Author Topic: Future Sim Improvement Ideas  (Read 519989 times)

Offline xFezIsAFreakx

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Re: Future Sim Improvement and New Items Ideas
« Reply #1605 on: February 13, 2012, 03:36:00 PM »
I'm hardly bothered about previews to Sims 4. I feel EPs and SPs come too fast as it is, nevermind Sims 4 scheduled in 2014. Jeez, that's when I expect to finish my new legacy, never mind start a whole new TS4 obsession! ::)

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Re: Future Sim Improvement and New Items Ideas
« Reply #1606 on: February 13, 2012, 08:35:07 PM »
I miss a lot of things from Sims 2 (mostly the interactions and the huggles between toddlers), but what I miss the most is Seasons. I'm an obsessive buyer, so I will probably buy all the EPs and SPs, but I would definitely be happier if I could have weather back. 



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Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1607 on: February 14, 2012, 02:01:16 PM »
It might be something that is already in the game and I just haven't noticed since I never have my sims get into fights, but it would be interesting if sims could get black eyes or broken bones from fighting/losing fights.  I mean, they can get cursed by a mummy for losing a fight with one, so why not some other penalty for losing a fight with a sim?  I guess I just think it would be interesting to see a sim with a black eye or wearing a cast.  Then after a few sim days, the cast comes off and they can display it like a trophey or something.

Offline thesimslover828

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Re: Future Sim Improvement and New Items Ideas
« Reply #1608 on: February 14, 2012, 02:45:51 PM »
I would love to see 3 items return. The skydiving simulator, the scuba tank and the oxygen bgen bar. I loved using the oxygen bar to start fires.
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Offline alex51299

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Re: Future Sim Improvement and New Items Ideas
« Reply #1609 on: February 14, 2012, 03:14:11 PM »
I would love to see 3 items return. The skydiving simulator, the scuba tank and the oxygen bgen bar. I loved using the oxygen bar to start fires.
In the free Ford pack there was a skydiving center included.
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Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1610 on: February 14, 2012, 08:50:11 PM »
Where can I get this Ford pack?

Offline alex51299

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Re: Future Sim Improvement and New Items Ideas
« Reply #1611 on: February 14, 2012, 09:29:13 PM »
If at first you don't succeed, call it version 1.0.



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Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1612 on: February 15, 2012, 12:31:02 AM »
Sweet, thanks. 

I wish there were more recipes our sims could make.  Perhaps hidden ones that sims can discover through an interaction like 'experiment' at the stove, where they can learn new recipes similar to discovering new inventions of sculptures, instead of just learning them through cookbooks or skilling up.

Offline MoMoll

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Re: Future Sim Improvement and New Items Ideas
« Reply #1613 on: February 15, 2012, 05:37:11 AM »
Thanks Alex for the link. However, after downloading it, I can't find the skydiving center. It doesn't show up under community lots.

Offline thesimslover828

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Re: Future Sim Improvement and New Items Ideas
« Reply #1614 on: February 15, 2012, 01:12:47 PM »
In the free Ford pack there was a skydiving center included.
It's a rabbit hole though, the skydiving simulator I'm talking about could be placed in the yard lol. ;D
We are of peace, always but this is war.
We are of peace, always.
We'll help build a resistance. We have to fight.

When all you've ever loved has been stolen from you, sometimes all you have left is revenge.
For the truly wronged, satisfaction can be found in one of two places,  absolute forgiveness or mortal vindication. This is not a story about forgiveness. When deception cuts this deep, someone has to pay.

Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1615 on: February 16, 2012, 07:04:57 PM »
I would love to see a cat teaser, or a chew toy a Sim can keep in his/her inventory, and pull out, autonomously (particularly for the Sims with specific pet oriented traits) so they can play with the pets.

I would have also liked it if cats had their own trait, "Loves or Hates the Outdoors." I think that makes perfect sense for a cat to either love outside, or prefer being inside. They can get the "One with Nature" moodlet or the opposite.


Offline amyrose

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Re: Future Sim Improvement and New Items Ideas
« Reply #1616 on: February 16, 2012, 08:13:34 PM »
I would have also liked it if cats had their own trait, "Loves or Hates the Outdoors." I think that makes perfect sense for a cat to either love outside, or prefer being inside. They can get the "One with Nature" moodlet or the opposite.

I was just thinking about that the other day. It would be a good addition in my opinion.

Offline MoMoll

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Re: Future Sim Improvement and New Items Ideas
« Reply #1617 on: February 17, 2012, 02:36:13 AM »
I would love to see a cat teaser, or a chew toy a Sim can keep in his/her inventory, and pull out, autonomously (particularly for the Sims with specific pet oriented traits) so they can play with the pets.

That exists. My sim clicked on "play" with a stray cat and pulled out a teaser. the cat was jumping trying to catch it.

Offline Pam

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Re: Future Sim Improvement and New Items Ideas
« Reply #1618 on: February 17, 2012, 03:06:39 AM »
I would love to see a cat teaser, or a chew toy a Sim can keep in his/her inventory, and pull out, autonomously (particularly for the Sims with specific pet oriented traits) so they can play with the pets.

They already pull out laser pointers and squeaky to play with cats and dogs.
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Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1619 on: February 18, 2012, 02:19:20 PM »
I understand that, but I was suggesting a special toy a Sim could buy at the pet store, or in build/buy mode, that can be kept in their inventory, physically. Something that can give Fluffy or Fido their little moodlets.