Author Topic: Baby Boomer IV: Family Tree Explosion  (Read 216153 times)

Offline Ladyfish

  • Nooboo
  • *
  • Posts: 5
Re: Baby Boomer IV: Family Tree Explosion SCORE
« Reply #630 on: March 04, 2013, 01:45:27 AM »
The conclusion of my first official challenge, it was loads of fun!

Unfortunately, I was not able to finish - Mom still had 7 days to go before her Elder birthday.  Nasty computer issues, including a complete rebuild (boohoo), knocked me out until last week.  So here is my score thus far. 

Family: Crystalline
At 11:59 PM, Gem and Rocky had a total of 16 children, with another two on the way.

Gem & Rocky both achieved their unique LTW & LTR: 2 * 2 = 4
12 children moved out:  12 * 3 = 36
4 still at home (without completing LTW & LTR):  4 * 1 = 4

Total score: 44

Thanks for putting this together, very creative!  Oh, and the spreadsheet was super useful; thanks to LenaLJ for providing that for us all.  :)

And now, to sleep, hopefully without dreaming of endless nooboos, with pink diamonds and rainbow bugs dancing in my head.

Offline Blackrosea

  • Immortal
  • *****
  • Posts: 575
Re: Baby Boomer IV: Family Tree Explosion
« Reply #631 on: March 04, 2013, 02:04:20 AM »
Well this was a nerve wreaking challenge for me. So many babies crying at once hehe.  Because of real life issues that kept me from my file and the babies driving me crazy at first, I was only able to complete about 16 sim days in my file..  so the final score was:

2 kids moved out = 6

2 parent with  LTW & LTR = 4

4 kids left at home = 4

So total score is 14


Congratulations to everyone that worked on this and especially the people that finished it :)  Good Job everyone!!




Registered members do not see ads on this Forum. Register here.

Offline Bee

  • Nooboo
  • *
  • Posts: 11
Re: Baby Boomer IV: Family Tree Explosion
« Reply #632 on: March 04, 2013, 02:48:31 AM »
I could have continued for the last half hour until midnight, but I couldn't tolerate anymore CTD. So, all in all... this challenge was crazy. I was nowhere near done. Mom had only just aged up to adult. Real life got in the way, though not as much as the constant error 12s and CTD. :-\

Gaspar and Qiana Sinclair had 12 children: Aster, Birch, Cedar, Dahlia, Elm, Fir, Gladiola, Huckleberry, Indigo, Juniper, Kale and Liana.

6 moved out: 18
3 at home with LTW/LTR: 6
5 at home without LTW/LTR: 5

Total: 29

I loved that this challenge made me focus on some LTWs I haven't tried before. Hoping to learn some new strategies from the high scorers tomorrow!


Offline smartburn

  • Occult
  • ****
  • Posts: 311
Re: Baby Boomer IV: Family Tree Explosion
« Reply #633 on: March 04, 2013, 02:50:05 AM »
*looks at time*

Yeah, totally not happening.

Jim Bob and Michelle Partridge had two children.  Michelle was pregnant with at least one more when they looked at me and said "um, no. I don't know what you're trying to do here, but no...just, just no. Stop. Please. Just go."  I don't know what their problem was, but I didn't have the heart to force them to continue...that's my story and I'm sticking to it. :P

In the interest of having an actual score, I have 4 sims total in the household, no move-outs or LTWs completed so...4 points total. Yay. :|   

Offline Metropolis Man

  • Administrator
  • Watcher
  • ******
  • Posts: 11529
Re: Baby Boomer IV: Family Tree Explosion
« Reply #634 on: March 04, 2013, 06:42:23 AM »
That's a wrap everyone. Congrats to LenaLJ for rising to the top of one of the most challenging events ever. Rica, Rachel and I want to extend our thanks to all who participated. Everyone can now take a nice breather and focus on making kissy faces and collecting gnomes. Lol.

Feel free to now post any strategies/hints/tips you may have for us parenting noobs (like me).  ;)

Offline ratchie

  • Global Moderator
  • Watcher
  • ******
  • Posts: 5130
Re: Baby Boomer IV: Family Tree Explosion
« Reply #635 on: March 04, 2013, 06:55:55 AM »
About the only thing I discovered that was slightly helpful was the fact that if you sent both the mum to the hospital to give birth both parents started out as friends with their offspring and if you had a home birth just mum was friends with the baby.
Of course I could only do this once I got some children in the house as babies and toddlers cannot be left alone and babysitters were not allowed.
All my babies got genius for a skill boost when learning toddler skills and friendly hopefully to boost the relationship with their parents. I never got to choose the child trait as they never went to school and I wasn't wasting six days per child just to get a good trait.
All my teens got the workaholic trait so they could work at home and I chose the part time job based on the day of the week they aged up. The different part time jobs start on different days there was no point in going to work at the Spa that has the work days Wed,Thurs,Fri Sat if it is just Monday morning.
Every so often I would have a child stay at school for several days before aging up so they could meet the local children. Then once we got teenagers all the kids would be invited over and caked up to provide romantic interests. A few days of daycare provided some npc toddlers that could be caked up too.

That is about all I can think of right now.

Rachel
Please follow the forum rules.

Offline CSquared2

  • Watcher
  • ******
  • Posts: 1670
  • Got nooboo?
Re: Baby Boomer IV: Family Tree Explosion
« Reply #636 on: March 04, 2013, 07:39:34 AM »
I second that workaholic trait for teenagers.  I didn't think of it and its benefits until nearly the end, when I assigned it to a teen for a different reason.  When I think of the lifetime wishes I decided to aim for, very few had five traits I really, really needed.  Workaholic would have been easy to slide in as a substitute for pretty much everyone.

I did not realize birth at the hospital made a difference, but even with dad at work, it took me no more than 36 hours after a baby's birth to get them to best friends with both parents, even with dad starting as an acquaintance.  A constant cycle of play and snuggle, allowing just enough time for the baby to sleep, did the trick.  Later on, dad also maxed charisma for its benefits.

For romantic interests, I used genie lamps.  Mom and dad had hundreds of thousands of lifetime reward points.  I purchased several lamps, had teens meet their classmates at school, never ran out of classmates, though sometimes I had to wait a couple days.  The genie didn't seem to count them if that was all there was to their relationship, but with a quick invitation and conversation, the teen wished for love and that was that.  This was also extremely helpful for the heartbreaker LTW, though I didn't finish it as the daughter with that wish did not make it to adult in time, which would have given her many more love interests to fill her last two spots.

The family had three motive mobiles.  Twice a day, once on the way to school and once at about 9pm, everyone not looking after a baby or toddler got in the car and went to the dump.  (It was the closest lot they still had to drive to.)  Then everyone went back home to work on their LTWs.  This eliminated sleeping, eating, showering and 90% of the bathroom breaks starting about halfway through the challenge.  I should have used it sooner!  The family never had a house.  They lived on a medium-sized lot in Riverview (where I am most acquainted with collectibles) and their rooms were all fences to save money.  The babies had a fence, the kids had a fence (later deleted when they didn't need to sleep) and the two bathrooms were walled in.  Everyone lived outside.  Thank goodness I hadn't installed Seasons yet.  :)

The collecting challenges were tough, not at first, but later.  There were times when I had up to four children searching for items because the older ones just couldn't find that last one they needed, even using mom's collection helper to guide them.  I did resort to having children explore the catacombs on days off and at night.  I'd send an adult with them who needed guitar skill or some other instrument and they'd play on the lot while the kiddo searched.  (Reading what Ricalynn posted below, I also did metals 90% of the time.  A couple kids did gems when I didn't want to double up searching for metals.  One kid each did butterflies and beetles, but neither completed the collection and they aged up normally.)

For LTWs, I alternated between hard and easy.  I didn't attempt any career wishes and I didn't have Supernatural or Seasons installed at the time.  Hard was any LTW that required two or more skills maxed.  Easy was anything less (heartbreaker, zoologist, etc.)  This turned out pretty well and I only had a few children still at home for an extended period after they reached young adulthood.  Those that did were actually a huge help with motive mobile trips and late nights in the catacombs.

For perfect garden, I actually had mom gardening the entire time until the garden was perfect.  Then I assigned the LTW to a teen at the earliest opportunity.  That made that one super fast.

To keep things manageable, I only had mom get pregnant when her last infant became a toddler.  This actually kept the house full most of the time and there were never fewer than four kids with another on the way.

I think I know how others got such high scores: was it vampires?  A random comment when I was almost done made me go "Oh!  That would make learning so much faster!"  That combined with the workaholic trait that slowed me down would explain some of those super high scores.  I'm also dying to know how others managed the collecting better than I did.



Registered members do not see ads on this Forum. Register here.

Offline Ricalynn

  • Herder of Raptors, Pineapples, Grims, Gnomes, Alphas & Sassypants Squad.
  • Watcher
  • ******
  • Posts: 8365
  • Addicted to Dynasties? *shifty eyes* Not me.
Re: Baby Boomer IV: Family Tree Explosion
« Reply #637 on: March 04, 2013, 07:42:26 AM »
The big thing for me was setting up the parents.   One was Surrounded by Family but the other was Swimming in Cash.  First thing I did was go to elixir shop and keep shopping until I had 1 wish enhancing serum and 1 midas touch.  The mother was a witch and the dad a vampire.   Dad learned alchemy and took care of the indoor greenhouse while mom did nothing but birth and convert until we got a witch child to YA.   I learned over halfway in that having moveObjects on allows you to pick up a metal or gem and actually tell what it is.  Lost so much time but I had a garage in the backyard that was nothing but floor tiles covered in metals and gems.  At the end I just went with metals.  That way I could have rows of 5 different metals waiting.

Vampire kids were the ones that got all the skill related LTWs since I could set them up from the get go and have them all done lickity split.  This was especially helpful when it came to One Sim Band.    Vampire Dad did nothing but make skill boosters and invigorating potions.    Mom reverted back to human after we had a YA witch in the house just so that most of the kids would be vampire.  It made using the xylophone and blocks table a breeze.   

Dad did nothing but throw parties for the first three days of the game to meet people and complete the charisma challenges.   He was charismatic, family oriented and friendly, all the kids were friendly geniuses.   He got a few celebrity stars plus the attractive & Super Nanny LTRs and it made it so that both him and mom were a breath away from good friend when the kids were born at home.  Both parents would take a drive in the motive mobile with big sister to fill the babies needs and then they would spend the next couple of hours interacting with the kids.   By the end of the challenge, mom & dad would be best friends before the day was over which allowed for me to cake them up on the first day.   Second day was all about toddler training which was learned quickly for the  kids being taught by the Family-oriented/Super Nanny parents.  I completely forgot about the library. 

I could cake up the toddlers before that first day was over (everyone became workaholic) and the kids could go to the garage pick up their metals or gems and then head straight to the blocks table.   Before long they were done and age of instant across the street made them teenagers.   Immediate sign up for work to nearest Part time job that was going to be at work for the next four days.   I made sure every part time job was in the game to cover all bases. 

RI's started out being met at school/prom if they had to go to high school.   After that I was inviting over the NPC household kids and aging them up or just using a love spell on them to get them to RI status if they were already teenagers.   As soon as they were an RI, I made them a YA so they wouldn't get in the way for future kids.

There are so many things I was more streamlined at in the end than I was in the beginning.  I had a few moments of attachment that made it so I wanted to keep the kids and get them married and that's what slowed me down the most.  That and poorly planned graduation days.
Origin ID: Ricalynn | Discord: Rica#5389
Current Active Stories: Stayin' Alive: Take 5 - Story about A Grim

Please read and follow the Forum Rules.

Stories: Artie | The Race | Grim Chronicles | Revenge | Licious | Artie's TS4 Dynasty | Grim Rivalries | Speed Dreamin'

Offline callycat

  • Occult
  • ****
  • Posts: 345
Re: Baby Boomer IV: Family Tree Explosion
« Reply #638 on: March 04, 2013, 07:47:14 AM »
I think the collecting was the only thing that saved me from having a much lower score! The mother was a witch and father was a werewolf - I used the Weather totem werewolf option to summon up a few gems or metals whenever possible and had apples etc scattered around for the mother to convert until they became gems whenever she had a spare moment. It meant there were usually enough lying around to complete a collection challenge with minimal use of the collection helper or searching around.
[they/them pronouns please]

Offline CSquared2

  • Watcher
  • ******
  • Posts: 1670
  • Got nooboo?
Re: Baby Boomer IV: Family Tree Explosion
« Reply #639 on: March 04, 2013, 07:48:57 AM »
Quote
RI's started out being met at school/prom if they had to go to high school.

I started out this way, too.  This is actually why I had all girls.  All the girls in my game outside this family meet a boy at prom.  Boys never meet anyone, so I went with all girls.  Only the first daughter found her RI this way, before I found an easier way.

Sounds like I missed out a lot on the Supernatural stuff!  I don't know that I would have figured all that out anyway, my brain doesn't work that way.  Good thinking, everybody! :D

Offline Kuro-rin

  • Nooboo
  • *
  • Posts: 19
Re: Baby Boomer IV: Family Tree Explosion
« Reply #640 on: March 04, 2013, 07:52:30 AM »
I think the father as a vampire helps a bit. that's cause vampire children learn skills exceptionally fast. I maxed any skills needed for the LTW rather quickly before they even hit the YA stage


Offline callycat

  • Occult
  • ****
  • Posts: 345
Re: Baby Boomer IV: Family Tree Explosion
« Reply #641 on: March 04, 2013, 07:56:26 AM »
I think the father as a vampire helps a bit. that's cause vampire children learn skills exceptionally fast. I maxed any skills needed for the LTW rather quickly before they even hit the YA stage

My plan was to use elixirs to make the father a vampire when the kids were conceived, but I discovered that if I turned him back to a werewolf after the chimes but before the kids were born, the kids were all witches (like the mother) or werewolves (like the father at the time of the birth). I managed to get some vampire babies by leaving him as a vampire until they were born, but sometimes it was too much hassle or I couldn't spare the time buying out the elixir shop.
[they/them pronouns please]

Offline Turoskel

  • Watcher
  • ******
  • Posts: 1157
Re: Baby Boomer IV: Family Tree Explosion
« Reply #642 on: March 04, 2013, 08:09:28 AM »
This was my first go at anything like this and I did rush it a bit, but I also realise there is still a lot of tricks I don't know about in this game, one thing I did discover was going for a stroll with a baby made best friends by the time they got back home so I had mum and dad do that in turns. As for the hospital if dad carries the toddler he will take it in with him as mum always drives so no need for a babysitter. Of course not much good for multiple toddlers but I didn't have those till nearer the end.

Collecting was my major downfall at the start, I chose Sunset Valley and I don't really know it that well but I do have the map from the prima guide which I thought might help, it didn't really as the things I wanted just weren't spawning, then one of my kids got a scavenger hunt op that showed every single rock and metal on the map so I didn't let her hand it in after she got her collection and luckily another one got it before she moved out, that helped a lot.

Then of course just story progression fouled my game up by not adding in any new kids or teens for the RI, that became very hard, so a lot of my kids all went the full time to their birthdays, my third born child was still at home at the end, he never had any luck at all throughout the whole thing  :-\

Still it was chaotic fun, sort of  ;D

The more I read about supernatural the more I feel at a disadvantage for not having it, it does seem to play a large part in peoples strategies. The alchemy seems very useful but I've never really wanted zombies and occults in my games, I like my towns as they are, but it does get more appealing when I read things like Rica's post.

Offline Sarabi

  • Townie
  • ***
  • Posts: 162
Re: Baby Boomer IV: Family Tree Explosion
« Reply #643 on: March 04, 2013, 08:10:23 AM »
I started by making a list of all available, eligible LTWs and categorizing them like this:
1) Insta-Fulfill if parents have prepared (examples: Bottomless Nectar Cellar, Presenting the Perfect Private Aquarium)
2) Skill Mastery (examples Illustrious Author, The Tinkerer)
3) Skill Application (examples Chess Legend, Professional Author)
4) Career Success (examples Become an Astronaut, Celebrated 5-Star Chef)
5) Miscellaneous (examples Heartbreaker, Super Popular)

That list helped me immensely as I was making decisions about what to do with each child, and how to use any spare time the parents might have.

Mom (Wanda) was a witch/alchemist, Dad a fairy/gardener/angler/guitarist.  I started out having Dad play for tips - not for the money, but the relationships.  In a test game, I had found it very helpful for Dad to know most of the other Sims in town, because he could usually invite a Teen over when I needed an RI.  The first 10 kids had regular townie RIs, after that I started having Mom stalk paper carriers.  She would invite them in, toss an Age of Instant elixir at them, Love Charm, and then my Teen needing an RI would introduce themselves.  Done deal.  Mom's Love Charm did get her in trouble once, though - Dad had invited over a Teen on his relationship list, but she was apparently a YA by the time she arrived.  Thus, Mom officially became a cheater, everyone in the household got betrayed moodlets, and all the ensuing drama...

I found that toddlers level up on the pegbox and xylophone faster if someone plays with them, so I did that when someone was available.

Completing collections was easy, once Mom filled a corner of the lot with a variety of converted ores and gemstones.

I liked to age up toddlers and children in the wee hours after midnight, so they didn't need to go to school the next day and could spend that time doing something else.  A lot of the kids never did go to school at all.  Only babies and toddlers needed to sleep - children can use elixirs, teens on up can also use the moodlet manager to avoid the need to sleep.

Most of the kids destined for skill mastery LTWs were turned into vamps at childhood.  They don't skill up quite as fast as born vampires, and I thought about vamping Dad to get some born vamp kiddos, but it never seemed necessary.  Some of the kids were just waiting for midnight so they could cake up again, anyway...

One of the things I enjoyed about this was doing so many LTWs I had never done before.






Offline MarianT

  • Global Moderator
  • Watcher
  • ******
  • Posts: 6967
  • Everything in life is here to drive you crazy. R.T
Re: Baby Boomer IV: Family Tree Explosion
« Reply #644 on: March 04, 2013, 08:22:06 AM »
I did many of the same things as Ricalynn -- Dad was a vampire, Mom a witch. Dad had Paranormal Profiteer lifetime wish, so he could work at night and be home during the day to make friends with the babies. All the toddlers got the workaholic trait when they aged up.

I played in Union Cove, which had the Late Night spawners as well as the base game and supernatural ones. Never thought of using MoveObjectsOn to collect metals and gems. Also had Dad do sculpting (but he didn't have the Savvy Sculptor trait) to get unusual gems and metals.

The slow part for me was the teens getting to level 3 at work. I had to send them to school during the day to keep them from getting grounded, so they couldn't work at home (although they never did homework). One annoying thing was that they got in trouble for going to the prom instead of to work.
When the Zombies Come(Completed)--100 Nooboos Nabbed




Enjoy writing stories? Please check the Rules for Stories before posting.

 

anything