A few more tweets, and whatnot, especially after the debut of the playthrough.
• Some tweets after the playthrough released yesterday:
Figured I'd chat a bit about a few things I've seen people discussing about today's video...
1st up - there is a full world map, it simply wasn't in our E3 build. When traveling you choose a lot from the map, not from that list.
Party goals are optional. When you set up the party you select if you want goals to accomplish or just have fun doing whatever you want.
The interaction queue is still there and you can queue up a bunch of stuff.
The box to the left side of the Sim shows which interactions are currently happening; it can show more than one when a Sim is multitasking.
Queued interactions sit above that box and then drop down when the Sim starts doing them.
The traditional info panels are all in the bottom right corner (Aspirations, Needs, Skills, Relationship, Career, Inventory, Simology).
I just tend to play with the UI panels minimized; personal preference. We've also changed the order they're listed in since then.
A lot of the visual information that moodlets are communicating has been changed since the E3 build. For example...
Emotion strength of a moodlet will show exact numbers instead of vague dots (easier to understand why your Sim is in their current emotion).
The green plusses above the moodlets were swapped to a gradient fade (just wait until I try and explain what a chameleon moodlet is to you).
• SimGuruGraham talks of a chameleon buff:
The idea of a "chameleon buff" will be much easier to explain and understand with the game running in front of you. I'll try and give an overview though. The Happy emotion is special in that it can modify other positive emotions. If your Sim only has a +10 Happy moodlet, then they're Happy. But if they have a +10 Happy moodlet, and a +5 Playful moodlet, then they're Playful (even though the Happy moodlet is stronger). This is because the Happy emotion acts as a boost to any other positive emotions your Sim is feeling. You can see examples of this throughout the demo - the moodlets with the green plus symbols above them are actually Happy moodlets that were modified to boost another positive emotion. What we've changed since then was to make the moodlet's color a gradient, so the background would look like green fading to purple to show happy -> playful. I know that all sounds complicated and confusing - it was overwhelming when it was first explained to me as well. Once you play with it in-game though it feels totally natural and easy to understand.
(Source:
SimGuruGraham Twitlonger)
• Objects don't disappear when moving rooms
@Alourra1289: What happens to existing objects when you place a new room/house? Is there a family inventory?
SimGuruGraham: There's a household inventory. Objects go there when you drop down stuff that requires removing objects that were in the way.
• A brief talk of Simology
@rsdworker: what is Simology?
SimGuruGraham: Age bar, the Sim's traits, the Sim's stats, etc.
(Soure:
SimGuruGraham)
• Something a little new is the Whims you can fulfill for Sims:
@shark5432 What are thinking clouds below sims's profile? Are they whims?
SimGuruGraham: The 3 clouds floating over the Sim's bust are their current whims to accomplish. One whim is always based on the Sim's emotion.
From a later tweet: The colored ones indicate the emotion that generated the whim.
And another tweet: There's a small X button when hovering over each whim if you want to remove a current whim and get a new one.
(Source:
SimGuruGraham)
• On a personal note, at least I won't have to worry about making a party:
You don't schedule parties in advance any more. They start once you call other Sims to come over to your party.
(Source:
SimGuruGraham)
• Stairs are stretchable
@djeranotjuh: Are you able to stretch the stairs? Thought I heard something about a long time ago!
SimGuruGraham: Yup, you can pull the width of the stairs the same way you do with rooms.
(Source:
SimGuruGraham)
• Autosave is...er...automatic.
@sharkloverplaye: Is there an option to cut the auto save off?
SimGuruGraham: No. You can completely ignore the auto save - it runs innocuously in the background and will just be there if you need it.
(Source:
SimGuruGraham)
• The Repo Man is no longer there:
We do not have the repo man, no. We didn't really think he added much to the game. Shutting off power? Way funnier.
(Source:
SimGuruGrant)