Author Topic: New Store World: Aurora Skies  (Read 86401 times)

Offline jen2912

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Re: New Store World: Aurora Skies
« Reply #135 on: March 19, 2013, 04:50:30 PM »
I just bought Aurora Skies today and when I went to play in university all social group jobs had no reward so I uninstalled the world and they went back to normal.

Offline Shirin

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Re: New Store World: Aurora Skies
« Reply #136 on: April 02, 2013, 11:25:35 PM »
Kind of old, but I wanted to add an observation:

When the walker and the playpen is actively being used by the toddler (not just dumped in them, but the toddler has queued items), their needs will all slowly rise a bit like the swing. And parents who have the wish to teach toddler to walk/talk will have those fulfilled when the toddler teaches his/herself.



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Offline samoht04

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Re: New Store World: Aurora Skies
« Reply #137 on: April 03, 2013, 05:27:00 AM »
Kind of old, but I wanted to add an observation:

When the walker and the playpen is actively being used by the toddler (not just dumped in them, but the toddler has queued items), their needs will all slowly rise a bit like the swing. And parents who have the wish to teach toddler to walk/talk will have those fulfilled when the toddler teaches his/herself.

This information is for another set, however it doesn't look there is a thread for it, it's discussion probably merged into the Aurora Skies thread. So just to avoid any confusion for anyone - the Walker and Playpen come with the Golden Version of Aurora Skies not witht he Lullabies & Nursery Rhymes.  :)
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Offline Shirin

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Re: New Store World: Aurora Skies
« Reply #138 on: April 03, 2013, 10:51:11 AM »
Oh, whoops :(

I got both sets at the same time, hence my confusion. My apologies and my thanks for clearing that up.

Offline Joria

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Re: New Store World: Aurora Skies
« Reply #139 on: April 04, 2013, 02:05:56 PM »
I finally got to play in Aurora Skies yesterday and at first, I thought it was dreary, depressing and ugly.  Then I really started looking at it seriously for doing my favorite thing, remodeling and building.  I was pleasantly surprised to find the interiors of most of the houses was actually quite acceptable.  Yes, I COULD remodel, but it wasn't a have to do it because I can't stand this ugly place kind of thing.  They weren't all to my taste, of course, but definitely able to live in them with little or no changes.  (Changes were better beds and appliances)

I didn't know what each of the rabbit holes were until I actually put in a Sim and checked around.  For the most part I don't like doubled buildings, especially the grocery store/diner, but I must say the design of them was really interesting.  I LOVE the military/police, and have visions of how I want to remodel it already. lol  I love the school but found it really depressing so I changed the colors of the sidewalks and it was instantly perked up to acceptable and like what a school, vs a prison, should be.  With a little shifting and moving of buildings and lots I was able to place the day care center on the same street as the school and it just fits in so well there!  So then I went around and changed the color of most of the sidewalks around buildings and the place came alive for me.  While I understand there are many lands in rl where you don't have plants and greenery due to climate, and sometimes don't even have such things as sidewalks, I found the dark grey of everything was not something I could live with.  Now that I've changed that I am perfectly happy with the town.

A big surprise for me was the Art Gallery!  No ugly toilets and weird sculptures, but HUGE wall hangings.  EA recolored a lot of their patterns and used them as if they were huge paintings or textile art and then placed park benches around recolored with even more patterns.  I had a field day saving these patterns and finding even more choices for recolors.  This is going to open up so many decorating options for clothes, furniture and just about everything and even made a darned good museum as well.  I happen to love textiles so this really touched my heart, and placing it close to the schools was great.

That's something else I wanted to mention.  When we worked on Union Cove we really wanted everything to be really convenient and easily accessible and have things "fit" with one another.  That's why the gym is close to the stadium and the library close to the school.  EA must have been checking UC out because they seemed to follow that plan much better than they have in the past.  Most things are conveniently accessible and pretty much logically placed.  Ok, there were some things that just didn't fit and feel right to me, but for the most part it was well done.

Did I change more things besides recolor sidewalks?  Of course I did!  There were a lot of buildings missing for various skilling opportunities, (not enough bars, no horse ranch), and there were some things that just annoyed me enough I had to, or will change.  All in all though I'm glad I had the chance to buy this.  I like it MUCH better than Monte Vista.

Oh, and well done on the geothermal stuff!  Reminded me of Yellowstone with the white calcite deposits on the dark rock and I love the whole fyord look.
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Offline Gwendy

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Re: New Store World: Aurora Skies
« Reply #140 on: April 04, 2013, 03:43:18 PM »
I've been playing in Aurora Skies for a bit now, and I absolutely love it. It's just so pretty. Granted, I'm mostly playing up around the waterfall, doing my own thing, but it's absolutely perfect if you want an old school supernatural setting. Holy moley, the things I have planned for it.

The buildings don't really bother me that much, since I bought it for the "bones" of it, and can mess around with them as much as I like. I do like the little multicolour benches they have around the school, though. That's cute.

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Offline DoubleWe

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Re: New Store World: Aurora Skies
« Reply #141 on: April 05, 2013, 08:22:25 AM »
I finally got to play in Aurora Skies yesterday and at first, I thought it was dreary, depressing and ugly.  Then I really started looking at it seriously for doing my favorite thing, remodeling and building.  I was pleasantly surprised to find the interiors of most of the houses was actually quite acceptable.  Yes, I COULD remodel, but it wasn't a have to do it because I can't stand this ugly place kind of thing.  They weren't all to my taste, of course, but definitely able to live in them with little or no changes.  (Changes were better beds and appliances)

I didn't know what each of the rabbit holes were until I actually put in a Sim and checked around.  For the most part I don't like doubled buildings, especially the grocery store/diner, but I must say the design of them was really interesting.  I LOVE the military/police, and have visions of how I want to remodel it already. lol  I love the school but found it really depressing so I changed the colors of the sidewalks and it was instantly perked up to acceptable and like what a school, vs a prison, should be.  With a little shifting and moving of buildings and lots I was able to place the day care center on the same street as the school and it just fits in so well there!  So then I went around and changed the color of most of the sidewalks around buildings and the place came alive for me.  While I understand there are many lands in rl where you don't have plants and greenery due to climate, and sometimes don't even have such things as sidewalks, I found the dark grey of everything was not something I could live with.  Now that I've changed that I am perfectly happy with the town.

A big surprise for me was the Art Gallery!  No ugly toilets and weird sculptures, but HUGE wall hangings.  EA recolored a lot of their patterns and used them as if they were huge paintings or textile art and then placed park benches around recolored with even more patterns.  I had a field day saving these patterns and finding even more choices for recolors.  This is going to open up so many decorating options for clothes, furniture and just about everything and even made a darned good museum as well.  I happen to love textiles so this really touched my heart, and placing it close to the schools was great.

...

Did I change more things besides recolor sidewalks?  Of course I did!  There were a lot of buildings missing for various skilling opportunities, (not enough bars, no horse ranch), and there were some things that just annoyed me enough I had to, or will change.  All in all though I'm glad I had the chance to buy this.  I like it MUCH better than Monte Vista.

Oh, and well done on the geothermal stuff!  Reminded me of Yellowstone with the white calcite deposits on the dark rock and I love the whole fyord look.

How about a picture or two. I really would like to see what you did with the town. I mean I have my own plans with it and hopefully it will work out as planned.



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Offline ErinIsNice

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Re: New Store World: Aurora Skies
« Reply #142 on: April 05, 2013, 11:07:02 AM »
There are some things I like about this town-- a ton of places to put your own empty lots (I must have added 8 new lots so far in edit town), and the lots are close together. With a little work, the school is very nice, and so is the Early Learning Center.

What I don't like-- The terrain paint of this world looks like it was done by a 6 year old. It's not well-blended at all!


Offline Snufflesxx

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Re: New Store World: Aurora Skies
« Reply #143 on: April 05, 2013, 02:52:41 PM »
Has anyone else had issues with the Minstatl Dorf sectional sofa? You can't copy it using the eyedropper tool and sometimes you can do custom design on it and sometimes you can't. And the most annoying thing is that move them around without losing custom designs! I'm I the only one having these problems or is it a general thing?
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Offline Ricalynn

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Re: New Store World: Aurora Skies
« Reply #144 on: April 05, 2013, 04:02:30 PM »
Losing design happens to me on sectionals and counters every time I add a new bend.   Not sure about the eyedropper concern though.
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Offline Snufflesxx

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Re: New Store World: Aurora Skies
« Reply #145 on: April 05, 2013, 04:20:32 PM »
Losing design happens to me on sectionals and counters every time I add a new bend.   Not sure about the eyedropper concern though.

Actually, looking back on my post, I should have reworded the part about the eyedropper tool. You can use the eyedropper tool on it, but it won't copy the patterns across to the replicated version.
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Offline cathyknits

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Re: New Store World: Aurora Skies
« Reply #146 on: April 05, 2013, 05:41:03 PM »
I've had that happen to me today with the Overachieving Countertop, which is store content but not from Aurora Skies.
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Chuckles_82

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Re: New Store World: Aurora Skies
« Reply #147 on: April 05, 2013, 06:48:47 PM »
Does it copy if you separate it from the rest so that it is just one section on its own? I found that I couldn't save recolours on the other sectional sofas unless I did that.

Offline Joria

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Re: New Store World: Aurora Skies
« Reply #148 on: April 06, 2013, 10:40:34 PM »
The more I play in Aurora Skies the more I love it.  I would recommend it to anyone.  Yes, the landscape is dark and perhaps not as well painted as it could be and yes the houses are a bit boxy and very much the same.  However, the whole town feels brighter and cleaner than Bridgeport every did.  The water is dark but not dingy, dirty, dark.  Just dark because there is black, volcanic sand under it.  That makes a big difference to me.

There are plenty of fish in those waters too.  I found death fish right away in a fishing hole across from a big house on the end of the place nearest the waterfalls.  Can't remember the name of it but it starts with an F.  There were several kinds of fish there, fish in the ocean, and even some fish in the thermal waters.  There is a new starfish as well so I suspect there may be more new fish that I haven't discovered yet.

There is no Festival Park set up for this place but I opted to use the park from Barnacle Bay.  I liked the way the paths curved around and could just imagine how cool it would look with all the different festival booths and such.  I cleared out everything from that park except the bathrooms and touched a few things up.  Got rid of the remains as well.  When the festival came to town it nicely filled in all those spots I had imagined without my having to do a thing.
It is the biggest, and in my opinion, the best festival grounds yet.

I added a ton of stuff to Aurora Skies.  I wanted to make sure there were all the clubs and venues that I could get in barring anything vampire-ish.  I just couldn't find a good spot for a Big Venue but that's what Simport is for, right?  I could have put one in one of the 64x64 lots but they just didn't look right in that town.  I added a lot of my builds from UC including the house my Sims are living in, Sundowner Farms.  I enlarged the pasture and surrounding grounds but only changed the appliances to a higher quality.  It is really perfect now, at least for my needs. 

I took some pics and will post them later.

Oh, and another feature, the townies are really interesting to play and interact with.
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Offline Joria

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Re: New Store World: Aurora Skies
« Reply #149 on: April 08, 2013, 05:30:47 PM »
Here are the pics as promised:

The only originally placed building here is the military/police.  I moved the gym across the street so it is close to the military/police and the stadium.  Then I added my builds of a sports bar, (Score!, red building), a remodeled casino which is now a live venue as well as casino, and an updated Pink Flamingo dance club, (white building, blue roof).  You can see I lightened the walk ways on the military and gym but did no other remodel on them as yet.



They had the LN building backwards on the lot so I bulldozed and replaced it with proper orientation.  I moved buildings to make room for the Pet Store, (upper left), the store cinema, (lower left) and moved the salon next to the LN lounge.



Here is the diner/grocery and movie.  I put a basement in the movie and put Plumbob backlot in it with an entry to the side of the movie.  Notice the addition of the UC outdoor market in the forefront!  Thank you Anushka for allowing this kind of thing.  It is perfect here.  BTW, the gnomes she put in the new remodel of her market are stealable!



Here is an updated version of the UC, Little Samoht's Coffeehouse, the early learning center and the AS school.  Notice what a difference in the brightness of the area just changing the ground paths makes!  Across from the school I placed the library from Monte ??, the Italian world, changed the exterior and roof color so it blended with the rest of AS.





The ballon park, small parks and city hall.  Again, see what changing the color of the sidewalks does.



I wanted a Supernatural area so here it is!  It is a work in progress.



Last but not least, the Festival Park.  All I left was the restrooms and the updated parking lot.
The game placed all the rest by itself.  You do NOT have to build a Festival Park, just have a lot designated for it.

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