Ok, I'm thinking of doing this. Or at least attempting it. It sounds hard and I've longing for a Sims 3 Challenge that is actually hard. Plus, I've never even learned the recipe for Ambrosia, let alone had a Sim eat it!
My strategy is to have each Sim try to SuperMax 2 skills each. Just in case an opportunity doesn't come up or a glitch prevents me from completing something (especially those related to travel).
It also leaves Charisma, Cooking, Fishing, and Gardening open to all Sims. Which means I can have several Sims working the gardens in order to keep the level of Ambrosia ingredients at a good level.
Generation One:
Focus on Writing and Painting with a focus on writing since Sims won't autonomously paint. And painting can be lucrative.
Career: Writer or Journalism.
LTW: If going to writer, Professional Author. If going Journalism, Star News Anchor
Generation Two:
Focus on Martial Arts and Athletic with a focus on Martial Arts. Will be trying not to max Athletic since it's not a hard one to SuperMax, but it's a good one to pair with Martial Arts in case of a travel glitch.
Career: Sports
LTW: Become Superstar Athlete (being careful to not top Athletic while doing this)
Generation Three:
Focus on Piano and Photography. Will probably make a back up save before attempting to skill Photography just in case I glitch out. Since Piano requires opportunities, I don't need photography opportunities clogging things up. Let me know if this is not allowed. I should hopefully have Athletic and Painting as possible alternatives. Will not be traveling to France until decent skilled up to try to get the Nectary as a Nectary and not a Hot Spot. Gen 2 Immortal will pick up the camera in China.
Career: Politics
LTW: Leader of the Free World
Generation Four:
Focus on Drum and Logic. Toddler will be banned from the peg board. Will be focusing on Drum in order to free up Logic since it's in so many careers.
Career: Medical (being careful to not top logic)
LTW: World Renowned Surgeon
Generation Five:
Focus on Handiness and Inventing. Will probably end up SuperMaxing Handiness since Inventing takes so long so will just be focusing on that.
Career: Science
LTW: Become a Creature-Robot Cross Breeder
Generation Six:
Focus on Bass and Mixology. Will primarily be focusing on Bass unless the family are celebrities or I can get into all of the clubs in order to get the drink recipes.
Career: Business
LTW: CEO of a Mega-Corporation
Generation Seven:
Focus on Nectar Making & Riding
Career: Culinary
LTW: Celebrated Five-Star Chef
Generation Eight:
Focus on Guitar and Sculpting. Yes, this means if I'm going for a high score this will put me at a disadvantage as I'll have to rely on spouses and/or spares. But I'm just doing it to finish the first go around. I'll play for score next time.
Career: Rock Star
LTW: Rock Star or maybe one of the money related ones for instant LTW satisfaction.
And just so I don't miss the gist of the major rules:
Each Immortal Candidate must:
--Top a Unique Career (may choose different branches)
--SuperMax a skill that no other Immortal or Immortal Candidate reaches Level 10 with. SuperMaxing is reaching Level 10 and completing all challenges
--Have 6 best friends at the time they eat Ambrosia for the first time. Afterward they don't have to have 6 best friends
--Have 3 LTR's that no other Immortal or Immortal Candidate has.
--Purchase one property (lot that can be upgraded like parks and beaches, right?) and purchase one building (venue). Properties must be fully upgraded.
--Achieve a Unique LTW
--Do 6 Different Opportunities (Names of the specific opportunity. Read Book opportunity for X book and Read Book opportunity for Y book are the same opportunity for this challenge. Read Book in this case is the name of the opportunity).
--A portrait of each life stage that is possible. No infant portraits for any of them and the founder will only have YA - Elder. Portrait must be done by another Sim and must be in the museum before the Sim ages to the next stage. Once placed in museum may not be replaced and you can have one portrait, sculpture, and picture per life stage in the museum.
All immortals must be alive at the end. May place Death fish in inventories after Ambrosia is eaten for the first time to make sure accidents don't kill them.
And I think that's the gist of it.