Author Topic: The Sims Medieval  (Read 128777 times)

Offline Ricalynn

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Re: The Sims Medieval
« Reply #360 on: March 25, 2011, 11:50:09 AM »
Read the Lesson on Pregnancy and Children.  It says there is a high chance of pregnancy from WooHooing in Medieval times.  And there is - I accidentally got my physician pregnant two more times after the initial baby while working on her husband (the knight's) quest.  I think there is a noise but it's not chimes and I'd have to hear it again to be able to tell you what it sounds like.  



EDIT:
What's with uncolourable skirt parts on a dress?

Part of my thinking about the fact that the clothing customization is that they want the feel to remain true to a point.  I don't think there were a lot of patterns to be had back in those days.  Not to mention, not saying anyone on this forum would do it /not trying to offend, I don't think they want to see Peteran Priests in hello kitty robes.  There are a lot of RPG games out there where there is no choice between color for the gear you're wearing.  "You want to be a king?  Ok here's a crown and a funny lil jacket - toodaloo. "

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Offline Lilygirl

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Re: The Sims Medieval
« Reply #361 on: March 25, 2011, 11:52:08 AM »
So now I have a question. I don't know if it's relevant or not in this game, but where exactly does this game plays in the timeline? I know the obvious reason would be Medieval, but that is between 500 and 1500 if I'm right. And that's a long periode. So it is settled somewhere in that thousand years?

My husband says that's it's probably towards the end of the Medieval era in terms of the technology the Sims have/use, but mostly it's just another made-up fantasy world given the wizards and "the beast" in the pit.

Ok, I have been playing in my slivers of spare time over the past 3 days and I haven't had a nooboo yet.  Is there a "try for a baby" action or do pregnancies just randomly happen as a result of woohoo?

Guess I should do some "testing".   Hee hee!

My Doctor got his bride pregnant when they had to consummate their elopement (otherwise the monarch was going to have him executed for not seeking her approval first) through "Woohoo". I have yet to see a "Try for Baby" option for my Licentious Doctor and his ladyfriend, now wife. It would be more realistic of pregnancies just happened because back in the Medieval times there really wasn't any information around family planning and contraception methods.

Just an FYI for all you Medieval players rushing off to have your own nooboo: the men (yes, even my doctor) still freak out the same as in TS3!  :D

Ricalynn, now that you mention it, I heard a noise too and even commented to my husband about it at the time but didn't put 2 and 2 together until your comment. The "chime" definitely isn't as obvious as in TS3.
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Offline Katluvr

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Re: The Sims Medieval
« Reply #362 on: March 25, 2011, 12:01:33 PM »
I think pregnancy occurs randomly whenever your sims WooHoo.  My priest and wizard had a baby on their very first WooHoo...since the priest is licentious I'm kind of concerned that their home is going to be overrrun with children - I read that they don't age up beyond the child stage and are NPCs, so do they just stay part of your hero's household forever?  Might just have to stick to some kissy-face to keep him happy.  There is also no way to select the baby's gender, you just get what the game gives you.  

I'd be interested to know if the mother (or parents if the couple is married) have to care for the nooboo at all.  My priest was my active sim and not married to my wizard during their daughter's infancy and the only option available to him was to cuddle the nooboo.

One other question - since the child is an NPC, do you have to put a bed in the house for them?  In the buildings I've placed so far it could be a bit problematic, as there isn't a lot of extra space for large pieces of furniture.

Offline Ricalynn

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Re: The Sims Medieval
« Reply #363 on: March 25, 2011, 12:10:55 PM »
Fathers cuddle the nooboo and Mothers cuddle and feed.  That's the only two options.  The only choice you get for nooboos is name.  Traits and everything else are random.  My Knight and Physician had three children - two girls and one boy.  All three children had the same traits and all three had the title of Lil Swordsman/Swordlady which made me think they were baby knights not doctors :(  I ended up moving things around the clinic to give them beds because they were sleeping in the waiting room which didn't seem right.  

I did notice being in the same building as the baby the active Hero Sim was the one that got the "baby crying" debuff.  The other one didn't seem to care at all.  

My favorite thing to do with the children is to send them to the village shoppe to get stuff I need for cooking though since you can check their inventory from anywhere as long as they aren't in a rabbit hole.
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Offline Katluvr

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Re: The Sims Medieval
« Reply #364 on: March 25, 2011, 12:20:42 PM »
That is so cool!  With your 3 children, did the knight always initiate WooHoo? 

My child has the title Little Prioress and I wonder if the child automatically takes a title based on the father or if it might be dependent on who initiates WooHoo/is the active hero at the time of conception.  To have 3 with all the same title makes me suspect that it is not completely random.

I have no idea where I'm going to put more beds in the Wizard's tower (my priest moved into my wizard's house when they married) - it's kind of cramped in there as it is.  Little Prioress Adrianna has a single bed on the very top floor.

Offline Ricalynn

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Re: The Sims Medieval
« Reply #365 on: March 25, 2011, 12:27:04 PM »
I was playing her the first time they got pregnant and I was playing him the other two times (during 1 quest).  I know if the monarch has a child it's probably most likely going to be prince or princess.  There is even a quest for a royal heir.  That was a fun quest.
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Offline RunAmokSims

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Re: The Sims Medieval
« Reply #366 on: March 25, 2011, 12:47:14 PM »
I had to laugh when my monarch married.  With some fanfare a friar looking character descended from the sky. They were married and the friar ascended back to the sky.  The king married the female priest so I'm guessing there was no one to officiate.



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Offline Joria

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Re: The Sims Medieval
« Reply #367 on: March 25, 2011, 01:24:37 PM »
Has anyone strategized or done any game play research to figure out which building should be added first?  I wonder if it depends on how you are building your kingdom and whether you are going more for happy residents or being a conqueror or any number of other possible variations?  I'm thinking it also could depend on what kind of character you want to be playing next but it really should have some impact on the final outcome of the game.
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Offline Saltypaws

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Re: The Sims Medieval
« Reply #368 on: March 25, 2011, 01:33:48 PM »
The kids do sleep in a bed if one is provided.  I did notice that when they get married, sometimes the spouse stays the night and sometimes they don't.  My monarch married a tradesman, but he stays at home most nights.  When my spy got married, her spouse very rarely stayed at home.  I use the tags to kinds see where they are, so that helps.  It is funny to see the parent you do not control pick the baby up and cuddle and play with it.  Even little children will come over to the basinet and play with the baby.  I thought that was cute.  My bard ended up having a baby and the poor thing was put right by the stage, what a way for a child to grow up, lol.  There were alot of kids in the tavern.  From what I have read and from the fairs I have been to, when the children are young, they just do whatever they want and basically have no discipline from their parents.  I know one medieval fair I went to, they had a gypsy camp and that is where alot of children are too and traveling carnivals have younger kids and teens.  Those were very interesting times, to say the least.  The children did alot of the work that the parents didn't want to do or have the time to do.  Hmm, maybe need to get some reading material on Medieval Times. :)
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Online Metropolis Man

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Re: The Sims Medieval
« Reply #369 on: March 25, 2011, 03:56:27 PM »
Has anyone strategized or done any game play research to figure out which building should be added first?  I wonder if it depends on how you are building your kingdom and whether you are going more for happy residents or being a conqueror or any number of other possible variations?  I'm thinking it also could depend on what kind of character you want to be playing next but it really should have some impact on the final outcome of the game.

You nailed it, Joria. I don't think there's one right starting strategy — it just depends on what you want to focus on first. What specific Ambition you have is a big part of that. With New Beginnings it's all about placing buildings. So, work backwards in your thinking — how do you make sure you can place a lot of buildings? Answer: your Kingdom must always have plenty of RP. How do you make sure your Kingdom has plenty of RP? Answer: By choosing Quests that provide the highest return of RP for a top medal.

If your Kingdom Ambition was wealth or having Heroes hit their profession cap, then you'd probably want to take slightly different types of Quests depending on their payout.

Offline Veldmuisie

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Re: The Sims Medieval
« Reply #370 on: March 26, 2011, 02:59:02 PM »
Reading about babies and children, I just got the joke that I heard during the tutorial.  My queen was asking people about their troubles and one man complained that his "Timmy" has been a child for 35 years. 

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Re: The Sims Medieval
« Reply #371 on: March 26, 2011, 06:03:30 PM »
We need to start making separate topics for various issues instead of piling everything into this general thread.  Thanks!
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