The rules of Gabriel's challenge
The story starts with a map without buildings... None of the automatically appearing NPCs are supposed to be there, so the only one Gabriel can interact with, is Mariska. (Or the Grim Reaper, if he were to run into him, as they know each other from before.) No phone calls, no opportunities, no travelling.
Only items in the home at the start: a sink, a toilet, 2 sleeping bags, an easel and a sculpting station. The house is a flat-roofed bunker of 5 by 5, without wallpaper or floors. (Because of this, his partner had to be witch or genie... and genie would have been too convenient.)
Length is on Long, Free will on high, story progression on.
Only Gabriel can unlock anything. Nothing Mariska (or one of her family) does, counts.
--------Other rules------------------
1. No romantic involvement between Gabriel and Mariska. Neither Mariska, nor her family members can be moved out of the house.
2. New families move in after a new skill/career has been maxed (One new family per skill/career. Only possible after their future house has been build. House needs to have at least the amount of sleeping space required for the family. Family size decided by random.org, as well as ages, genders and supernatural. Only half of the population can be supernatural.)
3. Gabriel needs to age up to Elder and have one painting and one ice sculpture of him in each stage. If not, he'll have to use a young again potion and go through all stages again. Only when all 3 sculptures and paintings are available on the lot, will he regain his immortality and his wings. (Meaning... the Never age life reward and a bit of CAS.)
4. Life Time Wish: Rennaissance Sim. Once achieved, Lifetime rewards are unlocked, except for the items. Before this moment, no lifetime rewards can be bought.
5. Unlocking new possibilities:
Skill: Athletics. Maxed
Unlocks:
* buildings: police station, military base (with logic), stadium, spa, gym, academy.
Skill: Charisma. Maxed
buildings: City hall, business tower, Film complex
Skill: Cooking. Maxed
Unlocks:
* Buildings: Diner, Bistro (with gardening and fishing)
Skill: Elixirs. Maxed
Unlocks:
* Elixir shop
Skill: Fishing. Maxed
Unlocks:
* Restocking of pools.
* Buildings: Bistro (with cooking and gardening), grocery store (with gardening).
Skill: Gardening, maxed.
Unlocks:
* Buildings: Parks, Hospital (with logic), Nectary, Bistro (with cooking and fishing), grocery store (with fishing), Gypsy caravan.
* Build mode: landscaping tools, trees, flowers and shrubs.
Skill: Handiness. Maxed.
Unlocks:
* Build Mode: walls, halfwalls, fences, columns, basements, ... (actual building parts)
* Buildings: Handiness maxed is necessary for ALL buildings.
Skill: Handiness: Plumbing challenge
Unlocks:
* Buy Mode: anything with water.
* Build Mode: Pools.
Skill: Instrument. Maxed
Unlocks:
* Buildings: Theatre, Showtime Venues (with Mixology)
Skill: Logic. Maxed
Unlocks:
* Buy Mode: anything which needs electricity to work.
* Buildings: School, Science Building, Hospital (with gardening), Military base (with athletics), Crime building, Laundromat
Skill: Mixology. Maxed
Unlocks:
* Showtime Venues (with instrument), Late Night clubs, Werewolf hangout.
Skill: Painting. Maxed
Unlocks:
* Build Mode: floors, wallpapers. As well as any changing of colours in both buy/build.
* Buildings: Art Gallery (with sculpting)
Skill: Riding. Maxed
Unlocks:
* Buildings: Horse Ranch, Equestrian Center.
Skill: Writing. Maxed
Unlocks:
* Buildings: Library, Book store.
Skill: Sculpting. Maxed
Unlocks:
* Buy Mode.
* Buildings: Art Gallery (with sculpting)
First dead in Mariska's family
Unlocks:
* Buildings: Graveyard, Mausoleum.
Gabriel is only allowed back home after all buildings are unlocked AND build, no matter how many lifetimes it takes.