Thank you for updating the collections. The collections that are easy without traveling are muhsrooms, space rocks, seashells if you use Isla Paradisa as a town, gems if board breaking or witchcraft are allowed, fish if cats are allowed so we can stock ponds and metals if witchcraft is allowed. It would get boring reading stories with the same 6 collectibles over and over again. With the change there could be some fun twists.
To make collections just a bit harder, maybe there could be a restriction: no skills can repeat, and any collectible item must be unique. For instance, if you use 4 metals in the first town, you must use 4 different metals in the second town. Maybe a restriction of 2 skills and 2 collections per town as well to force some uniqueness?
Are horse trophies a collectible from the skill or a career object? They are awarded for winning a race, but your sim doesn't have to be in the horseman career to win the trophies. Could they do double duty - 4 for a skill object and 4 others for career object?
Tombstones are easy. I plan on keeping every heir alive in the adult age state until the 4th heir is a child, then they can all age up. I'll use either ambrosia or young again potions or whatever. By the time the heir is ready to move, the 4 tombstones former heirs will have died to provide tombstones.That will still leave room for four other sims (generation 4, spouses, spares, helpers, whatever).
I have one unanswered question - will there be any limits on aging up heirs or non-heirs early?
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Edited to add another question after re-reading the first post:
I would like to start with Jake and Josephine Coastal in Barnacle Bay. The are both in the adult stage. The requirements state that if we create founders in CAS they have to be young adult. Does that requirement also apply to pre-existing founders?
Ok, one more:
I'm assuming we can use edit town as soon as the move to the next town occurs. Correct?