.  Heads means baby, tails means plain Woohoo.  If neither wants a baby, then I flip three times for married couples (1-8 odds), four times for unmarried (1-16 odds) and five times for sims that don't live on the same lot, with a reflip for the first tails (1-24 odds).  I think this adds just the right amount of danger/chance to dancing between the sheets.

Anyway, I'm curious if anyone else has any codes or regulations they force themselves to live by in order to make the game more fun or unpredictable, or just to mix things up a bit.

Goat

Offline wildredchild

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Re: Play Style: Limiting yourself
« Reply #1 on: September 15, 2010, 03:48:37 AM »
Hi and welcome to the forum!  I really don't play with any type of limits unless I am playing one of the many varied and fun challenges that Metro Man aka Tom comes up for us to play.  Have you ever played a legacy?  There is a Immortal Dynasty that Pam and Tom came up with that is a heck of a lot of fun.  There are many members playing right now.  Anyway, here are a couple of links for you to look at.

1. Challenge Board http://www.carls-sims-3-forum.com/index.php/board,6.0.html

2. Immortal Dynasty Thread http://www.carls-sims-3-forum.com/index.php/topic,1810.0.html

3. Graveyard Board (last years challenges) http://www.carls-sims-3-forum.com/index.php/board,11.0.html



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Offline TheGoat

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Re: Play Style: Limiting yourself
« Reply #2 on: September 15, 2010, 03:52:44 AM »
Thank you, wildredchild!  I see I am not the only one up at this ungodly hour.  In my defense, I've been up reading case law all night.  Not in my defense, my torts class starts in less than six hours, so I should be in bed.

At any rate, I've visited all those pages.  Those, as well as the very active stories board here on the forum, is why I decided to join.  I know a lot of people are "power simmers," but the fact that so many people focus on the stories they create is what attracts me to this site.

It's very nice to meet you!

Goat

Offline wildredchild

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Re: Play Style: Limiting yourself
« Reply #3 on: September 15, 2010, 04:05:11 AM »
Yes, it is 3 am and I need to be up in 4.5 hours to drive the kids to school.  I have been having a run-in with Insomnia as of late, so that is why I am still up at this ungodly hour as you put it.  It is very nice to meet you as well.

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Re: Play Style: Limiting yourself
« Reply #4 on: September 15, 2010, 07:33:37 PM »
Sometimes I make myself follow my Sims wishes when they're contrary to mine, just to see how it turns out. For example I was just starting out on a legacy style game where I was intending to have the kids inherit traits from their parents via a random system I'd designed (at birth one trait from each parent, at childhood inherit trait from mother, at teenager inherit from father at young adult from mother again, trait chosen by rolling a six-sided dice, results of 1 - 5 being the trait at that spot in the parents list of traits, a 6 being any trait, chosen with the in game randomizer, duplicate traits or ones not available at that age rerolled), so obviously I wanted my founder to get herself a nice husband with good traits...

A day or two into the game she got a wish to go on a date specifically with Hunter Cottoneye (I think that's his name) who she had had no contact with other than he was her co-worker, I'd never seen that before, a Sim autonomously wanting to date someone they hadn't even been formally introduced to, so I figured, okay, one date, what harm can it do? (clearly I failed my genre savvy roll right there). So they went to the bistro, ate, chatted, my girl Eloise had the observant reward by this point and I got my first look at this guy's traits. Now I forget exactly which three appeared as found out, except that one of them was Mean-Spirited and the others weren't particularly positive either, plus this guy was obviously quite a bit older than her, I was like 'Are you sure this is the guy for you, honey?' Eloise promptly gets a wish to kiss him (not having had any romantic interactions except possibly the ask if single one), I gave in, clearly she'd made her mind up and wasn't going to be dissuaded. As it turned out it worked out rather well, they made a sweet couple, he moved in, gave up work to concentrate on fishing and a day or two after that he got a wish to get engaged even though he had the loner trait, it was like he was telling me that he wasn't really a bad person, just misunderstood and now he'd met someone who saw him for who he was and he was happy. I could even sort of see why she understood him, most of her traits were like more positive versions of his, she had Adventurous to his Loner for example (that's the one I remember), all in all they were much more fun to play than the 'perfect' match I'd had in mind. His genes did go on to wreak havoc with future generations though.

Something else I like doing is mixing traits which don't seem to go together on the same Sim, like Charismatic and Loner (works better than you'd think), Unflirty and Hopeless Romantic, Evil and Friendly. One of my favourite Sims from a different game where I was rolling traits randomly had Workaholic, Party Animal and Couch Potato (plus I forget which two others) I figured she worked hard, played hard and then crashed. I think she was a Rock Star, it kind of worked.

Offline Saltypaws

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Re: Play Style: Limiting yourself
« Reply #5 on: September 15, 2010, 09:33:06 PM »
Welcome to the forum.  I don't think I really follow any set rule.  I guess it depends on the game I am playing.  Some games I play and basically just have the work and have a family and just try to get their LTW accomplished.  Some games, I give them lots of money and redo their house or move them into another bigger house.  I have never been one to follow a set of golden rules, I play because I love to play the sims.  Now the dynasty on the other hand, like I said, I really don't like rules, but I have committed myself to play this game and follow the rules like a good little simmer and I may not like it, but it is alot of fun and I enjoy reading everyone elses stories.  It all boils down to we all are here for one reason and that is the sims.  I like knowing how other people come up with strategies on how they play.  Hope you have fun here and enjoy all that the forum and members have to offer.
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Offline MomOfMany

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Re: Play Style: Limiting yourself
« Reply #6 on: September 15, 2010, 09:38:40 PM »
I mostly play challenges here on this forum so yes I do play by rules but they are not my rules they are Metro's. But when I do just play I normally have a plan of some sort that I am wanting to follow. Like a specific reason for making that particular Sim but sometimes I get off track and end up doing something completely different with them. Other than things like that I don't use any cheats at all. But no rules that I follow for every game besides the no cheats one.



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Offline Esther1981

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Re: Play Style: Limiting yourself
« Reply #7 on: September 16, 2010, 01:14:46 PM »
I mostly play challenges here on this forum so yes I do play by rules but they are not my rules they are Metro's. But when I do just play I normally have a plan of some sort that I am wanting to follow. Like a specific reason for making that particular Sim but sometimes I get off track and end up doing something completely different with them. Other than things like that I don't use any cheats at all. But no rules that I follow for every game besides the no cheats one.

Cool, maybe you will be the one who can answer this! How do you find time to keep their moods green AND level up skills, marry and start a family if you DON"T cheat?? When it first came out and before I found the cheats, I was frustrated and would hardly play because it seemed I was either making them eat, go to the bathroom, sleep etc or their needs would go red and I never had time to do anything! Since I found that cheat, I play at LEAST once a day. How do you do it? To The Goat, I normally hate following rules, the only exception was the grim challenge where I actually followed the rules to a T, surprising me cause normally I hate being told what to do lol.

Offline mtglady

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Re: Play Style: Limiting yourself
« Reply #8 on: September 16, 2010, 06:49:32 PM »
Cool, maybe you will be the one who can answer this! How do you find time to keep their moods green AND level up skills, marry and start a family if you DON"T cheat?? When it first came out and before I found the cheats, I was frustrated and would hardly play because it seemed I was either making them eat, go to the bathroom, sleep etc or their needs would go red and I never had time to do anything! Since I found that cheat, I play at LEAST once a day. How do you do it? To The Goat, I normally hate following rules, the only exception was the grim challenge where I actually followed the rules to a T, surprising me cause normally I hate being told what to do lol.

What cheat(s) are you talking about?  I don't use cheats when I am playing either and I don't find it that hard to keep their needs up, increase their skills, marry AND raise a family.  I do play at 190 day life span though - maybe that makes a difference.  :)
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Offline gerrr00

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Re: Play Style: Limiting yourself
« Reply #9 on: September 16, 2010, 07:05:12 PM »
I play the same as mtglady.  I usually have no problem.  I do usually buy higher quality stuff right off the back.  I usually buy houses that are unfurnished. Or make them live in a box until I can afford a nicer home. Since ambitions came out and there is the firehouse now, I know I have a great place to fulfill my needs if I haven't bought the thing they need yet.  I use every resource that I can in the game that is free.  I may have a day or two that they aren't totally filled all the way up in the green but for the most part I have happy Sims.
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Offline AriaGirl77

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Re: Play Style: Limiting yourself
« Reply #10 on: September 16, 2010, 09:14:51 PM »
I like to random roll traits, and I also like multi colored sims.  My current Dynasty family started with a blue sim.  I also have had green and pink sims in the past.  I have been known to seed neighborhoods with families of bizarre ethnic origin, and then try to marry them into whatever family I'm playing.

Aiwe

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Re: Play Style: Limiting yourself
« Reply #11 on: September 16, 2010, 09:35:04 PM »
@ Esther1981
I play on normal span and I've had Sims complete multiple careers and have a family and friends and etc, all without cheats, trying to think what I can suggest that will help... hmmm... first off buy a good quality bed, they won't need to sleep so long, that gives you more time for everything else, secondly try to get actions to count for more than one thing at a time, eg. if you have a Sim that needs logic to advance at work and their fun and social bars are low, play chess with someone, there's usually someone around in the park to play with unless it's the middle of the night, you might even find a future partner that way, thirdly, don't push too hard, miserable Sims learn slower, so if your Sim needs that extra logic point for work but they're really tired, send them to bed and get them up early to do the learning, it's actually quicker that way and they're happier too, fourthly try to complete little wishes whenever you can, even if it means going a little bit out of your way, they mount up and a lot of the low point happiness rewards are really really useful, multi-tasker, steel bladder and speed learner are all particular favorites of mine. I hope all that is helpful rather than annoying.

Offline Esther1981

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Re: Play Style: Limiting yourself
« Reply #12 on: September 16, 2010, 10:57:00 PM »
The cheat I'm talking about is make needs static. Ok, and another thing I keep forgetting is when it first came out, I didn't know what to do. I've been playing for over a year now, so maybe experience works for this too. I definitely need to try it again without the cheats. Aiwe, thanks for all the tips! Tomorrow when I play, I'll make a single sim and see if I can do it without cheats! Wish me luck guys!

Offline Saltypaws

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Re: Play Style: Limiting yourself
« Reply #13 on: September 17, 2010, 02:32:50 AM »
When my mom use to play alot, I would go in to the den where she was playing and her sims were always in the red.  I would watch her play and I just wanted to grab the mouse and move it for her.  Bless her heart, she just played along and never really paid much attention to the needs, then I would hear her from my room talking to the computer, "go to bed you silly sim", she cracked me up.  I don't use alot of cheats, I use more now than I use to, but for the most part, I give my sims realistic schedules the same as in real life, get up eat breakfast, homework or skill, go to work or school, come home, blah, blah.  Take family to park or fishing on weekends. It got kind of boring so I have tried to spice it up, maybe throw in a girlfriend or boyfriend on the side, things like that, but their needs are always green, I am a fanatic about that, lol.  Maybe that is why I am slow in challenges, I just don't push hard enough, might have to change that sometime.
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Offline TheGoat

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Re: Play Style: Limiting yourself
« Reply #14 on: September 17, 2010, 03:12:49 AM »
@Aria

I've been reading your Blue Sim dynasty.  It's very good, very entertaining.  I'm sorry your sims lost their "blue."
/wink

I don't think you have to limit yourself to have a good time.  I just find that coming up with a few rules makes the game more unpredictable.  I think the whole challenge thing is a testament to that - why would anyone play one of the challenges if it didn't make the game more fun?