Author Topic: Future Sim Improvement Ideas  (Read 520168 times)

Offline Naga

  • Top Secret
  • Immortal
  • ******
  • Posts: 839
Re: Future Sim Improvement and New Items Ideas
« Reply #390 on: January 13, 2011, 10:14:21 PM »
New Outdoor Living Stuff pictures! Woo!
There's a new gnome apparently, and the hot tub that we all heard of before. There also seem to be some kind of rock stereos (?) and a new coffee table. I really liked that new telescope! (That is, if it is painted in another color, obviously)


MaryMarsh

  • Guest
Re: Future Sim Improvement and New Items Ideas
« Reply #391 on: January 13, 2011, 11:22:01 PM »
My idea is a bit ambitious, but I'd like to see a major expansion, called something like Country Life. I'm an Iowa girl; so, it kind of makes sense to me. These would be the features.

Older style houses (Victorians and Four-squares), plus barns. Players would have the option of building their own home initially, but barns are set pieces (explanation below).

At the outset, players decide whether they want to be dairy farmers, horse ranchers, or raise poultry. Style of barn will depend on this initial decision. At the onset, barns are limited in size -- four cows/horses or a dozen chickens.

Dairy farmers derive their income from milking, selling calves, and from breeding fees (if they opt for a bull).

Horse ranchers derive their income from selling colts/fillies, breeding fees (if they opt for a stallion), and from boarding other Sim's horses.

Poultry farmers derive income from selling eggs and hens/roosters.

As the livestock remains in the barn, there's no need for massive lots, and animal animations are minimal, with only the occasional head poking over a stall door or a hen roosting when a Sim collects eggs. Livestock sounds do abound, and if the Sims don't clean stalls or tidy the chicken barn nasty odors become a mood killer.

Appreciation of livestock value/produce is much like gardening, where players are able to breed their stock to higher quality animals, thus producing better offspring, which will fetch higher selling prices and/or better milk/egg yields. Players not opting to have bulls/stallions/roosters in their limited barn space will have the option of paying for breeding -- at a premium fee, of course.

Overhead will also be factored in -- feed for each head of livestock will be charged, much as bills come in the mailbox currently. When they can afford to do so, players can expand their barns with stock they've raised, or they may purchase new stock. Each new head of stock will result in a higher monthly feed bill, which will cause some amount of decisionmaking.

As in real farming, not everything is predictable. Dairy cows go dry prematurely, are sometimes barren, and calves are sometimes stillborn. And prizewinning bulls/stallions/roosters don't generate better get every time. Also, livestock can get sick, especially if they're not fed regularly or are forced to live in filthy confines.

If a farm has a run of bad luck it's possible the bank will foreclose. Farming Sims and their spouses may have to go to work outside the farm or sell off stock to retain the farm/ranch.

Two special features will be added -- auctions and country fairs. Auctions will provide farmers an opportunity to purchase prize stock and to perhaps sell their own stock at a higher price than merely clicking the sell button. Country fairs provide an opportunity for farmers to compete in livestock shows, where winning or placing well will increase the value of those animals exhibited. The country fair will also feature a midway, where players can try their hands at the ubiquitous fair booths -- balloon popping, shooting gallery, and ring toss. Gardening Sims can also enter their produce for competition, and good-cooking Sims can enter the best-cake competition.

And speaking of gardening and cooking -- this is another outlet for those ambitions. There might even be a talent contest for musicians, as well as photography, painting, and sculpting competitions. These are certainly in keeping with venues found at many contemporary fairs. There is also a barn dance at the fair, where Sims have an opportunity to meet others socially, go on a date, or continue courting their chosen mate.

As for the dovetail with World Adventures, players will have the opportunity to search for livestock in France, China, and Egypt. If they can afford to ship the respective animal(s) home, they have an excellent chance to improve their current bloodlines or introduce a new breed altogether.

One last feature is the farmhand. Much like the butler, the farmhand can feed stock, milk, collect eggs, and clean stalls. The farmhand lives onsite and gets about $1200 weekly. Players may also opt for a veterinarian to check on their stock regularly (for a fee of course). The vet will minimize the likelihood of sick animals and stillbirths.

I think that about covers my thoughts; as I said, it's ambitious, but I think it's very doable; moreover, I think such an expansion would be extremely educational and will cause some serious decisionmaking and no small amount of risktaking.



Registered members do not see ads on this Forum. Register here.

Offline Naga

  • Top Secret
  • Immortal
  • ******
  • Posts: 839
Re: Future Sim Improvement and New Items Ideas
« Reply #392 on: January 13, 2011, 11:47:10 PM »
I can see this more like a The Sims Medieval sequel than a The Sims 3 expansion.

Offline Lilygirl

  • Global Moderator
  • Watcher
  • ******
  • Posts: 2284
  • Let's spread kindness, grace, and joy.
Re: Future Sim Improvement and New Items Ideas
« Reply #393 on: January 14, 2011, 12:00:16 AM »
@ MaryMarsh: I love the idea of a Country Fair! How much fun would that be?!
You've played too much TS3 when ... your 13 month old's babble sounds like Simlish!

Please read the Forum Rules

☀ Sunburst Immortal Dynasty ☀
The McIrish Bunch RTJ
My Swap Shop Creations

MaryMarsh

  • Guest
Re: Future Sim Improvement and New Items Ideas
« Reply #394 on: January 14, 2011, 12:16:02 AM »
@ lilygirl ... I thought the country fair sounded fun too. It's a whole new venue for Sims to visit, explore, and meet others -- and in a somewhat more wholesome environment than lounges, bars, and dance clubs. (Gawd, I sound old fashioned!)

@ Naga ... I'm unsure Country Life would have much appeal as a standalone product. I much prefer the notion of dovetailing with current Sims 3 offerings. My concept would add two new career paths: Farmer and Veterinarian, and it meshes with some extant career choices quite nicely; most notably the gardener. Conceivably, gardeners can produce livestock feed, which results in faster maturing, healthier, and better producing livestock. Furthermore, this expansion gives current Sims, bored with their careers, something completely different and certainly more challenging to do. I'm very keen on Country Life because components associated with agriculture -- it's high risks, total commitment, and unique way of life -- are things very few people will ever experience in real life.

Offline Crimson

  • Townie
  • ***
  • Posts: 111
Re: Future Sim Improvement and New Items Ideas
« Reply #395 on: January 14, 2011, 05:57:45 AM »
that is why I said you would go to settings and turn it on or off so if you like that kind of thing or a challenge use it. If not then don't.
anyone have a cybernations account message me at nation ruler is twelve

Offline Esther1981

  • Cornelia Goth Enthusiast
  • Watcher
  • ******
  • Posts: 5504
  • Cornelia is so awesome!!
Re: Future Sim Improvement and New Items Ideas
« Reply #396 on: January 14, 2011, 05:40:59 PM »
MaryMarsh, That sounds very exciting! I would love something like that!
Crimson, yea it would always be off on mine!  ;D



Registered members do not see ads on this Forum. Register here.

Offline Crimson

  • Townie
  • ***
  • Posts: 111
Re: Future Sim Improvement and New Items Ideas
« Reply #397 on: January 15, 2011, 03:33:13 AM »
Some people like a realistic game

Wildlife Such As
Deer
Moose
Geese
Gators
Bears

Then you an add hunting and animal trophies as collectables.

New Monster Types Werewolf and Alien.
Boy and girl Scout Packs.
SimCity as a huge city bigger and more crowded than bridgeport.
Diseases and sickness
Ability to be a maid, repairman, babysitter etc.
Pets obviously
The ability to break the law and get caught.
New Job Construction
Mall with a lot of stores in one place.
More in game references to other games.
More channels on T.V
Smart Phones and the ability to watch T.V and play games on the phone.
Portable Video Game Systems.

You know we could make a list of things and send it to them. As a whole it may be heard and used we are one of the largest sims3 communities out there.
anyone have a cybernations account message me at nation ruler is twelve

Offline danefaith

  • Top Secret
  • Occult
  • ******
  • Posts: 449
Re: Future Sim Improvement and New Items Ideas
« Reply #398 on: January 15, 2011, 03:50:09 AM »
I'd like to see theme parks.  And there are many archetypes from previous installments which could definitely be applied toward such an idea.  Sort of a Makin' Magic lite with touches of the original vacation.

And I eagerly await the return of Open for Business and pets.


Oh, sweet irony, deliver me from coincidence.

Please feel free to utilize any of my builds in any of your stories and so forth.

Offline aAa

  • Townie
  • ***
  • Posts: 114
Re: Future Sim Improvement and New Items Ideas
« Reply #399 on: January 15, 2011, 07:24:23 AM »
How about Private schools?

Offline Jowkoul

  • Townie
  • ***
  • Posts: 100
Re: Future Sim Improvement and New Items Ideas
« Reply #400 on: January 15, 2011, 08:14:14 AM »
How about Private schools?

Private schools AND inviting the headmaster over, I might add  :)

Also, I really miss flu (in Sims Life Stories in the end you'll get a goal to cure your couple, because they caught flu, otherwise they'll die), sickness (in Sims 2 Seasons if your sim was out in winter he got ill), and even new ways of death from cancer and car crash. About cars, I would like to see a new skill in future, such as Driving skill. And if a sim with low skill level would drive, the car would crash with a possibility of death, and the ghost would be red with smoke coming out  :o But I know that this is going to be no time soon. Hope Sims 4 will have EVERYTHING listed in this thread and even more! EA, read this, please!!  ;)
Just got the 'Death of Michael Jackson' moodlet, applies for 14 days, -200 mood

Offline RJ

  • Townie
  • ***
  • Posts: 122
Re: Future Sim Improvement and New Items Ideas
« Reply #401 on: January 15, 2011, 08:44:44 AM »
How about Private schools?

Ah those that you have to 'bribe' the headmaster with a good night of entertainment? I really disliked it but it does to some extent make it more realistic :)

Offline Anushka

  • Watcher
  • ******
  • Posts: 1590
Re: Future Sim Improvement and New Items Ideas
« Reply #402 on: January 15, 2011, 02:46:29 PM »
I liked that part when you have a "challenge" for private school or for garden club.
Few things I miss and would love to have are Seasons and related activities, swimming in the ocean and other beach activities, and memories. I miss that the most, after my Sim goes through so many things it is kind of sad not to have a nice reminder of all major achievements and things that happen.

Offline danefaith

  • Top Secret
  • Occult
  • ******
  • Posts: 449
Re: Future Sim Improvement and New Items Ideas
« Reply #403 on: January 15, 2011, 05:47:27 PM »
Memories!  Oh goodness, the memories... (of memories!)

And might I query why we don't have pool tables yet?  That was like, the classic goal purchase.


Oh, sweet irony, deliver me from coincidence.

Please feel free to utilize any of my builds in any of your stories and so forth.

Offline samoht04

  • Building Contest Coordinator
  • Global Moderator
  • Watcher
  • ******
  • Posts: 9202
Re: Future Sim Improvement and New Items Ideas
« Reply #404 on: January 15, 2011, 06:06:08 PM »
I had an idea earlier today about Sub-Traits where you have an extra two Trait Slots which help personalize your Sim more by giving them a half and half thing. Like me in real life I am quite Shy but not overly, I wouldn't consider myself to be the full on Shy person. I find it hard to explain for some reason. SO I mean they are kind of but not really... if that makes sense? Sims born in game could develop these Sub-Traits over their lifetime so if they learn to deal with a lot of fires or Burglaries they might get Braver or more Cowardly. If they spend time with family and friends a lot they could develop Family Orientated or Friendly as a Sub-Trait?
Please read the Forum Rules![/center]

 

anything