Poll

Which were your two favourite entries?

ladybug53 - Marigold Orphanage
5 (15.2%)
Gogowars329 - Marooned Orphanage
11 (33.3%)
ekobeko - Hope Orphanage
3 (9.1%)
Vinyl - Home Sweet Stronghold
14 (42.4%)

Total Members Voted: 18

Voting closed: January 31, 2013, 06:20:22 AM

Author Topic: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies  (Read 11684 times)

Offline samoht04

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Building Contests 2013: 1 - Suspicious Survivors


The Task:
Every year the World is supposed to end. Last year on the 21st of December such an event was predicted and many people believed the ideas. We now know that the claims were false, the world did not end. Yet two groups of sims begs to differ.. They believe so heavily in the idea of the impending disasters that they had bunkers built. A month later and they have taken the risk to leave the safety of their bunkers only to find that the world still looks very much the same, it is the survivors who have changed.

Two groups of Sims from Sunset Valley had bunkers built. In a short amount of time these Sims have changed and made new life changing decisions. A lot can happen when facing the end of the world and extinction.. You will need to be able to accommodate all of the sims in your chosen group of survivors and build for that group.


Group 1
Are a group of neurotic Sims, life underground has changed them to be wary of the surface and who or what resides up there. They want a home that will not draw attention to them from the outside but fully secure on the inside. These defences must not be visible from the outside, only the inside.

Group 2
Are a group of changed Sims, their personalities have changed and the leaders of their group have had a new plan for life and their daughter's inheritance. The Altos must do everything bigger and better than anyone else, combined with their new personalities it's time to give Mr Payne a run for his money with a designer Orphanage that will also still accommodate the rest of their group.


Additional Information:

Group 1
The first group of survivors call themselves: Survivors. It's simple and it's what they are. Of course there was nothing to actually survive but it is a feat to survive being underground for a month with only each other for company. All of the inhabitants of the bunker entered because they truly believed that the world was going to end. Erin Kennedy, a leading military presence believed she found evidence of such an event at work one day, it had just been a computer malfunction but it did it's trick and soon a group of close friends joined her. Hank Goddard and Pauline Wan were the first to join Erin, being locked down underground facing the end of civilisation can change people, even convince them to do things they never thought they would do - get married! Gobias Koffi was the next to join the growing group, he may not have believed the apocalypse to begin with but now he certainly does, how can he not believe the love of his life, who is reluctant to accept his charms being such a strong, independent military woman. Claire Ursine was only in the bunker for a week before she gave birth to a daughter, she had only gone into the bunker for her daughter and little Abbie will have to face the brave new world.

On leaving the bunker and discovering that nothing has changed has left most, if not all of the Survivor Groups feeling neurotic and unsure of their surroundings. Some are terrified to leave the bunker and wish for the safety of the indoors.
Group 2
The second group of survivors is a group that call themselves: Transition. The Sims in this group entered their bunker with dreams of, well, just making it through to live their lives once again. In this group we have the Altos: Nick, Vita, and their daughter Holly. The Altos bought their spaces in a bunker with plans of becoming the royalty of the new Sim Wall Street but time spent reading stories written by Schipperke gave them a change of heart. They exit the bunker with ambitions of giving a one Mr. Payne a run for his title of King of Philanthropy by taking in orphans. Teenage Holly should be overjoyed by her parents’ change but finds herself bitter at having to leave her BFF Bebe behind, and now her parents are spending her inheritance on an orphanage?! This group also includes Agnes Crumplebottom, a once broken-hearted hopeless romantic. Bunker life has given her a new outlook – a strong independent woman like herself doesn’t need love and commitment from a man to raise a family, and party boy Xander was all too easily conned. Xander Clavell charmed his way into the bunker in an effort to escape the rules of living under his parents' roof. Watching the Alto family unit scream and yell at each other and then make up shot pangs of homesickness into young Xander’s heart. Now head over heels in love with one blonde bombshell, Xander dreams of a life with a family of his own, grandchildren for the parents he never appreciated.

Entry Specifications:
  • Lot Type: Residential
  • Lot Size: Any
  • Budget: $85,000
  • Content Restrictions: There are no additional content restrictions.
  • Number of Bed Spaces: Minimum of Six
  • Other Specifications:
    • Group 1, Normal exterior
    • Group 1, Hidden defences
    • Group 2, Orphan's Bedroom
    • Group 2, Playroom
  • Optional Specifications:
    • Group 1, Panic Room
    • Group 1, Defence bunker
    • Group 2, Playground


Contest Start Date: Sunday, 13th January - 12:00am
Contest End Date: Saturday, 26th January - 11:59pm


For instructions on how to enter the Contests follow this link.


Only post in this thread if you are posting an entry or you are asking a question, we would prefer however if questions were PMed to us. If you have any questions please PM the Contest Team: samoht04, Lilygirl and Ausette. Ensure all receive your question to ensure it gets answered as quickly as possible.

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Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #1 on: January 12, 2013, 02:26:11 PM »
Apologies for the delay in getting this Contest posted, we had some final adjustments and pictures to take but with limited personal time to do so. Just a reminder that you can only start a Contest once it has reached the stated start date where you are. Do not start before then.
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Offline ladyaya

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #2 on: January 13, 2013, 05:06:56 PM »
So are we bilding the bunkers or their home/orphanage after they came out?

Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #3 on: January 14, 2013, 01:51:40 AM »
So are we bilding the bunkers or their home/orphanage after they came out?

No, their Bunkers have already been built. You are building either the Orphanage or the Defensive Home.
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Chuckles_82

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #4 on: January 14, 2013, 05:08:02 PM »
Oh. That was confusing. I was all set to build a defensive bunker :(

Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #5 on: January 14, 2013, 05:22:58 PM »
Oh. That was confusing. I was all set to build a defensive bunker :(

I'm not sure how you got that impression? Unless it's just that we wrote it and so the idea is clear in our minds. It says you either build a defensive home with hidden defences or an orphanage. It does say that a bunker had been built already and that they survived the "apocalypse".

Is there anything else that isn't clear?
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Offline ladybug53

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #6 on: January 17, 2013, 04:03:47 PM »
Marigold Orphanage .
by ladybug53

Lot Size : 40 x 30 .
Cost Furnished : 84,782 .
Cost Unfurnished : 57,337 .

Expansions Used : Supernatural - Generations - Late Night - Ambitions - World Adventure .
Stuff Packs Used : None .

No CCs or Mods were used .

Main Floor : Kitchen - Dining Room - Living Room - Playroom - Bathroom .
Second Floor : 4 Bedrooms - 2 bathrooms - Skill Room with artist's easel and desk with computer .
Outside : Playground that consists of swing sets , sandbox and slide .

The Alto family decided to open an orphanage . This decision was made after spending some time in the bunkers during a world disaster . They opened up Marigold Orphanage in hope to help out toddlers , youths and teens in need of a good loving home .This is their contribution to today's society . All are welcome . Feel free to take a tour .


                                                                                                                                      Click to enlarge image .



Link for Download :  http://www.carls-sims-3-guide.com/forum/index.php/topic,14267.0.html
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Offline bubbles

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #7 on: January 18, 2013, 03:25:58 PM »
Are we allowed to use the cheats for placing tomb traps?
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Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #8 on: January 18, 2013, 06:13:15 PM »
Are we allowed to use the cheats for placing tomb traps?

All building cheats are allowed.
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Offline Gogowars329

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #9 on: January 20, 2013, 04:59:44 AM »
Building Contest 2013, #1
Suspicious Survivors and Transformed Townies

 

Name: Marooned Orphanage
Lot Size: 30 x 30
Bedrooms and Bathrooms: 6 br and 4 ba
Cost Furnished: $81,291
Cost Unfurnished:  $52,737
EP and SPs: Ambitions, (Front door, Clothesline, Laundry Baskets, Washing Machine, Ceiling Light, Paintings, Mirrors)Late Night, (Fridge, Counters, Cabinets, TV) Outdoor Living, (Umbrella, Plant) Town Life, (Sinks) Generations, (Spring Riders, Costume Chest, Bunk Bed, Spiral Stairs, Blinds, Paintings) Pets, (Showers, Paintings) Showtime, (Trees, Plants, Chin-Up Bar, Archway) Supernatural, (Windows, Rocking Chair, Light) Seasons, (Beds, Plants, Couches, Picnic Table, Paintings, Dining Chairs, Dining Table, Desk, End Tables, Blinds, Spring Rider, Bin)

Marooned Orphanage was built out of the remaining money that the Altos and Agnes Crumplebottom had after buying into a bunker. The orphanage has 11 bed spaces across two floors and has a large backyard with a pool and playground. A study/skill room is included upstairs and a smaller version of a stove is in the kitchen for children to use. The nursery is full of bright colours and toys to get toddlers’ minds working. The orphanage also prides itself on its clean state, as a laundry basket is in every bedroom and in the upstairs bathrooms and the washing machine is often used to make sure the clothes are always clean.



 
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Offline ekobeko

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #10 on: January 25, 2013, 01:15:55 PM »
Hope Orphanage
made by ekobeko

Lot Size : 40 x 30 .
Cost Furnished : 84,849
Cost Unfurnished : 45,684

Expansions Used : Seasons - Supernatural - Generations - Late Night - Ambitions - World Adventures (possibly) .
Stuff Packs Used : Diesel (possibly)

No CCs or Mods were used .

First Floor : Kitchen - Dining Room -Bedrooms - Bathroom
Second Floor : 6 Bedrooms - Bathrooms - Playroom and cribs
Third Floor :
Outside :Playground (swings, see-saw, slides, jungle gym and family fun arena) - Treehouse


The house fits perfectly in any neighborhood and has a cheerful look.


The first floor houses the bedrooms for The Alto's, Agnes and Xander. Also the kitchen are dining room are on this floor for easy access.


The second floor houses the orphan rooms. The playroom is an open and spacious area. The toddler cribs are also on this floor.


The third floor has a selection of skilling objects. Orphans can paint, sculpt, invent or play an instrument in their spare time. Hope Orphanage is free of electronic devices such as TVs because kids should focus on developing their skills.




The rooms are decorated with the color hat the orphan chooses. Kids and teenagers are also allowed to keep small pets like lizards, snakes, turtles and rodents.




The backyard has a playground so that kids can enjoy the outdoors. They are encouraged the spend time playing, not using electronics.

Link to the download page: http://www.carls-sims-3-guide.com/forum/index.php/topic,14362.0.html

Offline Vinyl

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #11 on: January 25, 2013, 09:47:01 PM »
Home Sweet Stronghold
Lot Size: 30x30
Lot Value: $83,864 Furnished, $55,861 Unfurnished
Content Used: All Expansions
Number of Bed Spaces: 8
Description: This unassuming little bungalow with detached garage may appear like a normal home from the outside, but it functions like a fortress on the inside.  Designed and built with the agoraphobic militarist in mind, this house includes a library, anti-personnel electro-flooring in the entryway, full kitchen, bomb shelter grade panic room with self-sustaining aquaculture and mini-garden, four bedrooms, Red Alert(tm) light-based alarm network, two and a half bathrooms, secret one-way escape tunnel, laundry room, and a secure vault with automatic fire-based intruder retention technology.


The landscaping requires minimal maintenance.  There is room for a car to park in the garage, and another on the driveway.  An inviting bench and rustic decorations lend an air of the everyday to the home.  In the event of panic room use, the front porch lights and ground lights will glow red to signal the need for assistance.


The front door opens into a typical entryway.  The security and safety systems in place are hidden away from the eyes of anyone passing by.


Right on the other side of the entryway wall, the secure gating system and light-based alarm network wait primed and ready.  Easy to see red lights throughout the home instantly alert everyone to an arriving visitor, family member, or trespasser.  In case of intruder, or as an added layer of security when everyone is safely at home, the electro-flooring can be turned on for a massive blast of peace of mind.


Ease of movement guided the layout of the home.  Wide hallways and double doors ensure unobstructed access, in times of both haste and leisure.  Emergency wall-mounted phones are present in every room.  Muted, earthy tones in the common areas give the rooms a comforting, underground ambience.  All common rooms contain weapons - some are everyday items easily used for defense, while most others are hidden.


This bedroom features his and hers beds, rust-proof metal grating on the walls and floor, hidden weapons for easy access, a mini-gym, comfortable chair upholstered in military-themed waterproof material, and an aloe plant for emergency medicinal needs.  Like every window in the home, it's protected with Nev-R-Peek technology for complete security against prowlers, peeping toms, and nosy neighbours. 


The tranquil and very secure nursery can easily double as a butler's quarters.  Be it play time or nap time, the room has everything a growing child needs.  The chain link fence protecting the window also makes a great climbing wall for little ones!


The fully stocked bookcases hide secret access to the underground bunker and panic room.  They also offer a selection of light reading material.  An antique radio livens up game night, while the cast iron fire tools wait comfortably close at hand, ready to be grabbed in case of invasion.


The warm and inviting kitchen is a dream for the home cook.  Every kind of recipe can be whipped up in a flash on the ample counter space.  The cheerful high chair and entertaining peg box wait to greet a growing toddler.  The easily accessible calendar keeps appointments in order, while the knife block does double duty as kitchen must have and handy weapons cache.


The crown jewel of the home - the panic room - lies deep underground past a series of secret access points.  The panic switch fully locks down the room, signals for help via the outdoor lighting, and sets up an impassable barricade of fire in front of the access door.  The fully appointed room holds weeks worth of supplies.  A miniature garden grows fresh vegetables, while a fish breeding tank provides a renewable source of protein.  Salads and suhi can be quickly and easily prepared in the kitchenette.  The chemisty lab and workshop are practical, useful, and also a great way to pass the time.


A composting toilet and shower are tucked away behind privacy curtains.  Hot bunking allows for a minimum number of bed spaces, leaving enough room for a crib.  A small radio provides breaking news and soothing tunes.  The room also includes a spirit detector in case of paranormal invasion, a fire hose in case of spontaneous combustion, a stocked tool chest in case of emergency hardware repairs, a medicine cabinet in case of emergency body repairs, and a selection of popular magazines in case of boredom.  The door beside the crib leads to the secret escape tunnel, accessible only through the panic room.  The hidden route emerges in the garage - if the car is packed and waiting, fleeing town has never been so simple!

Notes: 
-This house features both player activated and automatic trap and trigger mechanisms.  The green wall switch in the hall by the entryway should reset everything to off/safe/hidden. 
-In general, switches are colour coded for player ease.  Green will unlock doors, make traps dormant, and hide secret doors and stairs.  Red will activate traps. Orange will activate a nearby hidden object.
-There is only one spot where a sim can't deactivate a trap on their own (lifting the lid of the treasure chest will trap them with flames), so watch out if your singleton is exploring the house for the first time. 
-If you wish NPCs to access the panic room, set the secret door in the garage to stay open (autoclose off) and keep the stairwells unhidden. They won't use the hidden bookshelf door, but will happily use the unhidden escape route.  Be sure to keep in mind using the green wall switch in the hallway will reset all access to the panic room, potentially trapping the butler down there!
-The automatic red alarm lights can be disabled by deleting the hidden floor switch in the entryway.  They'll act like regular lights after, but will still be red.  Alternately, you can simply delete them from the rooms.
-In test plays the bookshelf secret door often starts out misplaced, preventing sims from using it.  It can be fixed easily by using buy mode to pick it up and put it back in the same place on the wall. 
-There's also a chance the area behind the bookcase will be marked as ïnvisible.  If that happens, you may need to manually direct your sim to use the small stairs to the bunker door, and then the spiral stairs down to the lower level.  After that they should be able to "go here" directly to the lower level.

If anyone has any problems or questions about the trap or switch systems, please feel free to PM me.  I hope you enjoy exploring the house as much as I did building it! 

Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #12 on: January 27, 2013, 06:20:44 AM »
Voting is now open for this contest! Pick your two favourite entries!  :)
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Offline samoht04

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #13 on: February 01, 2013, 05:07:56 PM »
Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies - January 13, 2012 - January 26, 2012
    Vinyl!

Congratulations to Vinyl! You can download the winning entry here: Home Sweet Stronghold .



Vinyl's Comment:

"Thanks to everyone who voted for my entry, and thanks to Lilygirl, Ausette, and samoht04 for putting the contests together.  I've been following the contests for a while now with great interest. The variety of the challenges and the creativity of the entries are very inspiring, and this one was no exception - the other entries are all excellent!

When I saw the description for this contest I knew it was time to dive right in.  I couldn't resist the idea of using traps to create a secret security system, even though I'd never worked with them before.  Initially they were baffling, but after reading a few guides everything fell into place, and it was an absolute blast designing and placing surprises throughout the house.  Decorating for specific residents also turned out to be really fun, and helped inspire a lot of ideas - hiding weapons all over the place for Erin was my favourite part of the build!

Thanks again to everyone who voted and participated!"


Comments are now welcome for those that wish to receive them!  :)
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Offline ladybug53

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Re: Building Contest 2013: 1 - Suspicious Survivors and Transformed Townies
« Reply #14 on: February 01, 2013, 05:24:46 PM »
Congratulations Vinyl !  Your entry was amazing . I couldn't believe all the work you put into this building . Great work !

Every ones entry was also brilliantly done . You should all be proud of yourselves .

I had great fun building mine . Thank you samoht04 , Lilygirl and Ausette for allowing us to have such fun plus also learn new things in building .

Any comments on my entry are welcome .  :)
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