I just did some experimenting with deathfish. I sent one worth over 600 to be mounted. It came back worth 240 - the cost of the mounting. When I put one in a bowl, it didn't register any value. When I immediately sold it, I got 68, the price of the depreciated bowl.
It must have changed on a patch. Should have checked my information wasn't out-of-date. Sorry.
If the fish is in your inventory or fridge, you can drag it and leave it on the floor
Oh yes, I'd forgotten you can do that
. Do they still all look the same? I think that's also changed with a patch - maybe the same one that reduced the value in bowls.
I really like the idea of sixteen different collections. Comparing Marian’s list with the allowed collections for the DecaDynasty and Life States Dynasty, these are possible additions (if allowed).
Career rewards Edit: oops! Obviously this one can't count. It's already a separate reqirement.- LTHP reward objects
- Skill certificates
- Spirits
Criminal career objects Edit: probably out for the same reason as the other career objects.- Relics
- Stolen items
- Wildflowers
- Festival eggs
- Samples from the science skill
- Upgraded appliances (although the value has very little to do with the skill)
- Afterschool activity trophies
- Time travel items
- Field trip souvenirs (although it seems very unlikely that a single Sim could get four)
- Messages in bottles
Also, allowing different subtypes, like both paintings and sketches or different types of small pet (turtles, lizards, rodents, birds, snakes) would expand the possibilities for people with fewer expansions.