Author Topic: Running a Resort Hints/Tips  (Read 170719 times)

Offline aenito

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Re: Running a Resort Hints/Tips
« Reply #105 on: July 11, 2013, 08:53:33 PM »
When I added more towers I had all my rooms, 84 of them, booked but that tiny bit of profit wasn't worth it. This was at moderate price for a room.

Your mistake is to set prices to moderate if all rooms are booked. When there is more demand than rooms you must raise the price; only if the demand drops you must do maths to evaluate when more rooms at cheaper price make more profit than less rooms at higher price. In a base general case, 84 moderate rooms generate more income than 63 expensive rooms in a Beach tower.




I know you don't like maths, but here are some:

To build a new beach tower cost $1,500 plus $5,000 plus $10,000 = $16,5000
Once build, your room capacity increases by 40.
The maintenance cost of the tower is $500
If you rent all the rooms at moderate price you get no less than 40x31 = 1,240 - 500 = $740 profitability. In 16500/740 = 23 days it will return the investment.
If you rent all the rooms at expensive price you get no less than 40x41 = $1,640 - 500 = $1,140 so you need 16500/1140=15 days to recover the investment.

But that's a base estimate. The amenities adds to the base income (the figures in green) and, for example, in my Hobart's Hideout I am making $71 per visitor each day. So my figures are 40x71 = 2,840 - 600 (maintenance with room service plus spa) = $2,240 per room per day. So I recover the investment of build one tower in one week.

Offline Joria

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Re: Running a Resort Hints/Tips
« Reply #106 on: July 12, 2013, 01:05:25 PM »
Thanks aenito!  I am not fond of math for true, mostly because I have little background beyond the basics.  However, my hubby did this kind of thing for a living for years so I'll pass the info on to him so he can help me understand better. 

I did increase the room rate to expensive and the hotel is still at maximum capacity.  She takes in over 7k in profit a day now.  Since it's at capacity, should I add another tower?  I have room to place three more, even more if I go out over the water.

It is interesting to me to see what gets used and what doesn't.  I am going to remove the "game room" since no one ever uses it and perhaps make it a coffee shop.  Don't know if that would be good or not.  Could just make it more buffet.

The things that get used the most, in order, (and excluding the buffet which is a no brainer), are the pool, the wedding venue, the kid play area and both bars.  I was surprised to see the playground used more than the bars.
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Offline aenito

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Re: Running a Resort Hints/Tips
« Reply #107 on: July 13, 2013, 06:31:36 PM »
In another resort, with more space, I made 12 Beach towers and when the resort reach 5 stars they get always full.

In Hobart's Hideout I have the towers in the water and the amenities in the beach. The only hard decision is how much money you want to earn. I stopped at 10k$ daily because there is not enough stuff to spend it.

Offline Joria

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Re: Running a Resort Hints/Tips
« Reply #108 on: July 14, 2013, 02:39:58 PM »
In another resort, with more space, I made 12 Beach towers and when the resort reach 5 stars they get always full.

In Hobart's Hideout I have the towers in the water and the amenities in the beach. The only hard decision is how much money you want to earn. I stopped at 10k$ daily because there is not enough stuff to spend it.

I'm getting over 8k a day now and just don't want to bother with it any more.  It can take a lot of time to just keep it going and you're right, there is just so much you can spend it on.  My houseboat is really nice now, lol, so where does the cash go next?  On land house I guess.

I did add more towers on the piers in the water, removed the game room and just added more buffets so now there is always breakfast, lunch, dinner, dimsum, sushi, kids, desert and vegetarian available 24/7 for the guests.  My Sim is a top notch cook but never cooks because she just go eat at the buffet.  I have 12 towers if you count the middle ones when you "improve", otherwise it would be ten like yours.

This would definitely be a good way to fund a dynasty but you'd basically be "homeless" on the beach at first.  Not sure how you would manage it.
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Offline aenito

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Re: Running a Resort Hints/Tips
« Reply #109 on: July 14, 2013, 05:27:15 PM »
You are not homeless because the resort is not your home. It is a community lot you can visit if you want but you can just manage it from the menu without even go there. Even better, you can grab all the elders of the dynasty and send them to the resort towers and use the option "stay here untill tomorrow at 7am".

Offline Aspen

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Re: Running a Resort Hints/Tips
« Reply #110 on: July 23, 2013, 11:14:27 AM »
Pretty what everyone has said, check the reviews each morning and act on them accordingly. You cant raise more than 1 star a day so whether you fully deck out your resort in 1 day or 1 week, it will take time.
8 food tables- dont bother with micromanaging, the maintenance on the tables and your staff will handle the rest.
Firewalker pits of all temps, basically, every amenity you drop down, check it's options and make it the best it can be (Chlorinate pools, hottubs should be hot, bars should offer the best type of drinks, snack bars and food tables highest quality food and maintenance)
Firepits add +50 guests to each resort.  If you tweak Hobarts a little before you start to improve it, you can get 6 towers up, 3 on each side of the resort before even touching the water.
Have all your services run 24/7 and set rates to expensive (thats my own call, but you have to spend money to make it and since the upgrades are factored into the finances, it doesnt come out of your pocket but out of the resort's operating costs).

Offline Aspen

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Re: Running a Resort Hints/Tips
« Reply #111 on: July 26, 2013, 08:58:00 AM »
Well here's good news for those who are still working on their 5 star status: It doesnt take a lot of money to get there. I just hit 5 star with 0 hot tubs, 3 firewalker pits, 4 pcs of gym equipment and around (15) pcs of $23 pansies -( the $1 hydrangea are 4 tile placements, too big imo)-  I think the kicker was raising everything to max quality, and high maintenance. All the towers are still level 1. This wasnt a speed build or built for max profits, just a resort built over a week with the $$ I could muster in a week



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Offline Joria

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Re: Running a Resort Hints/Tips
« Reply #112 on: July 27, 2013, 06:53:59 PM »
Finally stopped back to visit my resort.  Filth everywhere!  How long would it take under those conditions for it to lose it's 5 star rating?  My Sim cleaned it up and rehired top quality help.  I will definitely be checking it out every so often.
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Offline Shirin

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Re: Running a Resort Hints/Tips
« Reply #113 on: July 27, 2013, 07:17:58 PM »
I don't know if it's possible, I always pictured it's like celebrity. Once you hit 5 star celebrity, you'll always be one, even if you are a permanent hermit the rest of your days. I've had a few days of filth, and I haven't lost any rating.

Offline Joria

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Re: Running a Resort Hints/Tips
« Reply #114 on: July 28, 2013, 03:09:27 PM »
I don't know if it's possible, I always pictured it's like celebrity. Once you hit 5 star celebrity, you'll always be one, even if you are a permanent hermit the rest of your days. I've had a few days of filth, and I haven't lost any rating.

Good to know.  It offends my sense of static perfection to have it dirty though. 
What?  Grannies can't play games?
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Offline Shirin

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Re: Running a Resort Hints/Tips
« Reply #115 on: July 28, 2013, 04:58:54 PM »
Oh, for sure. My 3 maintenance workers got so bad that I added Bonehilda to Hobart's.

She must have been slacking off until I zoomed back into the resort, as there was filth everywhere - then suddenly, she's going around and picking up trash, stomping roaches, etc.

Offline Joria

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Re: Running a Resort Hints/Tips
« Reply #116 on: July 29, 2013, 04:45:16 PM »
Oh, for sure. My 3 maintenance workers got so bad that I added Bonehilda to Hobart's.

She must have been slacking off until I zoomed back into the resort, as there was filth everywhere - then suddenly, she's going around and picking up trash, stomping roaches, etc.

Great idea!  I think I'll add Bonehilda to mine as well.

I'm planning on making my second resort now but I'm not sure how to go about it.  My Sims own pretty much all the empty lots and all but two of the islands but each place they own has an empty house icon over it.  Now I know I can change that to commercial, but so far when I try to build on one of those lots, (they now want a land house as well as the house boat), the build/buy icon in Edit Town is greyed out and I can't build there.  Any idea why? 

Also, if I bulldoze the icon on those lots, will they still own them?

I just took one string of islands and connected the smaller island with the larger island.  I wanted to place the supernatural places, (hangout, elixir consignment, vault and arboretum), all in one easy to reach spot to go with a supernatural resort.  I then added a port and now I want to put a resort on the larger island and maybe a spot for entertainment.  I had to lay lots to do this so my Sims don't own any of it yet and it was not affected by the greyed out build/buy.  Here's how it looked:

Step one:



Step two, notice it is still a house lot at this point:



Step three, add arboretum and vault.  This part is still a wip but will look great when landscaped into a park like area:



Step four, add elixir consignment, (built by Larifari2009) and hangout, (my Paddie's Anchor which needs exterior remake):



The port is on the other side of the larger island.  The difficulty is I can't place any decent size lot there unless I go mostly into the ocean so it will be a lot of it underground and just a fun area on top and on piers.  I'll put it mostly in the showboat thread when I'm done or working on it.


What?  Grannies can't play games?
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Offline Tigerskin

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Re: Running a Resort Hints/Tips
« Reply #117 on: July 29, 2013, 09:41:47 PM »
I own 2 resorts and quite frankly it's exhausting trying to keep on top of all the repairs required. It takes all the fun out of it.

I have a married couple who are constantly going to the resorts to fix things. I've bought the unbreakable toilets and they both have the plumber skill challenge but everything still breaks - even after I've just fixed it!

There doesn't appear to be any maintenance staff anywhere and the filth is piling up. One of the resorts had gone down to 3 & 1/2 stars before I had noticed.

Chuckles_82

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Re: Running a Resort Hints/Tips
« Reply #118 on: August 01, 2013, 09:29:03 AM »
Hot tip!!!

When you are in build/buy mode, you can ctrl+shift+click your beach tower, and upgrade fully for no additional cost!! WITHOUT TCE!!!

Offline Mahmeya

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Re: Running a Resort Hints/Tips
« Reply #119 on: August 03, 2013, 10:08:09 AM »
I levelled down the Beryl Shoals (hope I spelled it right) terrain and used it's 60x60 lot for my resort. Being already rich, I was doing it just to try it out, not to make too much profit. But managed to have it 5* even though it's pretty messy as stuff is clustered on small place. What I did to save space is that the main entrance to building with check-in desk, dining room, gym and VIP rooms is mere 2 squares from ocean. One rewiev made me laugh as it asid something like: "Saying that hotel is on the beach is not accurate. When you leave it you're knee-deep in water."

Many guests in their rewiev say that they like hot tub is not overpopulated, which suprises me given on how small place it is. I believe it's based on hot tub/capacity ratio. So you're ok with 1 tub if you have capacity of 46 guests. With that I guesstimate that the breakpoint could be 50 guests/hot tub.

And another funny rewiev: "It's good that pool was chlorinated as there was lot of kids and teens inside."
When my hotel was still 2* but having best-quality meals: "If you spent too much time at their bufet, your body will end up as bad as this rewiev."

P.S.: I'm reverse-translating the rewievs as my game is not in english. So in your game it may sound different.

 

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