I'm in the situation where I can successfully play with all the expansion packs, however I choose not to play with ITF, Seasons, Pets and Island Paradise because I find them annoying. So, by the time I got to Uni Life, I have always had World Adventures and Ambitions installed., So, my comments regarding photography and sculpting skills need to be considered in light of that.
Photography SkillDepending on store content, and expansion packs, Photography is possibly the easiest to do the museum piece for. My starting sim and any sims I bring into the household start with the middle value camera, which means a helper can get snap happy from the get go. You aren't allowed to sell the founder's camera and keep the cash for it, but you can sell the camera of any/all the others you have brought in to help you, so that's another way to make some cash at the start. If you have the multitab store content, you can instead have a helper learn photography from the multitab, while they are doing other things. Photography is learned VERY quickly using the multitab. There is a cost for each photograph taken, however. If you want the best value photographs for the museum, the top quality camera is needed, as is panoramic size and classic vignette filter - requiring level 10 photography skill.
Sculpting SkillSculpting level 5 is needed to sculpt ice. In addition, 25 ice sculptures are needed to be able to sculpt ice that doesn't melt on you. The multitab does not help with learning sculpting, however the brain enhancement machines (from uni life) do help with the skill.
Without the use of brain enhancement machines, I generally progress as follows:
- 5 clay then wood until I reach skill level 5 in sculpting skill; (keep these, to do the wishes regarding x number of sculptures in your house - also ones that are furniture or chess tables etc can be used.)
- sculpt ice until I reach 25 ice sculptures (sell these as you go, to do the wishes regarding making x amount from selling sculptures; join sculpting self employment career to do wishes relating to sculpting career)
- sculpt founder as your 26th ice sculpture.
With the use of brain enhancement machines, I progress as follows:
- I purchase 5 level 1 brain enhancement machines if I can afford them.
- I purchase 1 level 2 brain enhancement machine if I can afford it as well
- I send my sculpting slave to the machines and have them change traits (at the level 2 machine) and then to the others to raise sculpting by 1 level each time, hopefully to level 5.
- I sell the machines if necessary to fund the sculptor's room.
- I send the sculpting slave to the city hall to join self employed sculpting career.
- If the sculptor is not at level 5 sculpting skill, get them to do clay and if necessary wood sculptures until you hit level 5.
- At level 5 sculpting skill, switch to ice and sculpt away, as per no brain enhancement machines, you are aiming to get to 25 ice sculpttures for unmelting ice sculptures.
- Sculpt founder as sculpture number 26.
Sculpting Slave Set UpYou can't have the sculptor doing anything else during this time (they are the ultimate skill slaves). Even something like sleeping is a luxury they really can't afford to be engaged in. I put them in a room, and lock the door so that only the sculptor can use it. Buy the cheapest music player you can and set it to the sculptor's favourite music type. If your game has rocking chairs (and I think they come with Supernatural, so yours probably doesn't) purchase one of them for your sculptor rather than a bed, if not, buy a bed. With the rocking chair, you can doze in rocking chair and still have the music playing, whereas it wakes up sims who try to sleep in a bed. Send someone else out to harvest plants around the neighbourhood - that is the food for your sculptor. If you can afford to buy them, put a toilet and shower in the room, if not, put the bathroom up next to your sculpting location and put up a door between the rooms.
LTRs, Traits and other mattersLTRs that help the sculpting slave to meet their needs are worthwhile for them to purchase, as is the midlife crisis LTR - as this permits you to change your traits; so do that and as a minimum change one of your traits to savvy sculptor, allowing for sculptures to be made that won't be wrecked. (Of course, if you have the brain enhancement machines, you won't need to spend LTHPs on the midlife crisis LTR.) Ultimately, it is a good idea to get the Artisan Crafter LTR for your sculpting skill slave - that increases the value of your sculptures.
Sculpting Skill can be learned from Teenager hood, however teenagers have to go to school, so they can't be your starting sculptor, but they can take over from the original sculptor once the first sculptor dies, if your founder is not your sculptor for the family. The teen can begin sculpting after school/on weekends and get more serious about it as a young adult.
Children can play in the sandpit and get a headstart on sculpting skill - helpful for a future sculptor supermax.
You probably didn't want to know all that,
@Nevermore , but there you go, anyway.