Author Topic: A Genetic Speed-Running Immortal Dynasty - For Science! (No Story - Completed)  (Read 38332 times)

Offline MarianT

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #15 on: April 08, 2013, 09:07:49 AM »
Great pictures! But I think Tera would have a hard time denying it when someone implies her mother was a chupacabra!
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Offline Vinyl

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #16 on: April 08, 2013, 09:21:27 AM »
Great pictures! But I think Tera would have a hard time denying it when someone implies her mother was a chupacabra!
Ha!  ;D  She would have to correct them if they imply her mother was a llama - the llama ancestors are on her father's side!



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Offline Eldridge

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #17 on: April 08, 2013, 10:02:07 AM »
Oh, my Goddd.... What the heck is thaaattt...

Amazing, Vinyl... Amazing... As I am myself, cannot bear if my Sims looking like that~~ *clap hand*
“Sometimes the little things in life mean the most.” ― Ellen Hopkins

My Stories:
1. The Demosthenes Immortal Dynasty: Kev's Corner #08 - Thankful (31/12/13)
2. The Goode-Rotter's Life Story: Case Eleven - Signs of Love (27/12/13)

Offline ladyaya

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #18 on: April 08, 2013, 03:51:18 PM »
I actually do like the male that's below the two females under Ma and Pa...
I also like the girl two below him....it's amazing that you crossed so many and actually had some of them to come up with more middling, average-ish sims.

~Anna

Offline Vinyl

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #19 on: April 08, 2013, 04:14:30 PM »
For Fluid Dynamics!

Generation two has made her way through her requirements and is ready to say hello.  Meet Horra Fying!




Already her features are starting to mellow.  She's got her dad's nose and I'm guessing his hair colour - I forgot to take the hat he wears off to double check before he went grey. 




Most of her body sliders have been changed, quite obviously.  She still has a good deal of muscle definition, and the gazonga slider is still maxed.  If my guess about inheritance of that slider is correct, it's always a copy of the mother's.  By generation eight it'll be easy to see if that's true or not.



Horra's supermax is painting and she became a Forensic Analyst (police career).  One of her traits is neurotic for the neon paintings.  So far she hasn't made any neon portraits, and at this point I don't think it will happen.  Unlike other painting traits the neon isn't an image filter, it appears to be an alternate version of the game's paintings.  Since there aren't alternates of portraits, there can't be any neon portraits in the museum.  Ah, well, it still made for a bright and entertaining supermax!

Since Horra didn't have much going on with her, I wanted to share my shameful building secrets (a.k.a. speed playing in a dynasty).  Welcome to Boxington Manor, the worst Immortal Dynasty home ever slapped together!


Auto-roof? Check.  Interior wallpaper on the outside?  Check.  Lack of landscaping? Check.  Complete absence of recolouring?  Check.  Wads of simoleons in reserve, offering no excuse for this atrocity against simkind?  Check.

Between playing this forum's challenges and my own impatient frustrations with pathing issues and goofy sim AI, I've developed a sort of formula to keep sims safe, happy, and out of my hair.  As you can see there's the main room - that's where the sims spend most of their time.  Rocking chairs let them rest and have fun without any bed ownership issues.  They can even nap while a baby is crying or the stereo is on!  Burglars never come to the house, since nobody ever sleeps.  Teens never have mood swings, because there's no bed to wake up on the wrong side of. 

Initially there was a barista bar, which was working great at keeping them fed, but it turns out kids can't use them.  Oops.  I found this out when Horra kept getting really hungry every evening and never doing anything about it.  I broke down and bought them a fridge.  Quick meals might not give them moodlets, but it keeps them alive.  Even locking a kitchen for helper use only can lead to issues - in the time it took Laurel to upgrade the replicator and make the first batch of ambrosia in a locked room with a counter, the household managed to pull out four platters of food to cook, blocked access to the fridge with one of those platters, and Horra's husband wound up in the last stage away from death by starvation because he couldn't get anything to eat!   ::)


Overhead view of the 'stick it against the wall as it's needed' interior

The side rooms get added on whenever something needs to be placed behind a locked door.  Tera's science room is at the front of the house, with Horra's painting room at the back.  The empty room is where an easel gets dropped whenever a portrait needs to be painted (my one concession to aesthetics - at first the easel was being dropped in the main room, but rocking chairs make for an ugly background).

Toilet stalls prevent any embarassment issues, and having separate shower rooms does the same.  All of my heirs get steel bladder and simmunity as rewards.  Between those and strategically placed floor hygenators it's only the spouses and helpers who ever need to go outside.  Add in a massive supply of basil, elixirs to keep fun, energy, and social up, and it makes accomplishing the heir's requirements a breeze!


Not pictured:  Horra's technophobe husband Gilbert trying to sabotage a brain machine.  Again.  At least he makes the butler earn his pay.

Due to my paranoia about crashes and bugs (they've already said hello in this dynasty), I'm trying to minimize memory usage, which is why there's no recolours on anything.  Even the household suffers in the aesthetic department - apart from one everyday outfit getting chosen on their young adult birthday for screenshots, they get to wear whatever hideous ensemble the game creates for them.  Overall it might not be the prettiest dynasty in the world, but it is quite efficient.  Almost scientifically so!  ;)

Heir Two Requirements

Portrait T/C/T/YA/A/E:  Y/Y/Y/Y/Y/Y
Lifetime Wish:  Forensic Analyst
Level 10 Career:  Police
Supermax skill:  Painting
Fully Owned Building:  Sharma Day Spa
Fully Upgraded Property:  Performance Park
Three Unique LTRs:  Food Replicator, Climatron 9000, Teleportation Pad
Six Best Friends:  Shelton Ochoa, Thomas Floyd, George Dean, Barrett Burger, Carlotta Lobos, Rebecca Etheridge
Six Black Ops:  Research Project
Popular Painter
Working The Late Shift
The Business of Decor
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Offline Vinyl

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Re: A Genetic Speed-Running Immortal Dynasty - For Mugshots! (No Story)
« Reply #20 on: April 08, 2013, 04:28:42 PM »
Oh, my Goddd.... What the heck is thaaattt...

Amazing, Vinyl... Amazing... As I am myself, cannot bear if my Sims looking like that~~ *clap hand*
It's not that bad if you play zoomed out.   ;)

I actually do like the male that's below the two females under Ma and Pa...
I also like the girl two below him....it's amazing that you crossed so many and actually had some of them to come up with more middling, average-ish sims.
The crazy genes mellow and breed out surprisingly quickly.  But the face shape and some other features tend to linger, which is part of the fun of genetic experiments!

Offline Niana

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Yes! I called the heir's name (horrifying was the only other -fying word I could think of at that point :P) but google has a ton!

I'm a little disappointed as to how much her facial features have eased, too - hopefully gen 8 is as photogenic as the first! I'm not sure I could handle an all-white box, but maybe I should, it'd definitely help with the glitches and such...

Congrats on your first two immortals!



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Offline Tiamet

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Re: A Genetic Speed-Running Immortal Dynasty - For Science! (No Story)
« Reply #22 on: April 08, 2013, 05:22:39 PM »


She looks better with bangs.

I bet she does!  Great long ones down to her knees...

I love this dynasty!  Keep 'er coming!
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Offline Rhoxi

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Your genetic experiments are quite interesting! I really like the nose on the "Grecian goddess". It reminds me of a friend's nose that I always that was pretty. And the young man above her, quite dashing.

Offline RainBeau

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Seriously, you managed some pretty nice=looking Sims with that atrocious interesting combination of parents. I like the fine features and long faces. Your house is terrible-looking but quite admirably efficient. And may I recommend produce in the inventory for children rather than a fridge?
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Offline Vinyl

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Yes! I called the heir's name (horrifying was the only other -fying word I could think of at that point :P) but google has a ton!

I'm a little disappointed as to how much her facial features have eased, too - hopefully gen 8 is as photogenic as the first! I'm not sure I could handle an all-white box, but maybe I should, it'd definitely help with the glitches and such...

Congrats on your first two immortals!
Niana!  Spoiler alert!  ;) Just kidding - I've already got their names planned out.  With generation four about to become a toddler (yay nooboo express!), I'm starting to think this bloodline might never approach normal no matter how many potato faces get mixed into the family tree.  The smurf-esque facial structure is pretty hard to shake!

I bet she does!  Great long ones down to her knees...

I love this dynasty!  Keep 'er coming!
Ha, so true!  The hairstyle she got in game completely covered her eyes - too bad they don't have Cousin It hair options yet.  I had some in Sims 1, which made for fun portrait panels.

Your genetic experiments are quite interesting! I really like the nose on the "Grecian goddess". It reminds me of a friend's nose that I always that was pretty. And the young man above her, quite dashing.
I lost track of how many sims resulted from that game file.  With testingcheats the babies were aged up same day, and if they had promising genes they were kept on and bred out; if not, they were kicked out.  It did give some great faces and features that I never could have created on my own.  I've already got a slightly less odd version of the goddess in my bin - now I just need to make her a toga and she'll be all set.  I highly recommend trying some genetic experiments in your own game - and I'd really love to see the pictures if you do!

Seriously, you managed some pretty nice=looking Sims with that atrocious interesting combination of parents. I like the fine features and long faces. Your house is terrible-looking but quite admirably efficient. And may I recommend produce in the inventory for children rather than a fridge?
The long face part isn't as obvious in close up shots, but from far away all of the sims in that post look...different.  Not wrong, but the high eye placement and long chin certainly don't look like anything the game normally comes up with.  That's part of the reason I love them.  And I did try the produce in the inventory trick, but she didn't seem to eat as often as she should compared to when she had access to a fridge.  I'm not sure if her AI had hidden thoughts about the barista bar before finally giving in and eating fruit or what, but keeping her in a perpetual state of semi-starvation wasn't working well for either of us!

I forgot to mention this, but if anyone ever wants to see any of the sims in the ancestor post or from this dynasty up in the swap shop just let me know.  I'm happy to share odd genetics.  Heck, I've been half-contemplating starting a thread asking for people's monstrosities and mutants to widen my genetic experimentation gene pool - but I can't figure out which forum to post it in.  ;D

Offline Eldridge

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I forgot to mention this, but if anyone ever wants to see any of the sims in the ancestor post or from this dynasty up in the swap shop just let me know.  I'm happy to share odd genetics.  Heck, I've been half-contemplating starting a thread asking for people's monstrosities and mutants to widen my genetic experimentation gene pool - but I can't figure out which forum to post it in.  ;D

Well, I'm looking forward to this, Vinyl. This will be an interesting feature for storytelling purpose (if permission is given).
That will make an awesome story with the Sims genetic that you had.
“Sometimes the little things in life mean the most.” ― Ellen Hopkins

My Stories:
1. The Demosthenes Immortal Dynasty: Kev's Corner #08 - Thankful (31/12/13)
2. The Goode-Rotter's Life Story: Case Eleven - Signs of Love (27/12/13)

Offline RaiaDraconis

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This is fascinating! The genetics aspect of the game has always intrigued me, and this takes it to an extreme. Love it!

Offline jennovazombie

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Oh my! Between this and the hideous dynasty, my husband has gotten worried I'll be dropping -interesting- sims into my games.
Great way to study genetics though!

Offline Vinyl

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For Chemistry!

The passage of time finally brought generation three into the immortal pantheon.  Meet Morta Fying!



The pictures don't capture it, but her bottom lip curls.  It actually sticks out and curls down like an orange peel!

She supermaxed alchemy, which offers no ops, so she read a photography book as well.  She rose through the ranks of fortune teller (mystic branch).  I didn't know this before, but the trait supernatural fan helps sims learn alchemy at an absurd rate.  By the time she'd mixed a few potions and researched a few recipes she was already at level 10!  It turned out to be an incredibly quick skill to supermax.  Overall she zipped through her requirements, and had everything other than her elder painting and six best friends just a day or so after her adult birthday.  Heir four was still a teen, so I had a few in game days with nothing to do at all!  :P



The game was running so smooth and quick when she hit the dresser she snagged herself a custom fabric

While she was an easy sim to get through the requirements, something about her made her one of the hardest dynasty sims to let off the leash.  I don't know what triggers it, but she and Tera go together like sodium and water.  They didn't stop fighting.  No matter what I tried, their relationship bar would zoom right back down to the bottom when I wasn't looking.  And the worst part about it is they wouldn't leave each other alone!  After catching them straight out brawling in the bathroom I got nervous one of them would kick the other out of the house autonomously.  Some rebel influence later Morta got herself the proper trait, and that combined with getting the relationship up to a neutral point seems to have sorted the two out.  I don't need them to love each other, but I'm not going to let them have slap fights in the corner either.



The usual excellent dynasty timing - Morta graduates, Tera decides to die, and before Grim can even show up Morta does the pregnancy spin!

Ambrosia is a very dangerous substance in a dynasty game.  It's like a beacon to every non-immortal on the lot, calling for them to distract the immortal, steal the plate, and eat it in seconds.  When my immortals are ready to eat it they're locked into the room with the replicator and aren't let out until I've personally tossed the plate in the dishwasher. 


Have I mentioned how much I love floor hygienators yet?  They're useful in every situation!

It was during Morta's requirements that the nerd plague hit.  Turns out Tera likes to spend time researching science in her lab, and I think that's what introduced nerd influence into Boxington Manor.  Other than Morta, the rest of the household gets on like gangbusters.  Even with VR headsets in their inventories they prefer to spend their time talking to each other - and they have a lot of free time.  Before I knew what was happening I was getting notices all over the place about them gaining nerd influence and pop ups asking me to give them extra traits.  While an extra trait isn't a bad thing, the autonomous mind melding can be since they can get skill points when they meld.  Skill points are usually great, but not in an immortal dynasty!  Fortunately the mind melding seems to have cooled off (I think they've already melded each other so much there's nothing left to learn).  There's always surprises with a dynasty, and now this one's chosen to turn itself into a herd of alpha-nerds! 

Heir Three Requirements

Portrait T/C/T/YA/A/E:  Y/Y/Y/Y/Y/Y
Lifetime Wish:  Master of Mysticism
Level 10 Career:  Fortune Teller (Mystic Branch)
Supermax skill:  Alchemy
Fully Owned Building:  Gypsy Wagon
Fully Upgraded Property:  Old Town Cemetery
Three Unique LTRs:  Philosopher's Stone, Motive Mobile, Extraordinaire-inator
Six Best Friends:  Thomas Ames, Rickie Burton, Herman Burke, Cemre Forbes, Shannon Champion, Salvatore Parra
Six Black Ops:  After School Employment
Broadway Cameo
Paparazzi
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