Author Topic: Custom Railings?  (Read 14319 times)

Offline donatello

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Re: Custom Railings?
« Reply #15 on: December 02, 2012, 06:35:01 AM »
Not sure why, are you sure you have CFE false? If so then try with CFE true? I've done this a few times, it takes proper planning to get the whole thing right. Any one of a hundred things can be wrong and is mostly a CFE mode or action sequence fault. But I've done this quite a few times before.

EDIT: Is one of the sides of the stairs against a wall? That wreaks havoc on the whole system.
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Offline Andy_555224

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Re: Custom Railings?
« Reply #16 on: December 02, 2012, 07:49:40 AM »
Yes, one of the sides is against a wall. That's the problem.  ::)




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Offline PolarBair

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Re: Custom Railings?
« Reply #17 on: December 02, 2012, 12:40:12 PM »
What I had to do with my recent castle build was leave the slope in place and not level back up again. As long as there doesn't need to be any floor tiles on the slope it's okay.
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Offline Andy_555224

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Re: Custom Railings?
« Reply #18 on: December 02, 2012, 01:19:28 PM »
Ah. Thanks PolarBair!

Offline donatello

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Re: Custom Railings?
« Reply #19 on: December 02, 2012, 02:35:39 PM »
Glad you got sorted out
"Life is not worth living unless lived for someone else" - Albert Einstein
"The only history worth a tinker's dam is the history we made today" - Henry Ford
"If it feels like you have everything under control, you're simply not going fast enough" - Mario Andretti

Offline PolarBair

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Re: Custom Railings?
« Reply #20 on: December 02, 2012, 08:52:31 PM »
Also, noticed something interesting while working with basements under uneven terrain. Quite often as I drag out basements that go from under one level of terrain to a lower level of terrain I have to go back to ground level and re-level out the lower level of terrain because it got pushed up by the basement tool. Another example of that golden cfe rule, Any change to one level effects every level above it.

Well, at one point the area i had to flatten out to the lower level again had a fence on it and the fence got pushed up with the terrain, of course, but when I flattened out the terrain to the lower level the fence stayed put floating above the ground.

So it seems, If you make your slope for your fence railing by pulling down the higher level than re-leveling the level will naturally raise the fence again since the fence is sitting on top of that level it can't exist below it.

But if you make your slope for the fence railing by pushing up the lower level you CAN then pull that lower level back down away from the fence without the fence budging. Since the fence is still above the level it was built on no rule of sim physics is broken by this. :)
My Builds
The EPs I have are:
Ambitions
World Adventurer
Late Night
Showtime
Seasons

 

anything