I'm surprised with a T rating that the game generates all this flirting from married individuals. I had a family party at my sims house where she invited over her adult daughter who's married. During the party, the son-in-law was hitting on one of the other sisters. I don't mind some of that as realism that everyone isn't a good person, but his traits are Athletic, Brave, Charismatic, Hopeless Romantic and Neat. The sister he was hitting on has Handy, Loves the Outdoors, Angler, Friendly and Green Thumb. From what I've heard from Twallan who's looked into the coding for the attraction system, apparently the EA system rolls 1-100 between two sims and then applies modifiers based on traits, career, etc. If the final score is 100 or more, there's attraction. That seems a bit too random to me and would explain the massive amount of people that are sending love letters to my house to several of the residents. I think they should get a big negative multiplier if they're married and a further multiplier for things like Eternally Faithful moodlet. I'm tired of all these people hitting on my married couple when they've never initiated anything romantic with anyone else. And there should be a score decay based on the number of rejected or non-responded letters and phone calls. People should get the hint after a few years <rolls eyes>. If I acted on even half of the attraction things that pop up in my game, most of the town would be cheaters. Doesn't seem right in a T game where I'd hope you'd want to hold up a certain moral example.