Author Topic: Future Sim Improvement Ideas  (Read 520049 times)

Offline Sophie4563

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Re: Future Sim Improvement and New Items Ideas
« Reply #240 on: September 11, 2010, 08:35:26 PM »
That's why we should get the ability to do zoos, and have a Ambitions style career as a Zoo Keeper. You could wander around the park and take care of animals, and train some species to do tricks for a show. It would also be nice to make a good exhibit for animals, instead of just boxy cages, there being actual plants and trees and toys...I dream of a animal expansion.  :-\

That would be so sweet! I think marine animals should be included as well.

Offline samoht04

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Re: Future Sim Improvement and New Items Ideas
« Reply #241 on: September 12, 2010, 03:13:22 AM »
And then Evil sims can let the animals out!  ;D then the Good sims can put them back in!
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Balkor

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Re: Future Sim Improvement and New Items Ideas
« Reply #242 on: September 12, 2010, 07:30:53 AM »
And then Evil sims can let the animals out!  ;D then the Good sims can put them back in!

Now I have the thought in my head of my Sim going around releasing Lions and Panthers out to roam the streets xD

Offline TollingBells

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Re: Future Sim Improvement and New Items Ideas
« Reply #243 on: September 12, 2010, 06:33:52 PM »
Or, better yet... 8) Instead of Evil Sims letting animals out, why not have Klepto sims stealing exotic pets? Like nabbing a baby bear or tiger, and raising it at home? Loser sims could also get attacked by animals when they visit the zoo...Like, 'Opse, I left the croc cage open, and poor Loser Larry got attacked'. People shouldn't die from animals, but they get a moodlet like 'Singed', and are afraid to interact with any animal, wild or domestic.
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Offline Glic2000

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Re: Future Sim Improvement Ideas
« Reply #244 on: September 14, 2010, 05:45:02 PM »


It's absolutely about marketability.  EA designs the game targeted at the lowest common denominator.  There are people who would refuse to buy the game if it was highly immoral, but there are very few people who would refuse because it's not immoral enough.  They will do whatever makes the most money.  It's just that simple.

Also, if you're going to quote something, it's a good idea to identify who you're quoting.


When Wil Wright first designed The Sims, he was very concerned with which things to include and which things to leave out of the game.    He thought there would be a huge backlash from some people because the game allowed gay marriages, but surprisingly, no one complained about it. 

Maybe people are more accepting than we think? :)  Nah, I doubt it. ;)

Offline Glic2000

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Re: Future Sim Improvement Ideas
« Reply #245 on: September 14, 2010, 05:48:00 PM »
Another improvement that I think would be really great is if there was a lifetime reward for 'faster gardening'; this has to be the longest chore in the game.  ::)

I don't understand why we can't just hire a gardener!   It would make perfect sense for wealthy families to have gardeners.
 

Offline TollingBells

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Re: Future Sim Improvement and New Items Ideas
« Reply #246 on: September 15, 2010, 08:57:07 AM »
I don't understand why we can't just hire a gardener!   It would make perfect sense for wealthy families to have gardeners.

And nannies.  :(
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Offline ratchie

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Re: Future Sim Improvement and New Items Ideas
« Reply #247 on: September 15, 2010, 01:12:46 PM »
I miss the nanny from Sims 2 if I remember rightly she would work round your Sims work schedule
It annoys me when you have to hire a baby sitter every time you leave the house. Although I do tend to just pick the baby up now and take it with me where ever I go. Not tried taking it to work yet not sure if the game will let me.

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deculbert

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Re: Future Sim Improvement and New Items Ideas
« Reply #248 on: September 15, 2010, 04:49:36 PM »
Now I have the thought in my head of my Sim going around releasing Lions and Panthers out to roam the streets xD

Yet another ambitions style profession  "Animal Catcher" instead of just dogs and cats...

deculbert

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Re: Future Sim Improvement and New Items Ideas
« Reply #249 on: September 15, 2010, 09:12:19 PM »
one more things I would like to see change in the game, since so many skills are tied to each other (cooking to gardening to fishing) why dont they seperate the harvest into quality groups in your backpack...rather than having to go to the store and sell all the cheap stuff...they should make it easier for us to see the difference rather than lumping into one pile.

beanutz

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Re: Future Sim Improvement and New Items Ideas
« Reply #250 on: September 17, 2010, 10:14:39 AM »
I would like to see more interaction with the hospitals, operations & births. People having broken legs set in plaster. Our Sims could trip and fall and need hospital treatment- as they never seem to fall over. And if they were like me they would be so uncoordinated.
I would also like to see more differences in the height of Sims, as they all seem to be the same height.

I loved the Pianos too. I also loved the changing seasons with all the gardening and sale of veg.
 
I would like to see the new career as ballet dancers-they could do barre exercises and have a dance studio in their home and take their grade exams to get to the height of the profession culminating in becoming a professional dancer. And we could have actors, they could learn their lines and quote from Hamlet in Simlish, they could buy the scripts from the bookshop. 8)


beanutz

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Re: Future Sim Improvement and New Items Ideas
« Reply #251 on: September 17, 2010, 10:19:11 AM »
''Also more interactions in the water with other sims, like dunking them if they don't like each other or splashing each other.''

Do you remember in Sims 2 that babies were always going to the bathroom and playing with the loo? It got so annoying I build my bathrooms up on a step to keep them out as it always brought down their moods as everywhere was messy and needed constantly mopping up. :(

Offline MomOfMany

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Re: Future Sim Improvement and New Items Ideas
« Reply #252 on: September 17, 2010, 10:30:37 AM »
LOL building on a step is a good solution to that. I never would have thought of that. Anyways I am pretty sure that right now you can splash but dunking I don't know about. Also I am pretty sure that if you have a Sim with the clumsy trait they do trip and fall. But I do like the hospital idea. Someone had started a thread about something similar to your idea a while ago but I don't know what happened to it or even remember who it was but it was about destruction and such being added to the game. I like that idea to an extent of course. I would love a more in depth medical career that could branch out to hospital or like clinic doctor and then when you break a bone you would go to the clinic or whatever and sickness being added as in colds and the flu. Another reason to go to the clinic along with prevention by going to the clinic and even going to the clinic when pregnant instead of reading the books and watching the kids channel. That could be a help in boosting the chances of multiples or something. The clinic would have hours and if it was after hours you would either wait till the next day or go to the hospital which in turn would take longer than the clinic you know sort of like real life. Well at least that is how it is here where I live I assume mostly similar to other places. Maybe even having to pay to see the doctor. Just my thoughts on the hospital idea. Oh and operations would be neat too like routine things.

Offline gerrr00

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Re: Future Sim Improvement and New Items Ideas
« Reply #253 on: September 17, 2010, 10:32:36 AM »
I would like to see more interaction with the hospitals, operations & births. People having broken legs set in plaster.Our Sims could trip and fall and need hospital treatment- as they never seem to fall over. And if they were like me they would be so un-coordinated.
I would also like to see more differences in the height of Sims, as they all seem to be the same height.

Of course my Sims never need medical treatment but in Riverview there is a place where fish spawn behind the Willow Manor (I think that is the name of the house, big, white and pretty) and to get to it they have to walk down a slope, more times than not my Sims fall on their bums!  It is so funny to watch.

I also never have the clumsy trait, first time it happened it was a NPC I married into the family and rechecked his traits, I was sure he wasn't clumsy.
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Leto85

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Re: Future Sim Improvement and New Items Ideas
« Reply #254 on: September 18, 2010, 01:30:52 PM »
Yet another ambitions style profession  "Animal Catcher" instead of just dogs and cats...

Jurassic Park for the sims.

 

anything