1. The First Week
2. Honeymoon in Egypt
3. Nooboos Incoming!
4. Caring for Nooboos and Disasters
5. Children Arrive
6. Premature Imaginarium
"Hi! I'm Victoria. I'm Imaginary. Well, sort of. I got made real at the science lab in Sunset Valley. Since then, I've been sat in a lab for days on end being tested on. It was booooooring. I wanted to have fun! I wanted to try new things!""And so here I am. Twinbrook. My best friend and smoochie woochums Patches is here with me, and we're going to have fun! This is our house at the moment. It's a little boring, because we don't have much money and it has no windows. What sort of house has no windows, huh? This one apparently. But it's going to be awesome, because Patches is going to be a great guitarist taking people's money off the streets and I'm going to go be a firefighter, which means I burn things!"Patches:
"No it doesn't, sweetheart. You help stop fire."Victoria:
"But burning is fun!"Patches:
"If you become a firefighter you save people from being burned, remember?"Victoria:
"Oh. Okay! That's even more awesome!"So there's a legacy variation named "The Random Legacy Challenge" that involves rolling on a randomiser table for what each generation has as a goal, as various features, what careers they need to take, etc. You roll for the generation's "settings" when the first child of the generation is born (or when you're creating the sims in CAS), and then see what happens. You fail the legacy if you fail any of the requirements for the legacy. More details - aka the different tables of what you roll - are found at the blog for it
here. One of the big things about this is that the only way a sim can make money is through their career and through opportunities. Making money off skills not as part of a career is a big no-no. The other big killer in this is that you can't take vacations to skill up skills that aren't taught in the country or used in the adventures. So no going to China for 9 days and getting 2/3 skills maxed!
This will be using all the normal mods by Twallen, including Story Progression, so the world around the legacy should hopefully not stagnate.
I am going to be starting with two Imaginary Friends made real: Victoria and Patches, in Twinbrook. And hopefully, with the many saves of the game I'm going to be keeping it won't crash and make me lose everything. And with the randomness of the challenge, I also hopefully won't get too bored by it to continue writing!
The current requirements for this generation:
Overall Legacy Goal: Hall of Fame - Create a museum on another lot dedicated to the heirs of the family, with photos/sculptures/paintings, things that the heir made, all the certificates and rewards they gained, etc. etc.
Generation 1 SettingsMarital Structure: Mixed Couple - At least Boyfriend/Girlfriend who have both biological and adopted children.
Heir: Victoria Imaginarium - Excitable, Easily Impressed, Brave, Handy, Good
Spouse: Patches Imaginarium - Virtuoso, Proper, Good, Nuturing, Family Orientated
Number of Children: 5 (oh dear....)
Victoria's Job: Firefighter
Patches' Job: Busker - While technically I could use the Perform Song bug and give him 500 performances and have a few billion simoleans, I have made a conscious decision to only let him do "Perform Song" 10 times. Any more and it would make the challenge for this first generation ridiculously easy with regards to money, when quite a few of the rules are specifically trying to avoid the easy "cheaty" ways to make money.
Generation Goal: Hobby or Obession? - Take a skill relating to the heir's traits. Spend at least 5 hours a week consciously doing that skill, without making any money off it. Victoria will be taking Handiness as her Hobby -> Specifically, Tinkering.
Misc. Fun: Fashion Diva - Must make new outfits for the heir every week.
First week of the story coming up next.