Author Topic: Rica's Asylum—Oh, No You Don't!  (Read 50595 times)

Offline rubywyld

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #120 on: August 16, 2013, 07:26:09 PM »
Wow, this one was hard to get through, I don't think I've ever played such miserable sims for such a long period of time!!  LOL

8 maxed skills = 8000
25 skill points in non-maxed skills = 1250
16 skill challenges X .05 = 0.8  Final multiplier = 1.00 + 0.8 = 1.8

Total = (8000 + 1250) X 1.8 = 16650

Offline Tipi

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #121 on: August 17, 2013, 04:44:04 AM »
Chad and Lynne Hyde and their horse, Kaiser, did pretty well (for an 'amateur' player like me):

17 maxed skills = 17000
13 unmaxed skill points = 650
51 challenges = 51 x 0.05 + 1 = 3,55

Total Score: 17000 + 650 x 3,55 = 61000

I skipped Metro's challenge because I don't know anything about supernaturals, elixirs and such. My usual usual playing style is more 'realistic' (read: dull :) ). However, I definitely wanted to do this challenge, cause it matches the way I do play: no cheats, almost no LTRs, no Motive Mobile (hate the thing), no elixirs and potions and the more 'cheaty' (the way I feel) aspects of the game.

So thanks, once again, for a fun challenge! :) Now I'm going to go back to an earlier save of the challenge, and let Chad keep his alien baby. It will be my first alien - I only got Seasons in the middle of the challenge.



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Offline junegem

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #122 on: August 18, 2013, 05:08:46 AM »
Well, things were going along quite nicely for the Glums, after a very shaky start.  They had even started to like each other as opposed to heckling each other all the time.  Then as I was distracted by my daughter shouting in my ear, George decided to learn to cook  >:(  So, whilst I was hoping for a half decent score on this one, I'm afraid it's a little disappointing.

5 skills mastered = 5000
36 skill points = 1800
5 challenges = .25

Therefore, if my maths is any good 6800 x 1.25 = 8500

That leaves me looking sadder than the Glums, but heyho I enjoyed the challenge and well done to everyone else.

Offline alyssa.cole

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #123 on: August 18, 2013, 08:37:21 AM »
13 maxed skills = 13000
15 skill points = 750
34 skill challenges = 34*0.05 = 1.7+1= 2.7

Score = 137500*2.7 = 37125

Offline Sarleenia

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #124 on: August 18, 2013, 04:04:51 PM »
Sadly not finished yet again, but running out of real-life time so had better post score before bedtime!

5 maxed skills = 5000
63 other skill points = 3150
14 skill challenges complete = 1.7 multiplier

(5000+3150) x 1.7 = 13855

I really enjoyed this one, after the initial pain and grumpiness!

Offline meova1

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #125 on: August 18, 2013, 04:11:55 PM »
I had an unfortunate mishap at week 7, so I ended a little sooner than I thought.

8 maxed skills = 8000
14 skill points =  700
8 skill challenges = 8*0.05=.4 + = 1.4

Score: 12180

I liked this challenge!

Offline TimeStop

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #126 on: August 18, 2013, 11:07:30 PM »
Coming in at the wire - I actually only made it until week 10, I could probably have played the last two with the 50 minutes left in my timezone, but I'd rather sleep  ;)

13 maxed skills = 13000
0 skill points = 0
16 skills challenges = 16*.05 = .8 + 1=  1.8

23,400

This was really fun!



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Offline kearn76

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #127 on: August 18, 2013, 11:10:52 PM »
Finally turning in a score again, though didn't fully complete challenge.  So at week 10 day 2, Denny Downer apparently sent a text and duplicated Debbie Downer's single point in Social Networking. :P  In all, Debbie, Denny and their cat, Daisy, accumulated:

 9 maxed skills -             9 X 1000 = 9000
 10 extra skill points       10 X 50 = 500
 20 challenges                20 X .05 = 1 + 1 = 2.0 multplier

  9500 X 2 = 19000
Fun challenge...hope to fit in another yet this year!

Karen

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #128 on: August 19, 2013, 06:22:27 AM »
This challenge is now officially closed and everyone is free to discuss strategy. A huge round of applause goes out to Rica for writing the rule set and coming up with idea. Great job to LenaLJ for coming out on top in this very restrictive and tough challenge. Thanks to all who participated.

Offline ratchie

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #129 on: August 19, 2013, 07:04:08 AM »
Oh no! I had it in my head that the challenge finished on the 26th could have swore that is what it said.

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Offline Turoskel

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #130 on: August 19, 2013, 08:05:41 AM »
Congrats LenaLJ  :D

I thought the premise for this challenge was great, so thanks to Rica for thinking it up, it was nice to go back to basics but also frustrating sometimes although I found that mostly came from the traits more than anything, the times they would drop their queue just to throw a hissy fit at thin air drove me mad.

It was also my first serious play with a dog so I really didn't know what to expect from it but thought it a good time to try, a couple of days in he found a tiberium and I was ecstatic, that meant after gem cutting it and getting the dust as well money was no object and it helped a lot with the mood having a few nice things about.

I had no real strategy other than pre dividing up some skills so I knew who was doing what, I made sure to assign dual skills to a single sim, like inventing/handiness so as not to mistakenly get a skill point on the wrong sim but I also learned that writing comic books builds painting, I suppose it makes sense as the option doesn't appear to write them until you can paint but I didn't know it also built the skill.

One of the things I am kicking myself over though is wasted time from sleeping at the start, was two weeks in before I suddenly remembered the rocking chairs  ::) And as much as I loved the dog for the money he gave me he also took up a lot of potential skilling time having to care for him, the social did threaten me a couple of times because he was so lonely, visitors or wild horses at the waterfall helped but in the end my sims would have to take the time to socialise with him, not sure I'd have a pet if I did it again.

Offline LenaLJ

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #131 on: August 19, 2013, 12:23:52 PM »
Woah i won, yay. Now I really should go back and focus on my final exams again, but these challenges are like the best relaxing thing I know about.

I thought this challenge would be much harder than it ended up being. The absenminded was to live with, but what i really missed where all the help we normally get from objects, elixirs and so on.

Sigma, Tau and their dog Blinkie, moved to the designated lot, and the rules about temperature and money where applied. Through out the whole challenge I decided not to buy additional lots.

Tau started out with some painting and writing, so I sent him off to the library.
Sigma was supposed to learn logic, so I bought a telescope and some other basic stuff (fridge, toilet, bed) and placed that on the lot.

Within a few hours, Sigma saw a big shadow and I luckily managed to get him and Blinkie of the lot, but all their items where destroyed by the meteor. I really thought I lost the game there, but the meteors where worth so much money, that I now instead could buy all the better furniture for them, and many more skill objects.

Blinkie, gathered and gathered the things needed for the hunting skill and this was fast maxed and completed.

Sigma and Tau I had focus on different skill challenges when trying to max out a skill. Like for example, when maxing the science skill I only had him do experiments till hitting the 100 needed then switching focus to the next skill challenge.
I tried to balance out the skills so they would take those that benefited each other. Like Tau got Charisma and gained all his friends and best friends by playing the instruments.

For a total breaktrhough of what skills and skill challenges done, i have linked this picture, to show the spreadsheet on my tablet which i used to keep track. (Dog skills are missing on the picture.)

Tau Purple/Blue
Sigma Orange/Yellow

Offline MarianT

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #132 on: August 19, 2013, 03:10:37 PM »
Congratulations, Lena! I really like your spreadsheet.

I don't know whether it was me, but it seemed as if the instruments took a very long time to max, ditto for alchemy. Street art went quite a bit faster if the sim read the books. Of course it could be that I'm used to having a virtuoso sim playing the instrument.

This was a lot of fun, but I'll still use all the help I can get, lol!
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Offline Deklitch

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #133 on: August 19, 2013, 03:42:28 PM »
Ok then, some questions for the Challenge team about some of the restrictions. Specifically, I am interested in knowing the gameplay advantage that these restrictions were taking away from us.

* Why could we only use Resetsim * at 4:00am? Is there special about that time or was it just chosen because a time had to be chosen?
* Why did we have to watch our sim who was playing an instrument?
* Why did we have to restrict our season to only summer?
* Why was the architecture career off limits?
* Why were we unable to use the megaphone?

Thank you for the challenge and congratulations to Lena.

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Offline Trip

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Re: Rica's Asylum—Oh, No You Don't!
« Reply #134 on: August 19, 2013, 04:32:46 PM »
I can answer point #4. The architecture profession gives a discount on build/buy items.
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