Author Topic: The Sims 3 4x4 Dynasty  (Read 428365 times)

Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #930 on: June 09, 2014, 05:53:28 AM »
I want my generation 2 and 3 to live in Oasis Landing but I know there is no school for the children.
Does it matter if theses heirs never go to school?

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #931 on: June 09, 2014, 08:56:29 AM »
@maisie

No it doesn't matter, there is no "school" requirement for heir child and teenager years.  However you do have permission to add a school in Oasis Landing, if you want.



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Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #932 on: June 09, 2014, 02:06:21 PM »
Question, 'cause I had this come up in a separate game file I was playing this weekend.

Back when Generations was released, it appears that there was a confirmed glitch in which minors out after curfew were caught by the police and removed from the family instead of being escorted home.

I had that glitch happen in this game file.

Is this a glitch in which going back to a previous save would be acceptable, or is that case by case? (In my file, my teenagers were heading home from an evening of fishing, on a Friday night.)

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #933 on: June 09, 2014, 03:03:01 PM »
@Shirin

Go ahead and go back to a previous save.

Offline Shirin

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Re: The Sims 3 4x4 Dynasty
« Reply #934 on: June 09, 2014, 03:20:55 PM »
Ok, thanks :)

Offline maisie

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Re: The Sims 3 4x4 Dynasty
« Reply #935 on: June 10, 2014, 03:56:26 AM »
Then I will add the school, thank you!

Offline Lisa46

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Re: The Sims 3 4x4 Dynasty
« Reply #936 on: June 11, 2014, 11:31:53 PM »
Does daycare count as a career?



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Offline Trip

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Re: The Sims 3 4x4 Dynasty
« Reply #937 on: June 11, 2014, 11:39:03 PM »
It counts for the other dynasties, so I don't see why not.
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Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #938 on: June 12, 2014, 07:24:52 AM »
Does daycare count as a career?

Yes it counts.

Offline christinal3106

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Re: The Sims 3 4x4 Dynasty
« Reply #939 on: June 14, 2014, 11:25:04 PM »
I'm sorry, I have some questions.  First, I am a little confused because the rules say that you can't throw life state changing elixirs at founders or heirs, but it says that your founder or heir can change life states to extend life after the requirements are done and the next heir is born.  So, does that mean if I want a founder to become a werewolf. I would have to be bitten by one?  Or is it okay to drink it if it's not thrown at you.  Just wondering since I would much prefer to leave supernaturals off.  Also, so let's say that I have a werewolf in my household that is not a founder or heir, and they find collectibles like a supernovium or something.  Can another sim clone it that is a heir or founder and it be counted for the 4x4 collection?  Also, could you have 4 metals that are cloned as clones or metals?  Same thing with other collectibles, or do they have to be considered clones if they are cloned?  I hope that made sense.

Geez, I have to add one more question to this.  So, I have read the edit town rules, and I think I am in good understanding of what I can't do, but just to make sure, if I am in Lucky Palms or something, and the game autoplaces certain lots like the firestation and the supernatural hangouts, can I just delete them even if I have no other plans for the lot that they are on or plan on putting them somewhere else. 

Offline Trip

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Re: The Sims 3 4x4 Dynasty
« Reply #940 on: June 14, 2014, 11:40:10 PM »
The addition about founders/heirs being able to change life states was a recent addition, so I think that the rule against life state-changing elixirs is an inconsistency we forgot to account for. :P It's not like this is the Life States Dynasty, where life state-changing elixirs make things far too easy.
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Offline christinal3106

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Re: The Sims 3 4x4 Dynasty
« Reply #941 on: June 15, 2014, 12:51:14 AM »
I thought that was different...maybe it hasn't been changed yet then.  I don't know what I am doing anyway.  I have planned countless dynasties but never finish them.  If anyone needs a dynasty planner, I am really good at it.... J/J

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #942 on: June 15, 2014, 07:42:06 AM »
I'm sorry, I have some questions.  First, I am a little confused because the rules say that you can't throw life state changing elixirs at founders or heirs, but it says that your founder or heir can change life states to extend life after the requirements are done and the next heir is born. 

Sorry I just can't find it in the rules that says you can't throw life state changing elixirs at founders or heirs.  Can you point it out to me so I can make the edit?  There are allowed life states for founders/heirs, but after the next heir is born - previous founders/heirs are allowed to change lifestate to extend life - if they want to. 

So, does that mean if I want a founder to become a werewolf. I would have to be bitten by one?  Or is it okay to drink it if it's not thrown at you.  Just wondering since I would much prefer to leave supernaturals off. 

You can use life state changing elixirs or the manual method (like bitten by a wolf). 

Also, so let's say that I have a werewolf in my household that is not a founder or heir, and they find collectibles like a supernovium or something.  Can another sim clone it that is a heir or founder and it be counted for the 4x4 collection? 

Yes, but it is counted as the category "clones from the science skill".  The heir/founder must be the ones that have the science skill to clone the supernovium.

Also, could you have 4 metals that are cloned as clones or metals?  Same thing with other collectibles, or do they have to be considered clones if they are cloned?  I hope that made sense.

Clones.  Anything that is cloned using the science skill will be counted under the category "clones from the science skill" -- not metals, not gems.  If you want metal category, your founder/heir will have to go out and collect it themselves.

Geez, I have to add one more question to this.  So, I have read the edit town rules, and I think I am in good understanding of what I can't do, but just to make sure, if I am in Lucky Palms or something, and the game autoplaces certain lots like the firestation and the supernatural hangouts, can I just delete them even if I have no other plans for the lot that they are on or plan on putting them somewhere else.

As long as you are not removing any of the town's original community lots, yes you can delete or move them.  Make sure you do it before going to live in that town, as once you go live you cannot enter edit town mode.

Offline KRae

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Re: The Sims 3 4x4 Dynasty
« Reply #943 on: June 15, 2014, 08:25:16 AM »
Under Setting Up Your File and General Rules, third from the bottom, it states that life state changing elixirs can be thrown at non-founder/non-heirs. I assumed this meant they could not be thrown at founders/heirs. I think that's the confusion.

Offline Nutella

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Re: The Sims 3 4x4 Dynasty
« Reply #944 on: June 15, 2014, 08:27:53 AM »
What about removing that whole line "life state changing elixirs can be thrown at non-founder/non-heirs"?  Would that make it less confusing?