Author Topic: A question about the hover board.  (Read 7696 times)

Offline trickai

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A question about the hover board.
« on: November 29, 2013, 06:40:16 PM »
Okay I wanted to know about the travel speed of the hover board, or windcarver.  From the Sims 3 Wiki it says: The Advanced Technology skill determines how often Sims will fall from riding the hoverboard and the speed of the hoverboard. As Sims reach level 7 of the skill, they will no longer fall, and there's a chance that they will do a trick upon reaching the destination.

From here it shows the speeds of all vehicle with the exception of the windcarver: http://sims.wikia.com/wiki/List_of_vehicles

Now at low level 1 and 2 the windcarver moves pretty slow, but I wanted to know how it compares at the higher skill levels, up to level 10.  Is it faster than a bike?  Faster than a broom?  Would like to see some numbers but can't find the info anywhere.

Offline Trip

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Re: A question about the hover board.
« Reply #1 on: November 29, 2013, 11:22:03 PM »
I'm moving this to the Into the Future board.
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Offline Turoskel

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Re: A question about the hover board.
« Reply #2 on: November 30, 2013, 04:44:06 AM »
You got me curious so I looked it up, here's the code for the hoverboard, it seems you reach max speed at level seven but I can't see anything about what that speed is.

Code: [Select]
<?xml version="1.0" encoding="utf-8"?>
<base>
  <Current_Tuning>
    <kRouteRadiusToPickUp value="0.5">
      <!--Distance away from the hoverboard that the sim will route to in order to pick it up.-->
    </kRouteRadiusToPickUp>
    <kMinimumDistanceToUseHoverboard value="10">
      <!--Minimum distance (squared) of a route that a sim can use a hoverboard.-->
    </kMinimumDistanceToUseHoverboard>
    <kHoverboardMedatorInstanceNames value="hoverboard">
      <!--Comma-Separated List of Hoverboard Medator Instance Names that will be used when giving random hoverboards-->
    </kHoverboardMedatorInstanceNames>
    <kFallChance value="75, 65, 55, 50, 25, 10, 5, 0, 0, 0, 0">
      <!--Chance of falling at the end of the route, from level 0 to level 10 of Future skill.  Percent (0-100)-->
    </kFallChance>
    <kTrickChance value="0, 0, 0, 0, 0, 0, 0, 40, 55, 70, 90">
      <!--Chance of doing a trick at the end of the route, from level 0 to level 10 of Future skill.  Percent (0-100)-->
    </kTrickChance>
    <kAdditionalFallChanceIfClumsy value="15">
      <!--This is added to kFallChance if the Sim has the Clumsy trait. Percent (0-100)-->
    </kAdditionalFallChanceIfClumsy>
    <kFunGainPerRide value="2">
      <!--Every time the Sim gets on a hoverboard, their Fun motive will increase by this amount-->
    </kFunGainPerRide>
    <kFutureSkillLevelsNeeded value="0, 4, 7">
      <!--Future Skill Levels needed for Low, Medium, High Skill - determines profiency / speed of using the hoverboard - PAB-->
    </kFutureSkillLevelsNeeded>
    <kFutureSkillGainPerHour value="75">
      <!--For every Sim hour a Sim spends on a hoverboard, they will gain this many Future Skill points-->
    </kFutureSkillGainPerHour>
  </Current_Tuning>
</base>

Offline trickai

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Re: A question about the hover board.
« Reply #3 on: November 30, 2013, 08:07:21 AM »
I'm moving this to the Into the Future board.

Whoops sorry...I thought I had put it in the Into the Future board.  Don't know how I messed that up...I appreciate you moving it for me.

Offline trickai

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Re: A question about the hover board.
« Reply #4 on: November 30, 2013, 08:57:44 AM »
I am trying to find the fastest transportation at the cheapest price I can afford.  For example as a witch I start with a broom.  But it is slower than most bikes.  So a bike seems to be the obvious choice until I can afford a car or motorcycle.  But I don't know how the flying vacuum compares to a bike. The hoverboard seems to be about as fast as my starter broom but if it eventually gets faster it might end up being the cheapest in the long run depending on how fast I can level it up.

I also like that the hoverboard doesn't stop outside of buildings when travelling.  So a broom or bike will stop being used at the road then you walk to where you are going in a park, festival, city hall, home, etc.  However the hoverboard will not stop at the road and take you right to your location.  Even within say the festival lot, you will jump on your board to go from one attraction to the next.

Offline Nutella

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Re: A question about the hover board.
« Reply #5 on: November 30, 2013, 09:43:41 AM »
Have you tried the jetpack?  It feels the fastest, instant teleporting, and they don't cost much either.  If you do the opportunities, you will actually get a free jetpack in your inventory.

The flying vacuum is speed 10, super fast, but I still think the jetpack is faster than flying vacuum.


Offline Joria

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Re: A question about the hover board.
« Reply #6 on: December 05, 2013, 04:12:58 PM »
Have you tried the jetpack?  It feels the fastest, instant teleporting, and they don't cost much either.  If you do the opportunities, you will actually get a free jetpack in your inventory.

The flying vacuum is speed 10, super fast, but I still think the jetpack is faster than flying vacuum.

But the jet pack seems to only go from point A to point B.  In other words you can choose a commercial lot or a home lot but not just a random destination which you can do on a broom, bike, or hoverboard.  Maybe I don't have my skill level up high enough on mine but that is how it appears to me.
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Offline Pam

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Re: A question about the hover board.
« Reply #7 on: December 05, 2013, 09:53:21 PM »
With a jetpack, you can click on any piece of ground anywhere in the town and select "Fly Here" and it will take you to that exact spot.  So, it's not necessary to fly to a commercial or residential lot from town view.  It works a lot like the teleporter in this regard.  Also, there are jetpacks and windcarvers sitting around the Community Center in Oasis Landing.  You can just pick one up and put it in your inventory, much like how you empty the book cases in Shang Simla.  It's just there for the taking.
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