Author Topic: Future Sim Improvement Ideas  (Read 520102 times)

Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1485 on: January 07, 2012, 03:28:00 PM »
I've never used it on a Sim since the missing leg started... but maybe if people in town are wearing it with both legs it is only a glitch that shows up in CAS...? I must test this.

I've had paparazzi in Riverview walk around town with that dress on, along with aged up Sims. They still have the missing leg. Personally though, even though it's a way to improve Sims, it's not so much a Sims Game but the Sims 3 Store. EA should make a list, or give us a warning on Sims 3 Store Content, if it's reported faulty, or corrupt.



Offline xFezIsAFreakx

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Re: Future Sim Improvement and New Items Ideas
« Reply #1486 on: January 07, 2012, 04:02:13 PM »
I want nails and body piercings. No one should have to use CC just to make their Sims more like them with long acrylic nails and a nose ring.

Totally! It really annoys me how at the spa you can have your sim get a manicure.. They come back with nothing but a moodlet. They should totally come back with long french manicured nails that can perhaps be re-coloured in CAS!



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Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1487 on: January 08, 2012, 11:59:24 AM »
Though that could bring in the negative moodlet of, "Broke a Nail"

Offline xFezIsAFreakx

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Re: Future Sim Improvement and New Items Ideas
« Reply #1488 on: January 08, 2012, 12:19:32 PM »
Though that could bring in the negative moodlet of, "Broke a Nail"

That's a good idea, actually. :P It would only be a small negative moodlet though, unless the sim was a snob or dramatic or something, perhaps then it'd be bigger. Ooh and of course over-emotional! Although I, as an over-emotional person, don't really get too bothered when breaking a nail. :P

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Re: Future Sim Improvement and New Items Ideas
« Reply #1489 on: January 08, 2012, 02:55:44 PM »
If you have fake nails it hurts like heck to rip one off. You could get the 'hurt hand' moodlet (from loosing fake nail).

Offline ZapKid

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Re: Future Sim Improvement and New Items Ideas
« Reply #1490 on: January 08, 2012, 02:57:05 PM »
If you have fake nails it hurts like ---- to rip one off.

Uh, maybe you should change that? :P
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Re: Future Sim Improvement and New Items Ideas
« Reply #1491 on: January 08, 2012, 02:58:08 PM »
lol woops. Didn't realise that was a bad word here. I'll fix it.



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Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1492 on: January 08, 2012, 05:38:05 PM »
Though that could bring in the negative moodlet of, "Broke a Nail"

Broke a nail moodlet should be -5 for most Sims and -10 for Snobs Neurotic and Dramatic Sims.

I am neither of the three and my moodlet is -3 when I break a nail.

If you have fake nails it hurts like heck to rip one off. You could get the 'hurt hand' moodlet (from loosing fake nail).

It only hurts when you rip them off after having them for over 6 years. However, I don't want my Sims to feel any pain when taking their nails off though. The break a nail part is fine, because it's got moodlets done in an exaggerated reaction, not to mention over-dramatic.  :P

Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1493 on: January 08, 2012, 06:19:52 PM »
I would love a new expansion that was tropical themed, and that would bring in come new tropical themed crops to grow.  I so totally want an orange tree, and a lemon tree.  And berry bushes....even if those are not tropical.  Total, I would love to have oranges, lemons, bananas, coconuts, and strawberries added.  As well as blackberrys, raspberrys, and pineapple.  *grins*  Those could also add some fun new drinks to the mixology skill.  Or to nector making.

Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1494 on: January 08, 2012, 07:11:34 PM »
That's a good idea, actually. :P It would only be a small negative moodlet though, unless the sim was a snob or dramatic or something, perhaps then it'd be bigger. Ooh and of course over-emotional! Although I, as an over-emotional person, don't really get too bothered when breaking a nail. :P

This thought gave me a new idea about the veggie trait: Only veggie Sims that are neurotic, dramatic or insane should get sick after eating meat. In real life, that concept is more of a mental freak out, or an "OMG I ATE MEAT IT'S THE END OF THE WORLD!" type of deal, than a real deal. I believe one person getting sick from eating meat in real life, is simply the person being overdramatic or just freaking out like it's the end of the world. I know more veggies who have been for many years having meat on very rare occasions, usually out of politeness, or by accidental ingestion (they didn't realize meat was in the dish), and none of them have ever gotten sick from eating it.

Oooo! A tropical themed expansion pack! That sounds really neat, but I'm not sure if it's something that should've been in WA or sounds too much like Castaway. Either way, it looks/sounds really neat.

I could totally see expanded uses of beaches. I'm really sick of Sunset Valley so maybe another new town could be in good use.

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Re: Future Sim Improvement and New Items Ideas
« Reply #1495 on: January 08, 2012, 08:53:24 PM »
A totally beach themed town! It could be like where I live! :P

Offline jeanamariex3

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Re: Future Sim Improvement and New Items Ideas
« Reply #1496 on: January 08, 2012, 08:58:39 PM »
That would be a really cool deal. Maybe surfing could be a new skill, and growing tropical fruits could help one's gardening skill.

Don't make it more realistic though, put an occult character in it. I don't like it when people try to or suggest to make the game more realistic than it needs to be. Part of the reasons why people have played Sims for years, is to get away from real life, not recreate it.

Offline CSquared2

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Re: Future Sim Improvement and New Items Ideas
« Reply #1497 on: January 08, 2012, 09:36:46 PM »
I would like to be able to make viable alternative cultures.  I'd like the in-game content to do it.  I can make a family, build them a more or less primitive looking home of stone or wood or whatever I like.  I can make sure they don't get jobs.  But I can't not give them a stove, or at least a barbecue.  And a fridge.  Suddenly, my cave people are just Chris & Agnes in animal skins, you know?  Take al-Simhara.  Everyone lives in a stone house . . . with the nicest appliances ever.  I would love to see a stuff pack somehow involving this.  Heck, I'd be perfectly pleased with even simpler stuff, kind of like we saw for Sims 2 Castaway.  Or, heck, bring Sims Medieval stuff into the real game.  I know it's not something everyone would use, but I know I'm not the only one who wishes their sims' lives could be a little simpler sometimes.

Offline iCastl

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Re: Future Sim Improvement and New Items Ideas
« Reply #1498 on: January 08, 2012, 10:34:33 PM »
I totally want  ore creatures back from the sims 2. I LOVED werewolves >:(
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Offline folcon

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Re: Future Sim Improvement and New Items Ideas
« Reply #1499 on: January 09, 2012, 12:07:06 AM »
I want more games for sims to play.  I've been wanting to build a nice arcade for my sims to use, (I still need to get around to buying the Regency arcade from the store along with the other ones in the store) but with just the stuff that came with late night, it feels incompleate.  We need skeeball.  3 basicly identical looking arcade cabnets, even if i recolor them, darts, foozball, and table shuffle board only get me so much for an arcade.  The pool table finally coming out with showtime will help though.  I just wish it and a pineball game came with the base game. 

So main games I would like to see added would be skeeball, whackamole, and table hockey.  Also table tennis.